X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=ca9dcb16a895baa1550eec3e5ba1616a0b7b2e46;hb=2a7e3040d58b1d7dcddf64378bfd1abd8d7ded7c;hp=b757157d99cef4375f344ec0038f83599503cae6;hpb=6cb3a857a09ae974bf0f510dfa94fb19fba2ce31;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index b757157..ca9dcb1 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,10 +1,13 @@ -from plomrogue.errors import GameError -from plomrogue.mapping import YX +from plomrogue.errors import GameError, PlayError +from plomrogue.mapping import YX, FovMap +from plomrogue.misc import quote +import random class ThingBase: type_ = '?' + carrying = False def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))): self.game = game @@ -17,9 +20,16 @@ class ThingBase: class Thing(ThingBase): - blocking = False + blocks_movement = False + blocks_sound = False + blocks_light = False portable = False protection = '.' + commandable = False + cookable = False + carried = False + consumable = False + sittable = False def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -35,6 +45,77 @@ class Thing(ThingBase): def get_type(cls): return cls.__name__[len('Thing_'):] + def sound(self, name, msg): + from plomrogue.mapping import DijkstraMap + import re + + def lower_msg_by_volume(msg, volume, largest_audible_distance, + url_limits = []): + factor = largest_audible_distance / 2 + lowered_msg = '' + in_url = False + i = 0 + for c in msg: + c = c + if i in url_limits: + in_url = False if in_url else True + if not in_url: + while random.random() > volume * factor: + if c.isupper(): + c = c.lower() + elif c != '.' and c != ' ': + c = '.' + else: + c = ' ' + lowered_msg += c + i += 1 + return lowered_msg + + largest_audible_distance = 20 + obstacles = [t.position for t in self.game.things if t.blocks_sound] + targets = [t.position for t in self.game.things if t.type_ == 'Player'] + sound_blockers = self.game.get_sound_blockers() + dijkstra_map = DijkstraMap(targets, sound_blockers, obstacles, + self.game.maps, self.position, + largest_audible_distance, self.game.get_map) + url_limits = [] + for m in re.finditer('https?://[^\s]+', msg): + url_limits += [m.start(), m.end()] + for c_id in self.game.sessions: + listener = self.game.get_player(c_id) + target_yx = dijkstra_map.target_yx(*listener.position, True) + if not target_yx: + continue + listener_distance = dijkstra_map[target_yx] + if listener_distance > largest_audible_distance: + continue + volume = 1 / max(1, listener_distance) + lowered_msg = lower_msg_by_volume(msg, volume, + largest_audible_distance, + url_limits) + lowered_nick = lower_msg_by_volume(name, volume, + largest_audible_distance) + symbol = '' + # if listener.fov_test(self.position[0], self.position[1]): + # TODO: We might want to only show chat faces of players that are + # in the listener's FOV. However, if we do a fov_test here, + # this might set up a listener._fov where previously there was None, + # with ._fov = None serving to Game.send_gamestate() as an indicator + # that map view data for listener might be subject to change and + # therefore needs to be re-sent. If we generate an un-set ._fov + # here, this inhibits send_gamestate() from sending new map view + # data to listener. We need to re-structure this whole process + # if we want to use a FOV test on listener here. + if listener_distance < largest_audible_distance / 2: + self.game.io.send('CHATFACE %s' % self.id_, c_id) + if self.type_ == 'Player' and hasattr(self, 'thing_char'): + symbol = '/@' + self.thing_char + self.game.io.send('CHAT ' + + quote('vol:%.f%s %s%s: %s' % (volume * 100, '%', + lowered_nick, symbol, + lowered_msg)), + c_id) + class Thing_Item(Thing): @@ -49,11 +130,8 @@ class ThingSpawner(Thing): def proceed(self): for t in [t for t in self.game.things if t != self and t.position == self.position]: - return - t = self.game.thing_types[self.child_type](self.game, - position=self.position) - self.game.things += [t] - self.game.changed = True + return None + return self.game.add_thing(self.child_type, self.position) @@ -71,81 +149,463 @@ class Thing_SpawnPoint(Thing): symbol_hint = 's' portable = True name = 'username' + temporary = False + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.created_at = datetime.datetime.now() + + def proceed(self): + super().proceed() + if self.temporary and datetime.datetime.now() >\ + self.created_at + datetime.timedelta(minutes=10): + self.game.remove_thing(self) + + + +class ThingInstallable(Thing): + portable = True + installable = True + + def install(self): + self.portable = False + + def uninstall(self): + self.portable = True + + + +class Thing_SignSpawner(ThingSpawner): + child_type = 'Sign' + + + +class Thing_Sign(ThingInstallable): + symbol_hint = '?' + design_size = YX(16, 36) + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.design = 'x' * self.design_size.y * self.design_size.x class Thing_DoorSpawner(ThingSpawner): child_type = 'Door' + def proceed(self): + door = super().proceed() + if door: + key = self.game.add_thing('DoorKey', self.position) + key.door = door -class Thing_Door(Thing): - symbol_hint = 'D' - blocking = False + +class Thing_DoorKey(Thing): portable = True + symbol_hint = 'k' + + + + +class Thing_Door(ThingInstallable): + symbol_hint = 'D' + blocks_movement = False + locked = False def open(self): - self.blocking = False - self.portable = True + self.blocks_movement = False + self.blocks_light = False + self.blocks_sound = False + self.locked = False del self.thing_char def close(self): - self.blocking = True - self.portable = False + self.blocks_movement = True + self.blocks_light = True + self.blocks_sound = True self.thing_char = '#' + def lock(self): + self.locked = True + self.thing_char = 'L' + + + +class Thing_Psychedelic(Thing): + symbol_hint = 'P' + portable = True + cookable = True + consumable = True + + + +class Thing_PsychedelicSpawner(ThingSpawner): + symbol_hint = 'P' + child_type = 'Psychedelic' -class ThingAnimate(Thing): - blocking = True + +class Thing_Bottle(Thing): + symbol_hint = 'B' + portable = True + full = True + thing_char = '~' + spinnable = True + cookable = True + consumable = True + + def empty(self): + self.thing_char = '_' + self.full = False + + def spin(self): + all_players = [t for t in self.game.things if t.type_ == 'Player'] + # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil + # and ThingPlayer.fov_test + fov_radius = 12 + light_blockers = self.game.get_light_blockers() + obstacles = [t.position for t in self.game.things if t.blocks_light] + fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) + fov.init_terrain() + visible_players = [] + for p in all_players: + test_position = fov.target_yx(p.position[0], p.position[1]) + if fov.inside(test_position) and fov[test_position] == '.': + visible_players += [p] + if len(visible_players) == 0: + self.sound('BOTTLE', 'no visible players in spin range') + pick = random.choice(visible_players) + self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name) + + + +class Thing_BottleSpawner(ThingSpawner): + child_type = 'Bottle' + + + +class Thing_Hat(Thing): + symbol_hint = 'H' + portable = True + design = ' +--+ ' + ' | | ' + '======' + spinnable = True + cookable = True + design_size = YX(3, 6) + + def spin(self): + new_design = '' + new_design += self.design[12] + new_design += self.design[13] + new_design += self.design[6] + new_design += self.design[7] + new_design += self.design[0] + new_design += self.design[1] + new_design += self.design[14] + new_design += self.design[15] + new_design += self.design[8] + new_design += self.design[9] + new_design += self.design[2] + new_design += self.design[3] + new_design += self.design[16] + new_design += self.design[17] + new_design += self.design[10] + new_design += self.design[11] + new_design += self.design[4] + new_design += self.design[5] + self.design = ''.join(new_design) + + + +class Thing_HatRemixer(Thing): + symbol_hint = 'H' + + def accept(self, hat): + import string + new_design = '' + legal_chars = string.ascii_letters + string.digits + string.punctuation + ' ' + for i in range(18): + new_design += random.choice(list(legal_chars)) + hat.design = new_design + self.sound('HAT REMIXER', 'remixing a hat …') + self.game.changed = True + self.game.record_change(self.position, 'other') + + + +import datetime +class Thing_MusicPlayer(Thing): + symbol_hint = 'R' + commandable = True + portable = True + repeat = True + next_song_start = datetime.datetime.now() + playlist_index = -1 + playing = True + cookable = True def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.next_tasks = [] - self.set_task('WAIT') - self._fov = None + self.next_song_start = datetime.datetime.now() + self.playlist = [] - def set_task(self, task_name, args=()): - task_class = self.game.tasks[task_name] - self.task = task_class(self, args) - self.task.check() # will throw GameError if necessary + def proceed(self): + if (not self.playing) or len(self.playlist) == 0: + return + if datetime.datetime.now() > self.next_song_start: + self.playlist_index += 1 + if self.playlist_index == len(self.playlist): + self.playlist_index = 0 + if not self.repeat: + self.playing = False + return + song_data = self.playlist[self.playlist_index] + self.next_song_start = datetime.datetime.now() +\ + datetime.timedelta(seconds=song_data[1]) + self.sound('MUSICPLAYER', song_data[0]) + self.game.changed = True + + def interpret(self, command): + msg_lines = [] + if command == 'HELP': + msg_lines += ['available commands:'] + msg_lines += ['HELP – show this help'] + msg_lines += ['ON/OFF – toggle playback on/off'] + msg_lines += ['REWIND – return to start of playlist'] + msg_lines += ['LIST – list programmed item, durations'] + msg_lines += ['REMOVE – remove current item'] + msg_lines += ['SKIP – to skip to next item'] + msg_lines += ['REPEAT – toggle playlist repeat on/off'] + msg_lines += ['ADD LENGTH ITEM – add ITEM to playlist, with LENGTH in format "minutes:seconds" (something like "0:47" or "11:02")'] + return msg_lines + elif command == 'LIST': + msg_lines += ['playlist:'] + i = 0 + for entry in self.playlist: + minutes = entry[1] // 60 + seconds = entry[1] % 60 + if seconds < 10: + seconds = '0%s' % seconds + selector = 'next:' if i == self.playlist_index else ' ' + msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])] + i += 1 + return msg_lines + elif command == 'ON/OFF': + self.playing = False if self.playing else True + self.game.changed = True + if self.playing: + return ['playing'] + else: + return ['paused'] + elif command == 'REMOVE': + if len(self.playlist) == 0: + return ['playlist already empty'] + del self.playlist[max(0, self.playlist_index)] + self.playlist_index -= 1 + if self.playlist_index < -1: + self.playlist_index = -1 + self.game.changed = True + return ['removed song'] + elif command == 'REWIND': + self.playlist_index = -1 + self.next_song_start = datetime.datetime.now() + self.game.changed = True + return ['back at start of playlist'] + elif command == 'SKIP': + self.next_song_start = datetime.datetime.now() + self.game.changed = True + return ['skipped'] + elif command == 'REPEAT': + self.repeat = False if self.repeat else True + self.game.changed = True + if self.repeat: + return ['playlist repeat turned on'] + else: + return ['playlist repeat turned off'] + elif command.startswith('ADD '): + tokens = command.split(' ', 2) + if len(tokens) != 3: + return ['wrong syntax, see HELP'] + length = tokens[1].split(':') + if len(length) != 2: + return ['wrong syntax, see HELP'] + try: + minutes = int(length[0]) + seconds = int(length[1]) + except ValueError: + return ['wrong syntax, see HELP'] + self.playlist += [(tokens[2], minutes * 60 + seconds)] + self.game.changed = True + return ['added'] + else: + return ['cannot understand command'] + + + +class Thing_BottleDeposit(Thing): + bottle_counter = 0 + symbol_hint = 'b' + + def proceed(self): + if self.bottle_counter >= 3: + self.bottle_counter = 0 + choice = random.choice(['MusicPlayer', 'Hat', 'Stimulant', 'Psychedelic']) + self.game.add_thing(choice, self.position) + msg = 'here is a gift as a reward for ecological consciousness –' + if choice == 'MusicPlayer': + msg += 'pick it up and then use "command thing" on it!' + elif choice == 'Hat': + msg += 'pick it up and then use "(un-)wear" on it!' + elif choice in {'Psychedelic', 'Stimulant'}: + msg += 'pick it up and then use "consume" on it!' + self.sound('BOTTLE DEPOSITOR', msg) + + def accept(self): + self.bottle_counter += 1 + self.sound('BOTTLE DEPOSITOR', + 'thanks for this empty bottle – deposit %s more for a gift!' % + (3 - self.bottle_counter)) + + + +class Thing_Stimulant(Thing): + symbol_hint = 'e' + cookable = True + portable = True + consumable = True + + + +class Thing_StimulantSpawner(ThingSpawner): + symbol_hint = 'e' + child_type = 'Stimulant' + + + +class Thing_Chair(Thing): + symbol_hint = 'h' + portable = True + sittable = True + + + +class Thing_ChairSpawner(ThingSpawner): + symbol_hint = 'e' + child_type = 'Chair' + + + +class Thing_Cookie(Thing): + symbol_hint = 'c' + portable = True + consumable = True + + def __init__(self, *args, **kwargs): + import string + super().