X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=4945462ca623565036ab8b9fe77954f6f4d83dc9;hb=b0aad316b388eab0428e5cc22bbac8cd9426c0e9;hp=8c926526df5dcbc2d1d53b34ab40647a27d31272;hpb=f216ec2fd2f4e826e1318691686131afcb5b0c09;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 8c92652..4945462 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -56,10 +56,10 @@ def obey(command, prefix, replay=False, do_record=False): The command string is tokenized by shlex.split(comments=True). If replay is set, a non-meta command from the commands_db merely triggers obey() on the - next command from the records file. Non-meta commands are recorded in - non-replay mode if do_record is set. The prefix string is inserted into the - server's input message between its beginning 'input ' and ':'. All activity - is preceded by a call to server_test(). + next command from the records file. If not, and do do_record is set, + non-meta commands are recorded via record(), and save_world() is called. + The prefix string is inserted into the server's input message between its + beginning 'input ' & ':'. All activity is preceded by a server_test() call. """ server_test() print("input " + prefix + ": " + command) @@ -69,7 +69,7 @@ def obey(command, prefix, replay=False, do_record=False): print("Can't tokenize command string: " + str(err) + ".") return if len(tokens) > 0 and tokens[0] in commands_db \ - and len(tokens) >= commands_db[tokens[0]][0] + 1: + and len(tokens) == commands_db[tokens[0]][0] + 1: if commands_db[tokens[0]][1]: commands_db[tokens[0]][2]() elif replay: @@ -82,29 +82,75 @@ def obey(command, prefix, replay=False, do_record=False): else: print("Reached end of record file.") else: - commands_db[tokens[0]][2]() + commands_db[tokens[0]][2](*tokens[1:]) if do_record: record(command) - else: + save_world() + elif 0 != len(tokens): print("Invalid command/argument, or bad number of tokens.") +def atomic_write(path, text, do_append=False): + """Atomic write of text to file at path, appended if do_append is set.""" + path_tmp = path + io_db["tmp_suffix"] + mode = "w" + if do_append: + mode = "a" + if os.access(path, os.F_OK): + shutil.copyfile(path, path_tmp) + file = open(path_tmp, mode) + file.write(text) + file.flush() + os.fsync(file.fileno()) + file.close() + if os.access(path, os.F_OK): + os.remove(path) + os.rename(path_tmp, path) + + def record(command): """Append command string plus newline to record file. (Atomic.)""" # This misses some optimizations from the original record(), namely only # finishing the atomic write with expensive flush() and fsync() every 15 # seconds unless explicitely forced. Implement as needed. - path_tmp = io_db["path_record"] + io_db["tmp_suffix"] - if os.access(io_db["path_record"], os.F_OK): - shutil.copyfile(io_db["path_record"], path_tmp) - file = open(path_tmp, "a") - file.write(command + "\n") - file.flush() - os.fsync(file.fileno()) - file.close() - if os.access(io_db["path_record"], os.F_OK): - os.remove(io_db["path_record"]) - os.rename(path_tmp, io_db["path_record"]) + atomic_write(io_db["path_record"], command + "\n", do_append=True) + + +def save_world(): + # Dummy for saving all commands to reconstruct current world state. + # Misses same optimizations as record() from the original record(). + ta_string = "" + for id in world_db["ThingActions"]: + ta = world_db["ThingActions"][id] + ta_string = ta_string + "TA_ID " + str(id) + "\n" + \ + "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + \ + "TA_NAME '" + ta["TA_NAME"] + "'\n" + tt_string = "" + for id in world_db["ThingTypes"]: + tt = world_db["ThingTypes"][id] + tt_string = tt_string + "TT_ID " + str(id) + "\n" + \ + "TT_CONSUMABLE " + \ + str(tt["TT_CONSUMABLE"]) + "\n" + \ + "TT_LIFEPOINTS " + \ + str(tt["TT_LIFEPOINTS"]) + "\n" + \ + "TT_CORPSE_ID " + \ + str(tt["TT_CORPSE_ID"]) + "\n" + \ + "TT_PROLIFERATE " + \ + str(tt["TT_PROLIFERATE"]) + "\n" + \ + "TT_START_NUMBER " + \ + str(tt["TT_START_NUMBER"]) + "\n" + \ + "TT_NAME '" + tt["TT_NAME"] + "'\n" + \ + "TT_SYMBOL '" + tt["TT_SYMBOL"] + "'\n" + atomic_write(io_db["path_save"], + "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" + + "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" + + "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" + + "TURN " + str(world_db["TURN"]) + "\n" + + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" + + ta_string + tt_string) + # TODO: If all this ever does is just writing down what's in world_db, some + # loop over its entries should be all that's needed. def obey_lines_in_file(path, name, do_record=False): @@ -186,9 +232,9 @@ def replay_game(): if not os.access(io_db["path_record"], os.F_OK): raise SystemExit("No record file found to replay.") io_db["file_record"] = open(io_db["path_record"], "r") - io_db["file_record"].prefix = "recod file line " + io_db["file_record"].prefix = "record file line " io_db["file_record"].line_n = 1 - while world_db["turn"] < opts.replay: + while world_db["TURN"] < opts.replay: line = io_db["file_record"].readline() if "" == line: break @@ -219,9 +265,39 @@ def play_game(): obey(read_command(), "in file", do_record=True) -def command_makeworld(): - """Mere dummy so far.""" - print("I would build a whole world now if only I knew how.") +def remake_map(): + # DUMMY. + print("I'd (re-)make the map now, if only I knew how.") + + +def set_world_inactive(): + """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file.""" + server_test() + if os.access(io_db["path_worldstate"], os.F_OK): + os.remove(io_db["path_worldstate"]) + world_db["WORLD_ACTIVE"] = 0 + + +def integer_test(val_string, min, max): + """Return val_string if possible integer >= min and <= max, else False.""" + try: + val = int(val_string) + if val < min or val > max: + raise ValueError + return val + except ValueError: + print("Ignoring: Please use integer >= " + str(min) + " and <= " + + str(max) + ".") + return False + + +def worlddb_value_setter(key, min, max): + """Generate: Set world_db[key] to int(val_string) if >= min and <= max.""" + def func(val_string): + val = integer_test(val_string, min, max) + if val: + world_db[key] = val + return func def command_ping(): @@ -235,23 +311,240 @@ def command_quit(): raise SystemExit("received QUIT command") +def command_seedmap(seed_string): + """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map.""" + worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) + remake_map() + + +def command_makeworld(seed_string): + # DUMMY. + worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) + worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string) + # TODO: Test for existence of player thing and 'wait' thing action? + + +def command_maplength(maplength_string): + # DUMMY. + set_world_inactive() + # TODO: remove things, map + worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string) + + +def command_worldactive(worldactive_string): + # DUMMY. + val = integer_test(worldactive_string, 0, 1) + if val: + if 0 != world_db["WORLD_ACTIVE"] and 0 == val: + set_world_inactive() + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + player_exists = False + map_exists = False + # TODO: perform tests: + # Is there thing action of name 'wait'? + # Is there a player thing? + # Is there a map? + if wait_exists and player_exists and map_exists: + # TODO: rebuild al things' FOVs, map memories + world_db["WORLD_ACTIVE"] = 1 + + +def command_ttid(id_string): + """Set ID of ThingType to manipulate. ID unused? Create new ThingType. + + The ID of the ThingType to manipulate is stored as command_ttid.id. If + the integer of the input value is valid (>= -32768 and <= 32767), but <0 or + >255, a new ID is calculated: the lowest unused ID >=0 and <= 255. + """ + id = integer_test(id_string, -32768, 32767) + if id: + if id in world_db["ThingTypes"]: + command_ttid.id = id + else: + if id < 0 or id > 255: + id = -1 + while 1: + id = id + 1 + if id not in world_db["ThingTypes"]: + break + if id > 255: + print("Ignoring: " + "No unused ID available to add to ID list.") + return + command_ttid.id = id + world_db["ThingTypes"][id] = { + "TT_NAME": "(none)", + "TT_CONSUMABLE": 0, + "TT_LIFEPOINTS": 0, + "TT_PROLIFERATE": 0, + "TT_START_NUMBER": 0, + "TT_SYMBOL": "?", + "TT_CORPSE_ID": id + } + + +def test_for_id_maker(object, category): + """Return decorator testing for object having "id" attribute.""" + def decorator(f): + def helper(*args): + if hasattr(object, "id"): + f(*args) + else: + print("Ignoring: No " + category + + " defined to manipulate yet.") + return helper + return decorator + + +test_ThingType_id = test_for_id_maker(command_ttid, "ThingType") + + +def ThingType_value_setter(key, min, max): + """Build: Set selected ThingType's [key] to int(val_string) >=min/<=max.""" + @test_ThingType_id + def f(val_string): + val = integer_test(val_string, min, max) + if val: + world_db["ThingTypes"][command_ttid.id][key] = val + return f + + +@test_ThingType_id +def