X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=3b8639bfb3883bf7c3a3e5acec324b0f1c5bd4a2;hb=59ce8a7af974dd20b24d4054a57c0f8377e153bb;hp=6ccd7a1ca2bd7be5632c1b582c8a71f04ed0d3a8;hpb=8e940dc2cad77062d0b05735996818385abf0c95;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 6ccd7a1..3b8639b 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -120,11 +120,14 @@ def save_world(): # Dummy for saving all commands to reconstruct current world state. # Misses same optimizations as record() from the original record(). atomic_write(io_db["path_save"], + "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" + "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" + "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" + "TURN " + str(world_db["TURN"]) + "\n" + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n") + # TODO: If all this ever does is just writing down what's in world_db, some + # loop over its entries should be all that's needed. def obey_lines_in_file(path, name, do_record=False): @@ -244,17 +247,33 @@ def remake_map(): print("I'd (re-)make the map now, if only I knew how.") +def set_world_inactive(): + """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file.""" + server_test() + if os.access(io_db["path_worldstate"], os.F_OK): + os.remove(io_db["path_worldstate"]) + world_db["WORLD_ACTIVE"] = 0 + + +def integer_test(val_string, min, max): + """Return val_string if possible integer >= min and <= max, else False.""" + try: + val = int(val_string) + if val < min or val > max: + raise ValueError + return val + except ValueError: + print("Ignoring: Please use integer >= " + str(min) + " and <= " + + str(max) + ".") + return False + + def worlddb_value_setter(key, min, max): """Generate: Set world_db[key] to int(val_string) if >= min and <= max.""" def func(val_string): - try: - val = int(val_string) - if val < min or val > max: - raise ValueError + val = integer_test(val_string, min, max) + if val: world_db[key] = val - except ValueError: - print("Ignoring: Please use integer >= " + str(min) + " and <= " + - str(max) + ".") return func @@ -279,13 +298,56 @@ def command_makeworld(seed_string): # DUMMY. worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string) + # TODO: Test for existence of player thing and 'wait' thing action? def command_maplength(maplength_string): # DUMMY. + set_world_inactive() + # TODO: remove things, map worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string) +def command_worldactive(worldactive_string): + # DUMMY. + val = integer_test(worldactive_string, 0, 1) + if val: + if 0 != world_db["WORLD_ACTIVE"] and 0 == val: + set_world_inactive() + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + player_exists = False + map_exists = False + # TODO: perform tests: + # Is there thing action of name 'wait'? + # Is there a player thing? + # Is there a map? + if wait_exists and player_exists and map_exists: + # TODO: rebuild al things' FOVs, map memories + world_db["WORLD_ACTIVE"] = 1 + + +def command_taid(id_string): + # DUMMY + def new(id): + """Add new ThingAction to world_db["thing_actions"].""" + if 0 == id: + while 1: + id = id + 1 + if id not in world_db["thing actions"]: + break + if id > 255: + print("Ignoring: No unused ID available to add to ID list.") + return + world_db["thing actions"][id] = { "TA_EFFORT": 1, "TA_NAME": "wait" } + val = integer_test(id_string, 0, 255) + if val: + if id in world_db["thing actions"]: + pass # TODO: Assign ID to work on in other TA_ commands … + else: + new(id) + + """Commands database. Map command start tokens to ([0]) number of expected command arguments, ([1]) @@ -302,17 +364,23 @@ commands_db = { 4294967295)), "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)), "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)), - "MAP_LENGTH": (1, False, command_maplength) + "MAP_LENGTH": (1, False, command_maplength), + "WORLD_ACTIVE": (1, False, command_worldactive), + "TA_ID": (1, False, command_taid) } -"""World state database,""" +"""World state database. With sane default values.""" world_db = { - "TURN": 0, + "TURN": 1, "SEED_MAP": 0, "SEED_RANDOMNESS": 0, "PLAYER_TYPE": 0, - "MAP_LENGTH": 64 + "MAP_LENGTH": 64, + "WORLD_ACTIVE": 0, + "thing actions": {}, + "thing types": {}, + "things": {} }