__init__(*args, **kwargs) + legal_chars = string.ascii_letters + string.digits + string.punctuation + ' ' + self.thing_char = random.choice(list(legal_chars)) + + + +class Thing_CookieSpawner(Thing): + symbol_hint = 'o' + + def accept(self, thing): + self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!') + self.game.add_thing('Cookie', self.position) + + + +class Thing_Crate(Thing): + portable = True + symbol_hint = 'C' + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.content = [] + + def accept(self, thing): + self.content += [thing] + + def remove_from_crate(self, thing): + self.content.remove(thing) + + + +class Thing_CrateSpawner(ThingSpawner): + child_type = 'Crate' + symbol_hint = 'C' + + + +class ThingAnimate(Thing): + energy = 50 + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.next_task = [None] + self.task = None + self.invalidate('fov') + self.invalidate('other') # currently redundant though + + def invalidate(self, type_): + if type_ == 'fov': + self._fov = None + self._visible_terrain = None + self._visible_control = None + self.invalidate('other') + elif type_ == 'other': + self._seen_things = None + self._seen_annotation_positions = None + self._seen_portal_positions = None def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] - self.next_tasks += [task_class(self, args)] + self.next_task = [task_class(self, args)] def get_next_task(self): - if len(self.next_tasks) > 0: - task = self.next_tasks.pop(0) + if self.next_task[0]: + task = self.next_task[0] + self.next_task = [None] task.check() + task.todo += max(0, -self.energy * 10) return task - else: - return None def proceed(self): - self._fov = None if self.task is None: self.task = self.get_next_task() return - try: self.task.check() - except GameError as e: + except (PlayError, GameError) as e: self.task = None raise e self.task.todo -= 1 if self.task.todo <= 0: - self._last_task_result = self.task.do() + self.task.do() self.game.changed = True self.task = self.get_next_task() + def prepare_multiprocessible_fov_stencil(self): + fov_radius = 3 if self.drunk > 0 else 12 + light_blockers = self.game.get_light_blockers() + obstacles = [t.position for t in self.game.things if t.blocks_light] + self._fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) + + def multiprocessible_fov_stencil(self): + self._fov.init_terrain() + @property def fov_stencil(self): if self._fov: return self._fov - fov_map_class = self.game.map_geometry.fov_map_class - self._fov = fov_map_class(self.game.things, self.game.maps, self.position, - 12, self.game.get_map) + # due to the pre-multiprocessing in game.send_gamestate, + # the following should actually never be called + self.prepare_multiprocessible_fov_stencil() + self.multiprocessible_fov_stencil() return self._fov def fov_test(self, big_yx, little_yx): @@ -155,7 +615,7 @@ class ThingAnimate(Thing): return True return False - def fov_stencil_map(self, map_type='normal'): + def fov_stencil_map(self, map_type): visible_terrain = '' for yx in self.fov_stencil: if self.fov_stencil[yx] == '.': @@ -166,11 +626,160 @@ class ThingAnimate(Thing): visible_terrain += ' ' return visible_terrain + @property + def visible_terrain(self): + if self._visible_terrain: + return self._visible_terrain + self._visible_terrain = self.fov_stencil_map('normal') + return self._visible_terrain + + @property + def visible_control(self): + if self._visible_control: + return self._visible_control + self._visible_control = self.fov_stencil_map('control') + return self._visible_control + + @property + def seen_things(self): + if self._seen_things is not None: + return self._seen_things + self._seen_things = [t for t in self.game.things + if self.fov_test(*t.position)] + return self._seen_things + + @property + def seen_annotation_positions(self): + if self._seen_annotation_positions is not None: + return self._seen_annotation_positions + self._seen_annotation_positions = [] + for big_yx in self.game.annotations: + for little_yx in [little_yx for little_yx + in self.game.annotations[big_yx] + if self.fov_test(big_yx, little_yx)]: + self._seen_annotation_positions += [(big_yx, little_yx)] + return self._seen_annotation_positions + + @property + def seen_portal_positions(self): + if self._seen_portal_positions is not None: + return self._seen_portal_positions + self._seen_portal_positions = [] + for big_yx in self.game.portals: + for little_yx in [little_yx for little_yx + in self.game.portals[big_yx] + if self.fov_test(big_yx, little_yx)]: + self._seen_portal_positions += [(big_yx, little_yx)] + return self._seen_portal_positions + class Thing_Player(ThingAnimate): symbol_hint = '@' + drunk = 0 + tripping = 0 + need_for_toilet = 0 + standing = True + dancing = 0 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.carrying = None + + def proceed(self): + super().proceed() + if self.drunk >= 0: + self.drunk -= 1 + if self.tripping >= 0: + self.tripping -= 1 + if self.need_for_toilet > 0: + terrain = self.game.maps[self.position[0]][self.position[1]] + if terrain in self.game.terrains: + terrain_type = self.game.terrains[terrain] + if 'toilet' in terrain_type.tags: + self.send_msg('CHAT "You use the toilet. What a relief!"') + self.need_for_toilet = 0 + if self.need_for_toilet > 0: + if random.random() > 0.9999: + self.need_for_toilet += 1 + self.game.changed = True + if 100000 * random.random() < self.need_for_toilet: + self.send_msg('CHAT "You need to go to a toilet."') + if self.need_for_toilet > 100: + self.send_msg('CHAT "You pee into your pants. Eww!"') + self.need_for_toilet = 0 + self.game.changed = True + if self.drunk == 0: + self.send_msg('CHAT "You sober up."') + self.invalidate('fov') + self.game.changed = True + if self.tripping == 0: + self.send_msg('DEFAULT_COLORS') + self.send_msg('CHAT "You sober up."') + self.game.changed = True + elif self.tripping > 0 and self.tripping % 250 == 0: + self.send_msg('RANDOM_COLORS') + self.game.changed = True + if random.random() > 0.9999: + if self.standing: + self.energy -= 1 + else: + self.energy += 1 + if self.energy < 0 and self.standing and self.energy % 5 == 0: + self.send_msg('CHAT "All that walking or standing uses up ' + 'your energy, which makes you slower. Find a' + ' place to sit or lie down to regain it."') + self.game.changed = True + if self.dancing and random.random() > 0.99 and not self.next_task[0]: + self.dancing -= 1 + direction = random.choice(self.game.map_geometry.directions) + self.set_next_task('MOVE', [direction]) + if random.random() > 0.9: + self.energy -= 1 + self.game.changed = True + if 1000000 * random.random() < self.energy - 50: + self.send_msg('CHAT "Your body tries to ' + 'dance off its energy surplus."') + self.dancing += 50 + self.game.changed = True + + def send_msg(self, msg): + for c_id in self.game.sessions: + if self.game.sessions[c_id]['thing_id'] == self.id_: + self.game.io.send(msg, c_id) + break + + def uncarry(self): + t = self.carrying + t.carried = False + self.carrying = None + return t + + def add_cookie_char(self, c): + if not self.name in self.game.players_hat_chars: + self.game.players_hat_chars[self.name] = ' #' # default + if not c in self.game.players_hat_chars[self.name]: + self.game.players_hat_chars[self.name] += c + + def get_cookie_chars(self): + chars = ' #' # default + if self.name in self.game.players_hat_chars: + chars = self.game.players_hat_chars[self.name] + chars_split = list(chars) + chars_split.sort() + return ''.join(chars_split) + + def try_to_sit(self): + terrain = self.game.maps[self.position[0]][self.position[1]] + if terrain in self.game.terrains: + terrain_type = self.game.terrains[terrain] + if 'sittable' in terrain_type.tags: + self.standing = False + self.send_msg('CHAT "You sink into the %s. ' + 'Staying here will replenish your energy."' + % terrain_type.description) + for t in [t for t in self.game.things + if t.type_ == 'Chair' and t.position == self.position]: + self.standing = False + self.send_msg('CHAT "You sink into the Chair. ' + 'Staying here will replenish your energy."')