X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=0802d1f4f8928f4d1805812aa16d838c2252cab1;hb=b90d2d0d4a1357bfdaf3244886e66bd6ac400ed4;hp=c28f4def769ed6b6518009c6d9c0e690daa12aae;hpb=a8a6d44854996263da1b20f76dd24b1444fadb5c;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index c28f4de..0802d1f 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -120,9 +120,14 @@ def save_world(): # Dummy for saving all commands to reconstruct current world state. # Misses same optimizations as record() from the original record(). atomic_write(io_db["path_save"], + "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" + + "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" + + "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" + "TURN " + str(world_db["TURN"]) + "\n" + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n") + # TODO: If all this ever does is just writing down what's in world_db, some + # loop over its entries should be all that's needed. def obey_lines_in_file(path, name, do_record=False): @@ -206,7 +211,7 @@ def replay_game(): io_db["file_record"] = open(io_db["path_record"], "r") io_db["file_record"].prefix = "record file line " io_db["file_record"].line_n = 1 - while world_db["turn"] < opts.replay: + while world_db["TURN"] < opts.replay: line = io_db["file_record"].readline() if "" == line: break @@ -237,6 +242,25 @@ def play_game(): obey(read_command(), "in file", do_record=True) +def remake_map(): + # DUMMY. + print("I'd (re-)make the map now, if only I knew how.") + + +def worlddb_value_setter(key, min, max): + """Generate: Set world_db[key] to int(val_string) if >= min and <= max.""" + def func(val_string): + try: + val = int(val_string) + if val < min or val > max: + raise ValueError + world_db[key] = val + except ValueError: + print("Ignoring: Please use integer >= " + str(min) + " and <= " + + str(max) + ".") + return func + + def command_ping(): """Send PONG line to server output file.""" io_db["file_out"].write("PONG\n") @@ -248,55 +272,76 @@ def command_quit(): raise SystemExit("received QUIT command") -def command_turn(turn_string): - """Set turn to what's described in turn_string.""" - min = 0 - max = 65535 - try: - turn = int(turn_string) - if turn < min or turn > max: - raise ValueError - world_db["TURN"] = turn - except ValueError: - print("Ignoring: Please use integer >= " + str(min) + " and <= " + - "str(max)+ '.") +def command_seedmap(seed_string): + """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map.""" + worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) + remake_map() def command_makeworld(seed_string): - # Mere dummy so far. - min = 0 - max = 4294967295 + # DUMMY. + worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) + worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string) + + +def command_maplength(maplength_string): + # DUMMY. + worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string) + + +def command_worldactive(worldactive_string): + # DUMMY. try: - seed = int(seed_string) - if seed < min or seed > max: + val = int(worldactive_string) + if not (0 == val or 1 == val): raise ValueError - world_db["SEED_RANDOMNESS"] = seed - world_db["SEED_MAP"] = seed except ValueError: - print("Ignoring: Please use integer >= " + str(min) + " and <= " + - "str(max) '.") + print("Ignoring: Please use integer 0 or 1.") + return + if 0 != world_db["WORLD_ACTIVE"] and 0 == val: + world_db["WORLD_ACTIVE"] = 0 + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + player_exists = False + map_exists = False + # TODO: perform tests: + # Is there thing action of name 'wait'? + # Is there a player thing? + # Is there a map? + if wait_exists and player_exists and map_exists: + # TODO: rebuild al things' FOVs, map memories + world_db["WORLD_ACTIVE"] = 1 """Commands database. -Map command start tokens to ([0]) minimum number of expected command arguments, -([1]) the command's meta-ness (i.e. is it to be written to the record file, is -it to be ignored in replay mode if read from server input file), and ([2]) a -function to be called on it. +Map command start tokens to ([0]) number of expected command arguments, ([1]) +the command's meta-ness (i.e. is it to be written to the record file, is it to +be ignored in replay mode if read from server input file), and ([2]) a function +to be called on it. """ commands_db = { "QUIT": (0, True, command_quit), "PING": (0, True, command_ping), "MAKE_WORLD": (1, False, command_makeworld), - "TURN": (1, False, command_turn) + "SEED_MAP": (1, False, command_seedmap), + "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0, + 4294967295)), + "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)), + "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)), + "MAP_LENGTH": (1, False, command_maplength), + "WORLD_ACTIVE": (1, False, command_worldactive) } -"""World state database,""" +"""World state database. With sane default values.""" world_db = { - "TURN": 0, + "TURN": 1, "SEED_MAP": 0, - "SEED_RANDOMNESS": 0 + "SEED_RANDOMNESS": 0, + "PLAYER_TYPE": 0, + "MAP_LENGTH": 64, + "WORLD_ACTIVE": 0 }