X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fio.py;h=490706eefd9fe2ef203632dd6b255180839fd252;hb=f3e107445e4de3f4e79c3d369dd70f5bab8b7d0d;hp=8cba18d7a483664047b3601890fec3df2c4490a9;hpb=441cf8d41a223e9bcd702d4ccb41ae679e6fcae3;p=plomrogue2 diff --git a/plomrogue/io.py b/plomrogue/io.py index 8cba18d..490706e 100644 --- a/plomrogue/io.py +++ b/plomrogue/io.py @@ -13,11 +13,23 @@ class GameIO(): self.save_file = save_file self.servers = [] + def train_parser(self): + import string + self.parser.string_options = { + 'map_geometry': {'Hex', 'Square'}, + 'char': [c for c in + string.digits + string.ascii_letters + string.punctuation + + ' '], + 'direction': self.game.map_geometry.directions, + 'direction+here': ['HERE'] + self.game.map_geometry.directions, + 'thing_type': self.game.thing_types.keys() + } + def loop(self, q): """Handle commands coming through queue q, run game, send results back. - As basic flood protection, Only accepts one command per connection per - 1/100 of a second (currently commented out). + As basic flood protection, only accepts ten commands per connection per + 1/10 of a second. """ import time @@ -25,13 +37,14 @@ class GameIO(): while True: try: connection_id, command = q.get(timeout=0.001) - - # FIXME: this would catch the init command flood - #if connection_id in potential_flooders: - # if int(time.time() * 100) == potential_flooders[connection_id]: - # continue - #potential_flooders[connection_id] = int(time.time() * 100) - + now = int(time.time() * 10) + if connection_id in potential_flooders and \ + potential_flooders[connection_id][0] == now: + if potential_flooders[connection_id][1] > 10: + continue + potential_flooders[connection_id][1] += 1 + else: + potential_flooders[connection_id] = [now, 1] self.handle_input(command, connection_id) except queue.Empty: self.game.run_tick()