X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fmapping.py;h=00b8b1d7a6771bd1ed6fcef34b835dd061ee38da;hb=70b12aa9c1fe6933cfc7e19775b67673d2e93768;hp=10f9b70a5c1dbe9975e11d4233ba56aad80368d6;hpb=e9bd2eb5770a2ca1f4c7c5728540fb7480ad7347;p=plomrogue2 diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py index 10f9b70..00b8b1d 100644 --- a/plomrogue/mapping.py +++ b/plomrogue/mapping.py @@ -20,6 +20,7 @@ class MapGeometry(): def __init__(self, size): self.size = size + self.neighbors_i = {} def get_directions(self): directions = [] @@ -34,6 +35,21 @@ class MapGeometry(): neighbors[direction] = self.move(pos, direction) return neighbors + def get_neighbors_i(self, i): + if i in self.neighbors_i: + return self.neighbors_i[i] + pos = YX(i // self.size.x, i % self.size.x) + neighbors_pos = self.get_neighbors(pos) + neighbors_i = {} + for direction in neighbors_pos: + pos = neighbors_pos[direction] + if pos is None: + neighbors_i[direction] = None + else: + neighbors_i[direction] = pos.y * self.size.x + pos.x + self.neighbors_i[i] = neighbors_i + return self.neighbors_i[i] + def move(self, start_pos, direction): mover = getattr(self, 'move_' + direction) target = mover(start_pos) @@ -59,6 +75,13 @@ class MapGeometrySquare(MapGeometryWithLeftRightMoves): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.fov_map_class = FovMapSquare + self.dijkstra_map_class = DijkstraMapSquare + + def define_segment(self, source_center, radius): + size = YX(2 * radius + 1, 2 * radius + 1) + offset = YX(source_center.y - radius, source_center.x - radius) + center = YX(radius, radius) + return size, offset, center def move_UP(self, start_pos): return YX(start_pos.y - 1, start_pos.x) @@ -72,6 +95,14 @@ class MapGeometryHex(MapGeometryWithLeftRightMoves): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.fov_map_class = FovMapHex + self.dijkstra_map_class = DijkstraMapHex + + def define_segment(self, source_center, radius): + indent = 1 if (source_center.y % 2) else 0 + size = YX(2 * radius + 1 + indent, 2 * radius + 1) + offset = YX(source_center.y - radius - indent, source_center.x - radius) + center = YX(radius + indent, radius) + return size, offset, center def move_UPLEFT(self, start_pos): start_indented = start_pos.y % 2 @@ -119,6 +150,18 @@ class Map(): else: self.terrain[pos_i] = c + def __iter__(self): + """Iterate over YX position coordinates.""" + for y in range(self.size.y): + for x in range(self.size.x): + yield YX(y, x) + + # TODO: use this for more refactoring + def inside(self, yx): + if yx.y < 0 or yx.x < 0 or yx.y >= self.size.y or yx.x >= self.size.x: + return False + return True + @property def size_i(self): return self.size.y * self.size.x @@ -144,21 +187,92 @@ class Map(): -class FovMap(Map): +class SourcedMap(Map): - def __init__(self, source_map, center): + def __init__(self, source_map, source_center, radius): self.source_map = source_map - self.size = self.source_map.size - self.fov_radius = 12 # (self.size.y / 2) - 0.5 - self.start_indented = True #source_map.start_indented - self.terrain = '?' * self.size_i - self.center = center + self.radius = radius + self.size, self.offset, self.center = \ + self.geometry_class.define_segment(None, source_center, radius) + self.geometry = self.geometry_class(self.size) + + def source_yx(self, yx, check=False): + source_yx = yx + self.offset + if check and not self.source_map.inside(source_yx): + return False + return source_yx + + def target_yx(self, yx, check=False): + target_yx = yx - self.offset + if check and not self.inside(target_yx): + return False + return target_yx + + + +class