X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=2d53bb56fdea150011f046a68c1d798a88e4831a;hb=b3b4cee8b7088a4a2c575ffb4f08c12dd408846d;hp=22a84519373d77b55afee6cbb6ffe879ec864902;hpb=09e567ab5f7471aff9fbfab32ceb1a7881044105;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 22a8451..2d53bb5 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -204,8 +204,10 @@ def save_world(): string = "" for key in world_db: - if dict != type(world_db[key]) and key != "MAP": + if dict != type(world_db[key]) and key != "MAP" and \ + key != "WORLD_ACTIVE" and key != "SEED_MAP": string = string + key + " " + str(world_db[key]) + "\n" + string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" string = string + helper("ThingActions", "TA_ID") string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False}) for id in world_db["ThingTypes"]: @@ -463,7 +465,7 @@ def remake_map(): # This all-too-precise replica of the original C code misses iter_limit(). -def update_map_memory(t): +def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" if not t["T_MEMMAP"]: t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -475,15 +477,16 @@ def update_map_memory(t): if " " == chr(t["T_MEMMAP"][pos]): t["T_MEMMAP"][pos] = world_db["MAP"][pos] continue - if ord('0') <= t["T_MEMDEPTHMAP"][pos] \ - and ord('9') >= t["T_MEMDEPTHMAP"][pos] \ + if age_map and ord('0') <= t["T_MEMDEPTHMAP"][pos] \ + and ord('9') > t["T_MEMDEPTHMAP"][pos] \ and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)): t["T_MEMDEPTHMAP"][pos] += 1 for mt in [mt for mt in t["T_MEMTHING"] if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) + mt[2]])]: t["T_MEMTHING"].remove(mt) - for id in world_db["Things"]: + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"]]: type = world_db["Things"][id]["T_TYPE"] if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: y = world_db["Things"][id]["T_POSY"] @@ -588,7 +591,8 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" passable = False - move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"]) + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] passable = "." == chr(world_db["MAP"][pos]) @@ -610,7 +614,7 @@ def actor_move(t): decrement_lifepoints(world_db["Things"][hit_id]) return dir = [dir for dir in directions_db - if directions_db[dir] == t["T_ARGUMENT"]][0] + if directions_db[dir] == chr(t["T_ARGUMENT"])][0] if passable: t["T_POSY"] = move_result[1] t["T_POSX"] = move_result[2] @@ -664,15 +668,15 @@ def actor_use(t): t["T_CARRIES"].remove(id) del world_db["Things"][id] t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"] - t["T_LIFEPOINTS"] += 1 - # Wrongly increment HPs is a replica of the original code. - strong_write(io_db["file_out"], "LOG You consume this object.\n") - else: - strong_write(io_db["file_out"], "LOG You try to use this object," + - "but fail.\n") - else: - strong_write(io_db["file_out"], "LOG You try to use an object, but " + - "you own none.\n") + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], + "LOG You consume this object.\n") + elif t == world_db["Things"][0]: + strong_write(io_db["file_out"], + "LOG You try to use this object, but fail.\n") + elif t == world_db["Things"][0]: + strong_write(io_db["file_out"], + "LOG You try to use an object, but you own none.\n") def thingproliferation(t): @@ -957,7 +961,7 @@ def play_commander(action, args=False): def set_command_and_argument_movestring(str_arg): if str_arg in directions_db: - world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg] + world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg]) set_command() else: print("Ignoring: Argument must be valid direction string.") @@ -1388,9 +1392,9 @@ commands_db = { """World state database. With sane default values. (Randomness is in rand.)""" world_db = { "TURN": 0, + "MAP_LENGTH": 64, "SEED_MAP": 0, "PLAYER_TYPE": 0, - "MAP_LENGTH": 64, "WORLD_ACTIVE": 0, "ThingActions": {}, "ThingTypes": {},