X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=db4a4322d442c086a7109660f8704e1ef4a73419;hb=66b6c5c9c675fc0b58955dbbe5c6734f27832b1b;hp=dbec52f57a329b826d1300642b08c378e3973165;hpb=dfe8541633da35717021f06839d1a386481c95f1;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index dbec52f..db4a432 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -28,6 +28,8 @@ class Thing(ThingBase): commandable = False cookable = False carried = False + consumable = False + sittable = False def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -49,7 +51,7 @@ class Thing(ThingBase): def lower_msg_by_volume(msg, volume, largest_audible_distance, url_limits = []): - factor = largest_audible_distance / 4 + factor = largest_audible_distance / 2 lowered_msg = '' in_url = False i = 0 @@ -147,6 +149,17 @@ class Thing_SpawnPoint(Thing): symbol_hint = 's' portable = True name = 'username' + temporary = False + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.created_at = datetime.datetime.now() + + def proceed(self): + super().proceed() + if self.temporary and datetime.datetime.now() >\ + self.created_at + datetime.timedelta(minutes=10): + self.game.remove_thing(self) @@ -162,6 +175,21 @@ class ThingInstallable(Thing): +class Thing_SignSpawner(ThingSpawner): + child_type = 'Sign' + + + +class Thing_Sign(ThingInstallable): + symbol_hint = '?' + design_size = YX(16, 36) + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.design = 'x' * self.design_size.y * self.design_size.x + + + class Thing_DoorSpawner(ThingSpawner): child_type = 'Door' @@ -208,6 +236,7 @@ class Thing_Psychedelic(Thing): symbol_hint = 'P' portable = True cookable = True + consumable = True @@ -224,6 +253,7 @@ class Thing_Bottle(Thing): thing_char = '~' spinnable = True cookable = True + consumable = True def empty(self): self.thing_char = '_' @@ -262,6 +292,7 @@ class Thing_Hat(Thing): design = ' +--+ ' + ' | | ' + '======' spinnable = True cookable = True + design_size = YX(3, 6) def spin(self): new_design = '' @@ -342,10 +373,11 @@ class Thing_MusicPlayer(Thing): msg_lines += ['HELP – show this help'] msg_lines += ['ON/OFF – toggle playback on/off'] msg_lines += ['REWIND – return to start of playlist'] - msg_lines += ['LIST – list programmed songs, durations'] - msg_lines += ['SKIP – to skip to next song'] + msg_lines += ['LIST – list programmed item, durations'] + msg_lines += ['REMOVE – remove current item'] + msg_lines += ['SKIP – to skip to next item'] msg_lines += ['REPEAT – toggle playlist repeat on/off'] - msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'] + msg_lines += ['ADD LENGTH ITEM – add ITEM to playlist, with LENGTH in format "minutes:seconds" (something like "0:47" or "11:02")'] return msg_lines elif command == 'LIST': msg_lines += ['playlist:'] @@ -413,18 +445,20 @@ class Thing_MusicPlayer(Thing): class Thing_BottleDeposit(Thing): bottle_counter = 0 - symbol_hint = 'O' + symbol_hint = 'b' def proceed(self): if self.bottle_counter >= 3: self.bottle_counter = 0 - choice = random.choice(['MusicPlayer', 'Hat']) + choice = random.choice(['MusicPlayer', 'Hat', 'Stimulant', 'Psychedelic']) self.game.add_thing(choice, self.position) msg = 'here is a gift as a reward for ecological consciousness –' if choice == 'MusicPlayer': msg += 'pick it up and then use "command thing" on it!' elif choice == 'Hat': msg += 'pick it up and then use "(un-)wear" on it!' + elif choice in {'Psychedelic', 'Stimulant'}: + msg += 'pick it up and then use "consume" on it!' self.sound('BOTTLE DEPOSITOR', msg) def accept(self): @@ -435,9 +469,37 @@ class Thing_BottleDeposit(Thing): +class Thing_Stimulant(Thing): + symbol_hint = 'e' + cookable = True + portable = True + consumable = True + + + +class Thing_StimulantSpawner(ThingSpawner): + symbol_hint = 'e' + child_type = 'Stimulant' + + + +class Thing_Chair(Thing): + symbol_hint = 'h' + portable = True + sittable = True + + + +class Thing_ChairSpawner(ThingSpawner): + symbol_hint = 'e' + child_type = 'Chair' + + + class Thing_Cookie(Thing): symbol_hint = 'c' portable = True + consumable = True def __init__(self, *args, **kwargs): import string @@ -448,7 +510,7 @@ class Thing_Cookie(Thing): class Thing_CookieSpawner(Thing): - symbol_hint = 'O' + symbol_hint = 'o' def accept(self, thing): self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!') @@ -479,7 +541,7 @@ class Thing_CrateSpawner(ThingSpawner): class ThingAnimate(Thing): - energy = 0 + energy = 50 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -508,6 +570,9 @@ class ThingAnimate(Thing): task = self.next_task[0] self.next_task = [None] task.check() + if 1000 * random.random() < -self.energy: + self.send_msg('CHAT "You movements are slowed down ' + 'due to your low energy."') task.todo += max(0, -self.energy * 10) return task @@ -663,10 +728,16 @@ class Thing_Player(ThingAnimate): self.energy -= 1 else: self.energy += 1 - if self.energy < 0 and self.energy % 5 == 0: + if self.energy <= 0 and self.standing and self.energy % 10 == 0: self.send_msg('CHAT "All that walking or standing uses up ' - 'your energy, which makes you slower. Find a' + 'your energy, which slows you down. Find a' ' place to sit or lie down to regain it."') + if self.energy < -100: + self.send_msg('CHAT "Due to low energy, you collapse on the ' + 'floor. Somebody calls an ambulance. You remember ' + 'little of what happens afterwards. You end up ' + 'back here, pumped full with stimulants."') + self.energy = 100 self.game.changed = True if self.dancing and random.random() > 0.99 and not self.next_task[0]: self.dancing -= 1 @@ -675,10 +746,10 @@ class Thing_Player(ThingAnimate): if random.random() > 0.9: self.energy -= 1 self.game.changed = True - if 1000000 * random.random() < self.energy: + if 1000000 * random.random() < self.energy - 50: self.send_msg('CHAT "Your body tries to ' 'dance off its energy surplus."') - self.dancing = 50 + self.dancing += 50 self.game.changed = True def send_msg(self, msg): @@ -706,3 +777,18 @@ class Thing_Player(ThingAnimate): chars_split = list(chars) chars_split.sort() return ''.join(chars_split) + + def try_to_sit(self): + terrain = self.game.maps[self.position[0]][self.position[1]] + if terrain in self.game.terrains: + terrain_type = self.game.terrains[terrain] + if 'sittable' in terrain_type.tags: + self.standing = False + self.send_msg('CHAT "You sink into the %s. ' + 'Staying here will replenish your energy."' + % terrain_type.description) + for t in [t for t in self.game.things + if t.type_ == 'Chair' and t.position == self.position]: + self.standing = False + self.send_msg('CHAT "You sink into the Chair. ' + 'Staying here will replenish your energy."')