X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=0ba6c07a7f4a7c141f0561c590448ccfcc4e5be9;hb=40ae39a7efa404ba4107b394c358fc7d38e9ec91;hp=3234c4aeaa222f8ba22728112e49831ab71f6ffc;hpb=b745286c163a4a50789e0620eeac0555a940954c;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 3234c4a..0ba6c07 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -36,6 +36,12 @@ def prep_library(): libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8, ctypes.c_uint8] libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8 + libpr.result_y.restype = ctypes.c_uint8 + libpr.result_x.restype = ctypes.c_uint8 + libpr.set_maplength(world_db["MAP_LENGTH"]) + libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8, + ctypes.c_char_p, ctypes.c_char_p] + libpr.build_fov_map.restype = ctypes.c_uint8 return libpr @@ -266,7 +272,7 @@ def read_command(): Keep building return string until a newline is encountered. Pause between unsuccessful reads, and after too much waiting, run server_test(). """ - wait_on_fail = 1 + wait_on_fail = 0.03333 max_wait = 5 now = time.time() command = "" @@ -472,7 +478,7 @@ def update_map_memory(t): # TODO: Aging of MEMDEPTHMAP. for memthing in t["T_MEMTHING"]: y = world_db["Things"][memthing[0]]["T_POSY"] - x = world_db["Things"][memthing[1]]["T_POSY"] + x = world_db["Things"][memthing[0]]["T_POSX"] if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): t["T_MEMTHING"].remove(memthing) for id in world_db["Things"]: @@ -534,7 +540,32 @@ def setter(category, key, min, max): def build_fov_map(t): """Build Thing's FOV map.""" t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2)) - # DUMMY so far. Just builds an all-visible map. + maptype = ctypes.c_char * len(world_db["MAP"]) + test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"], + maptype.from_buffer(t["fovmap"]), + maptype.from_buffer(world_db["MAP"])) + if test: + raise SystemExit("Malloc error in build_fov_Map().") + + +def decrement_lifepoints(t): + """Decrement t's lifepoints by 1, and if to zero, corpse it. + + If t is the player avatar, only blank its fovmap, so that the client may + still display memory data. On non-player things, erase fovmap and memory. + """ + t["T_LIFEPOINTS"] -= 1 + if 0 == t["T_LIFEPOINTS"]: + t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + if world_db["Things"][0] == t: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + strong_write(io_db["file_out"], "LOG You die.\n") + else: + t["fovmap"] = False + t["T_MEMMAP"] = False + t["T_MEMDEPTHMAP"] = False + t["T_MEMTHING"] = [] + strong_write(io_db["file_out"], "LOG It dies.\n") def actor_wait(t): @@ -544,7 +575,44 @@ def actor_wait(t): def actor_move(t): - pass + """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" + dir_c = t["T_ARGUMENT"].encode("ascii")[0] + legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) + passable = False + if -1 == legal_move: + raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") + elif 1 == legal_move: + pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x() + passable = "." == chr(world_db["MAP"][pos]) + hitted = [id for id in world_db["Things"] + if world_db["Things"][id] != t + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][id]["T_POSY"] == libpr.result_y() + if world_db["Things"][id]["T_POSX"] == libpr.result_x()] + if len(hitted): + hit_id = hitted[0] + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + hitter = "You" if t == world_db["Things"][0] else hitter_name + hitted_type = world_db["Things"][hit_id]["T_TYPE"] + hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] + hitted = "you" if hit_id == 0 else hitted_name + verb = " wound " if hitter == "You" else " wounds " + strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \ + ".\n") + decrement_lifepoints(world_db["Things"][hit_id]) + return + dir = [dir for dir in directions_db + if directions_db[dir] == t["T_ARGUMENT"]][0] + if passable: + t["T_POSY"] = libpr.result_y() + t["T_POSX"] = libpr.result_x() + for id in t["T_CARRIES"]: + world_db["Things"][id]["T_POSY"] = libpr.result_y() + world_db["Things"][id]["T_POSX"] = libpr.result_x() + build_fov_map(t) + strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") + else: + strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n") def actor_pick_up(t): @@ -746,10 +814,8 @@ def play_commander(action, args=False): set_command() def set_command_and_argument_movestring(str_arg): - dirs = {"east": "d", "south-east": "c", "south-west": "x", - "west": "s", "north-west": "w", "north-east": "e"} - if str_arg in dirs: - world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg] + if str_arg in directions_db: + world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg] set_command() else: print("Ignoring: Argument must be valid direction string.") @@ -850,12 +916,12 @@ def command_makeworld(seed_string): def command_maplength(maplength_string): """Redefine map length. Invalidate map, therefore lose all things on it.""" - val = integer_test(val_string, 1, 256) + val = integer_test(maplength_string, 1, 256) if None != val: world_db["MAP_LENGTH"] = val set_world_inactive() world_db["Things"] = {} - libpr.set_maplength = val + libpr.set_maplength(val) def command_worldactive(worldactive_string): @@ -1182,6 +1248,9 @@ world_db = { "Things": {} } +"""Mapping of direction names to internal direction chars.""" +directions_db = {"east": "d", "south-east": "c", "south-west": "x", + "west": "s", "north-west": "w", "north-east": "e"} """File IO database.""" io_db = {