DijkstraMap(SourcedMap): + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.terrain = [255] * self.size_i + self[self.center] = 0 + shrunk = True + source_map_segment = '' + for yx in self: + yx_in_source = self.source_yx(yx, True) + if yx_in_source: + source_map_segment += self.source_map[yx_in_source] + else: + source_map_segment += 'X' + while shrunk: + shrunk = False + for i in range(self.size_i): + if source_map_segment[i] == 'X': + continue + neighbors = self.geometry.get_neighbors_i(i) + for direction in [d for d in neighbors if neighbors[d]]: + j = neighbors[direction] + if self.terrain[j] < self.terrain[i] - 1: + self.terrain[i] = self.terrain[j] + 1 + shrunk = True + #print('DEBUG Dijkstra') + #line_to_print = [] + #x = 0 + #for n in self.terrain: + # line_to_print += ['%3s' % n] + # x += 1 + # if x >= self.size.x: + # x = 0 + # print(' '.join(line_to_print)) + # line_to_print = [] + + + +class DijkstraMapHex(DijkstraMap): + geometry_class = MapGeometryHex + + + +class DijkstraMapSquare(DijkstraMap): + geometry_class = MapGeometrySquare + + + +class FovMap(SourcedMap): + # TODO: player visibility asymmetrical (A can see B when B can't see A): + # does this make sense, or not? + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.terrain = '?' * self.size.y * self.size.x self[self.center] = '.' self.shadow_cones = [] - self.geometry = self.geometry_class(self.size) self.circle_out(self.center, self.shadow_process) - def shadow_process(self, yx, distance_to_center, dir_i, dir_progress): + def throws_shadow(self, source_yx): + return self.source_map[source_yx] == 'X' + + def shadow_process(self, yx, source_yx, distance_to_center, dir_i, dir_progress): # Possible optimization: If no shadow_cones yet and self[yx] == '.', # skip all. CIRCLE = 360 # Since we'll float anyways, number is actually arbitrary. @@ -198,7 +312,7 @@ class FovMap(Map): if in_shadow_cone(cone): return self[yx] = '.' - if self.source_map[yx] == 'X': + if self.throws_shadow(source_yx): unmerged = True while merge_cone(cone): unmerged = False @@ -219,13 +333,9 @@ class FovMap(Map): eval_cone([left_arm, right_arm]) def basic_circle_out_move(self, pos, direction): - """Move position pos into direction. Return whether still in map.""" + #"""Move position pos into direction. Return whether still in map.""" mover = getattr(self.geometry, 'move_' + direction) - pos = mover(pos) #, self.start_indented) - if pos.y < 0 or pos.x < 0 or \ - pos.y >= self.size.y or pos.x >= self.size.x: - return pos, False - return pos, True + return mover(pos) def circle_out(self, yx, f): # Optimization potential: Precalculate movement positions. (How to check @@ -237,18 +347,15 @@ class FovMap(Map): circle_in_map = True distance = 1 yx = YX(yx.y, yx.x) - while circle_in_map: - if distance > self.fov_radius: - break - circle_in_map = False - yx, _ = self.basic_circle_out_move(yx, 'RIGHT') + while distance <= self.radius: + yx = self.basic_circle_out_move(yx, 'RIGHT') for dir_i in range(len(self.circle_out_directions)): for dir_progress in range(distance): direction = self.circle_out_directions[dir_i] - yx, test = self.circle_out_move(yx, direction) - if test: - f(yx, distance, dir_i, dir_progress) - circle_in_map = True + yx = self.circle_out_move(yx, direction) + source_yx = self.source_yx(yx, True) + if source_yx: + f(yx, source_yx, distance, dir_i, dir_progress) distance += 1 @@ -269,5 +376,5 @@ class FovMapSquare(FovMap): geometry_class = MapGeometrySquare def circle_out_move(self, yx, direction): - yx, _ = self.basic_circle_out_move(yx, direction[0]) + yx = self.basic_circle_out_move(yx, direction[0]) return self.basic_circle_out_move(yx, direction[1])