command_ttname(name): + """Set to name TT_NAME of selected ThingType.""" + world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name + + +@test_ThingType_id +def command_ttsymbol(char): + """Set to char TT_SYMBOL of selected ThingType. """ + if 1 == len(char): + world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char + else: + print("Ignoring: Argument must be single character.") + + +@test_ThingType_id +def command_ttcorpseid(str_int): + """Set to int(str_int) TT_CORPSE_ID of selected ThingType.""" + val = integer_test(str_int, 0, 255) + if val: + if val in world_db["ThingTypes"]: + world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val + else: + print("Corpse ID belongs to no known object type.") + + +def command_taid(id_string): + """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction. + + The ID of the ThingAction to manipulate is stored as command_taid.id. If + the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID + is calculated: The lowest unused ID >0 and <= 255. + """ + id = integer_test(id_string, 0, 255) + if id: + if id in world_db["ThingActions"]: + command_taid.id = id + else: + if 0 == id: + while 1: + id = id + 1 + if id not in world_db["ThingActions"]: + break + if id > 255: + print("Ignoring: " + "No unused ID available to add to ID list.") + return + command_taid.id = id + world_db["ThingActions"][id] = { + "TA_EFFORT": 1, + "TA_NAME": "wait" + } + + +test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction") + + +@test_ThingAction_id +def command_taeffort(str_int): + """Set to int(str_int) TA_EFFORT of selected ThingAction.""" + val = integer_test(str_int, 0, 255) + if val: + world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val + + +@test_ThingAction_id +def command_taname(name): + """Set to name TA_NAME of selected ThingAction. + + The name must match a valid thing action function. If after the name + setting no ThingAction with name "wait" remains, call set_world_inactive(). + """ + if name == "wait" or name == "move" or name == "use" or name == "drop" \ + or name == "pick_up": + world_db["ThingActions"][command_taid.id]["TA_NAME"] = name + if 1 == world_db["WORLD_ACTIVE"]: + wait_defined = False + for id in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][id]["TA_NAME"]: + wait_defined = True + break + if not wait_defined: + set_world_inactive() + else: + print("Ignoring: Invalid action name.") + # In contrast to the original,naming won't map a function to a ThingAction. + + """Commands database. -Map command start tokens to ([0]) minimum number of expected command arguments, -([1]) the command's meta-ness (i.e. is it to be written to the record file, is -it to be ignored in replay mode if read from server input file), and ([2]) a -function to be called on it. +Map command start tokens to ([0]) number of expected command arguments, ([1]) +the command's meta-ness (i.e. is it to be written to the record file, is it to +be ignored in replay mode if read from server input file), and ([2]) a function +to be called on it. """ commands_db = { "QUIT": (0, True, command_quit), "PING": (0, True, command_ping), - "MAKE_WORLD": (1, False, command_makeworld) + "MAKE_WORLD": (1, False, command_makeworld), + "SEED_MAP": (1, False, command_seedmap), + "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", + 0, 4294967295)), + "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)), + "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)), + "MAP_LENGTH": (1, False, command_maplength), + "WORLD_ACTIVE": (1, False, command_worldactive), + "TA_ID": (1, False, command_taid), + "TA_EFFORT": (1, False, command_taeffort), + "TA_NAME": (1, False, command_taname), + "TT_ID": (1, False, command_ttid), + "TT_NAME": (1, False, command_ttname), + "TT_SYMBOL": (1, False, command_ttsymbol), + "TT_CORPSE_ID": (1, False, command_ttcorpseid), + "TT_CONSUMABLE": (1, False, ThingType_value_setter("TT_CONSUMABLE", + 0, 65535)), + "TT_START_NUMBER": (1, False, ThingType_value_setter("TT_START_NUMBER", + 0, 255)), + "TT_PROLIFERATE": (1, False, ThingType_value_setter("TT_PROLIFERATE", + 0, 255)), + "TT_LIFEPOINTS": (1, False, ThingType_value_setter("TT_LIFEPOINTS", + 0, 255)) } -"""World state database,""" +"""World state database. With sane default values.""" world_db = { - "turn": 0 + "TURN": 1, + "SEED_MAP": 0, + "SEED_RANDOMNESS": 0, + "PLAYER_TYPE": 0, + "MAP_LENGTH": 64, + "WORLD_ACTIVE": 0, + "ThingActions": {}, + "ThingTypes": {}, + "Things": {} }