X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fmapping.py;fp=plomrogue%2Fmapping.py;h=9fecffb6bcb06a1740dc950138018c6fe0dfb85a;hb=3795deac19be4816d54829ed2e728e78f57f86de;hp=01c10e893c872322c44e7dab1c8bc571d270bf16;hpb=beeb1ab5b5e33ac9ff873e167fc4474b8a18301c;p=plomrogue2 diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py index 01c10e8..9fecffb 100644 --- a/plomrogue/mapping.py +++ b/plomrogue/mapping.py @@ -141,6 +141,12 @@ class Map(): for x in range(self.size.x): yield YX(y, x) + # TODO: use this for more refactoring + def inside(self, yx): + if yx.y < 0 or yx.x < 0 or yx.y >= self.size.y or yx.x >= self.size.x: + return False + return True + @property def size_i(self): return self.size.y * self.size.x @@ -167,21 +173,30 @@ class Map(): class FovMap(Map): - # FIXME: player visibility asymmetrical (A can see B when B can't see A) + # TODO: player visibility asymmetrical (A can see B when B can't see A): + # does this make sense, or not? - def __init__(self, source_map, center): + def __init__(self, source_map, source_center): self.source_map = source_map - self.size = self.source_map.size - self.fov_radius = 12 # (self.size.y / 2) - 0.5 - self.start_indented = True #source_map.start_indented - self.terrain = '?' * self.size_i - self.center = center + self.fov_radius = 12 + self.set_size_offset_center(source_center) + self.terrain = '?' * self.size.y * self.size.x self[self.center] = '.' - self.shadow_cones = [] self.geometry = self.geometry_class(self.size) + self[self.center] = '.' + self.shadow_cones = [] self.circle_out(self.center, self.shadow_process) - def shadow_process(self, yx, distance_to_center, dir_i, dir_progress): + def throws_shadow(self, source_yx): + return self.source_map[source_yx] == 'X' + + def source_yx(self, yx): + source_yx = yx + self.offset + if not self.source_map.inside(source_yx): + return False + return source_yx + + def shadow_process(self, yx, source_yx, distance_to_center, dir_i, dir_progress): # Possible optimization: If no shadow_cones yet and self[yx] == '.', # skip all. CIRCLE = 360 # Since we'll float anyways, number is actually arbitrary. @@ -221,7 +236,7 @@ class FovMap(Map): if in_shadow_cone(cone): return self[yx] = '.' - if self.source_map[yx] == 'X': + if self.throws_shadow(source_yx): unmerged = True while merge_cone(cone): unmerged = False @@ -242,13 +257,9 @@ class FovMap(Map): eval_cone([left_arm, right_arm]) def basic_circle_out_move(self, pos, direction): - """Move position pos into direction. Return whether still in map.""" + #"""Move position pos into direction. Return whether still in map.""" mover = getattr(self.geometry, 'move_' + direction) - pos = mover(pos) #, self.start_indented) - if pos.y < 0 or pos.x < 0 or \ - pos.y >= self.size.y or pos.x >= self.size.x: - return pos, False - return pos, True + return mover(pos) def circle_out(self, yx, f): # Optimization potential: Precalculate movement positions. (How to check @@ -260,18 +271,15 @@ class FovMap(Map): circle_in_map = True distance = 1 yx = YX(yx.y, yx.x) - while circle_in_map: - if distance > self.fov_radius: - break - circle_in_map = False - yx, _ = self.basic_circle_out_move(yx, 'RIGHT') + while distance <= self.fov_radius: + yx = self.basic_circle_out_move(yx, 'RIGHT') for dir_i in range(len(self.circle_out_directions)): for dir_progress in range(distance): direction = self.circle_out_directions[dir_i] - yx, test = self.circle_out_move(yx, direction) - if test: - f(yx, distance, dir_i, dir_progress) - circle_in_map = True + yx = self.circle_out_move(yx, direction) + source_yx = self.source_yx(yx) + if source_yx: + f(yx, source_yx, distance, dir_i, dir_progress) distance += 1 @@ -281,6 +289,14 @@ class FovMapHex(FovMap): 'UPRIGHT', 'RIGHT', 'DOWNRIGHT') geometry_class = MapGeometryHex + def set_size_offset_center(self, source_center): + indent = 1 if (source_center.y % 2) else 0 + self.size = YX(2 * self.fov_radius + 1 + indent, + 2 * self.fov_radius + 1) + self.offset = YX(source_center.y - self.fov_radius - indent, + source_center.x - self.fov_radius) + self.center = YX(self.fov_radius + indent, self.fov_radius) + def circle_out_move(self, yx, direction): return self.basic_circle_out_move(yx, direction) @@ -291,6 +307,12 @@ class FovMapSquare(FovMap): ('UP', 'RIGHT'), ('RIGHT', 'DOWN')) geometry_class = MapGeometrySquare + def set_size_offset_center(self, source_center): + self.size = YX(2 * self.fov_radius + 1, 2 * self.fov_radius + 1) + self.offset = YX(source_center.y - self.fov_radius, + source_center.x - self.fov_radius) + self.center = YX(self.fov_radius, self.fov_radius) + def circle_out_move(self, yx, direction): - yx, _ = self.basic_circle_out_move(yx, direction[0]) + yx = self.basic_circle_out_move(yx, direction[0]) return self.basic_circle_out_move(yx, direction[1])