X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fmapping.py;fp=plomrogue%2Fmapping.py;h=97f788bf59c52d6b992b25b083f22a5259afc5bd;hb=3efcac66212325fecbbf28e3c19762821fb65d76;hp=09845fae1aa219b7421b0cb45ed4868182c248af;hpb=efb443c755706f750e3ff76e719ee162150f6e43;p=plomrogue2 diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py index 09845fa..97f788b 100644 --- a/plomrogue/mapping.py +++ b/plomrogue/mapping.py @@ -360,7 +360,6 @@ class FovMap(SourcedMap): # and skip evaluation of already shaded tile. (This only works if tiles # shading implies they completely lie in existing shades; otherwise we # would lose shade growth through tiles at shade borders.) - circle_in_map = True distance = 1 yx = YX(yx.y, yx.x) while distance <= self.radius: