X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=3d4d0bdd0d411fb9f5f7dde87a3353b6d3f4b7a9;hb=6e20478e0ef6d626632e0cd0203f4588198f9dff;hp=99f1c6017d38aaa2fe6e9c77c1c3e51ca3f24050;hpb=307b04dbc3e4065a61c7d804953da9dc1c1cba0b;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 99f1c60..3d4d0bd 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -117,7 +117,7 @@ def record(command): def save_world(): - """Save all commands needed to reconstruct current world state.""" + """Save all commands needed to reconstruct current world state.""" # TODO: Misses same optimizations as record() from the original record(). def quote(string): @@ -291,8 +291,8 @@ def play_game(): def remake_map(): - # DUMMY. - print("I'd (re-)make the map now, if only I knew how.") + # DUMMY map creator. + world_db["MAP"] = bytearray(b'.' * (world_db["MAP_LENGTH"] ** 2)) def set_world_inactive(): @@ -361,15 +361,38 @@ def command_seedmap(seed_string): def command_makeworld(seed_string): # DUMMY. - setter(None, "SEED_MAP", 0, 4294967295)(seed_string) setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string) - # TODO: Test for existence of player thing and 'wait' thing action? + player_will_be_generated = False + for ThingType in world_db["ThingTypes"]: + if 0 == ThingType: + if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: + player_will_be_generated = True + break + if not player_will_be_generated: + print("Ignoring beyond SEED_MAP: " + + "No player type with start number >0 defined.") + return + wait_action = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_action = True + if not wait_action: + print("Ignoring beyond SEED_MAP: " + + "No thing action with name 'wait' defined.") + return + setter(None, "SEED_MAP", 0, 4294967295)(seed_string) + world_db["Things"] = {} + remake_map() + world_db["WORLD_ACTIVE"] = 1 + world_db["TURN"] = 1 + # TODO: Generate things (player first, with updated memory) + atomic_write(io_db["path_out"], "NEW_WORLD\n", do_append=True) def command_maplength(maplength_string): # DUMMY. set_world_inactive() - # TODO: remove map + # TODO: remove map (is this necessary? no memory management trouble …) world_db["Things"] = {} setter(None, "MAP_LENGTH", 1, 256)(maplength_string) @@ -378,18 +401,25 @@ def command_worldactive(worldactive_string): # DUMMY. val = integer_test(worldactive_string, 0, 1) if val: - if 0 != world_db["WORLD_ACTIVE"] and 0 == val: - set_world_inactive() + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") elif 0 == world_db["WORLD_ACTIVE"]: wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == ThingAction["TA_NAME"]: + wait_exists = True + break player_exists = False - map_exists = False - # TODO: perform tests: - # Is there thing action of name 'wait'? - # Is there a player thing? - # Is there a map? + for Thing in world_db["Things"]: + if 0 == ThingAction["T_ID"]: + player_exists = True + break + map_exists = "MAP" in world_db if wait_exists and player_exists and map_exists: - # TODO: rebuild al things' FOVs, map memories + # TODO: rebuild all things' FOVs, map memories world_db["WORLD_ACTIVE"] = 1