X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fmapping.py;fp=plomrogue%2Fmapping.py;h=e3c071f85251ae9e947183a474fe69d78294e2bf;hb=a789724e6b1b5eb514f82ac4d7092f7575180c31;hp=2b19f565378d278303a4b772bd599f4f94b9f4e8;hpb=7fc75c298c5e54159bc86d5841ee9feab2fc64d0;p=plomrogue2 diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py index 2b19f56..e3c071f 100644 --- a/plomrogue/mapping.py +++ b/plomrogue/mapping.py @@ -165,7 +165,7 @@ class Map(): def __init__(self, map_geometry): self.geometry = map_geometry - self.terrain = '.' * self.size_i + self.terrain = '.' * self.size_i # TODO: use Game.get_flatland()? def __getitem__(self, yx): return self.terrain[self.get_position_index(yx)] @@ -210,7 +210,9 @@ class Map(): class SourcedMap(Map): - def __init__(self, things, source_maps, source_center, radius, get_map): + def __init__(self, block_chars, things, source_maps, source_center, radius, + get_map): + self.block_chars = block_chars self.radius = radius example_map = get_map(YX(0, 0)) self.source_geometry = example_map.geometry @@ -231,7 +233,7 @@ class SourcedMap(Map): for yx in self: # TODO: iter and source_yxyx expensive, cache earlier? big_yx, little_yx = self.source_yxyx(yx) if big_yx in obstacles and little_yx in obstacles[big_yx]: - self.source_map_segment += 'X' + self.source_map_segment += self.block_chars[0] else: self.source_map_segment += source_maps[big_yx][little_yx] @@ -270,7 +272,7 @@ class DijkstraMap(SourcedMap): while shrunk: shrunk = False for i in range(self.size_i): - if self.source_map_segment[i] in 'X=': + if self.source_map_segment[i] in self.block_chars: continue neighbors = self.geometry.get_neighbors_i(i) for direction in [d for d in neighbors if neighbors[d]]: @@ -310,7 +312,8 @@ class FovMap(SourcedMap): return self def throws_shadow(self, yx): - return self.source_map_segment[self.get_position_index(yx)] == 'X' + return self.source_map_segment[self.get_position_index(yx)]\ + in self.block_chars def shadow_process(self, yx, distance_to_center, dir_i, dir_progress): # Possible optimization: If no shadow_cones yet and self[yx] == '.', @@ -377,8 +380,7 @@ class FovMap(SourcedMap): return mover(pos) def circle_out(self, yx, f): - # Optimization potential: Precalculate movement positions. (How to check - # circle_in_map then?) + # Optimization potential: Precalculate movement positions. # Optimization potential: Precalculate what tiles are shaded by what tile # and skip evaluation of already shaded tile. (This only works if tiles # shading implies they completely lie in existing shades; otherwise we