X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=4945462ca623565036ab8b9fe77954f6f4d83dc9;hb=b0aad316b388eab0428e5cc22bbac8cd9426c0e9;hp=edefac75198cb973130ec3f0e936de5f742db9f1;hpb=a6fd795234fd4e4f9aebcfdc1771afd22c3c9c23;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index edefac7..4945462 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -86,7 +86,7 @@ def obey(command, prefix, replay=False, do_record=False): if do_record: record(command) save_world() - else: + elif 0 != len(tokens): print("Invalid command/argument, or bad number of tokens.") @@ -120,10 +120,27 @@ def save_world(): # Dummy for saving all commands to reconstruct current world state. # Misses same optimizations as record() from the original record(). ta_string = "" - for id in world_db["thing actions"]: - ta = world_db["thing actions"][id] + for id in world_db["ThingActions"]: + ta = world_db["ThingActions"][id] ta_string = ta_string + "TA_ID " + str(id) + "\n" + \ - "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + \ + "TA_NAME '" + ta["TA_NAME"] + "'\n" + tt_string = "" + for id in world_db["ThingTypes"]: + tt = world_db["ThingTypes"][id] + tt_string = tt_string + "TT_ID " + str(id) + "\n" + \ + "TT_CONSUMABLE " + \ + str(tt["TT_CONSUMABLE"]) + "\n" + \ + "TT_LIFEPOINTS " + \ + str(tt["TT_LIFEPOINTS"]) + "\n" + \ + "TT_CORPSE_ID " + \ + str(tt["TT_CORPSE_ID"]) + "\n" + \ + "TT_PROLIFERATE " + \ + str(tt["TT_PROLIFERATE"]) + "\n" + \ + "TT_START_NUMBER " + \ + str(tt["TT_START_NUMBER"]) + "\n" + \ + "TT_NAME '" + tt["TT_NAME"] + "'\n" + \ + "TT_SYMBOL '" + tt["TT_SYMBOL"] + "'\n" atomic_write(io_db["path_save"], "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" + "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" + @@ -131,7 +148,7 @@ def save_world(): "TURN " + str(world_db["TURN"]) + "\n" + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" + - ta_string) + ta_string + tt_string) # TODO: If all this ever does is just writing down what's in world_db, some # loop over its entries should be all that's needed. @@ -333,44 +350,152 @@ def command_worldactive(worldactive_string): world_db["WORLD_ACTIVE"] = 1 +def command_ttid(id_string): + """Set ID of ThingType to manipulate. ID unused? Create new ThingType. + + The ID of the ThingType to manipulate is stored as command_ttid.id. If + the integer of the input value is valid (>= -32768 and <= 32767), but <0 or + >255, a new ID is calculated: the lowest unused ID >=0 and <= 255. + """ + id = integer_test(id_string, -32768, 32767) + if id: + if id in world_db["ThingTypes"]: + command_ttid.id = id + else: + if id < 0 or id > 255: + id = -1 + while 1: + id = id + 1 + if id not in world_db["ThingTypes"]: + break + if id > 255: + print("Ignoring: " + "No unused ID available to add to ID list.") + return + command_ttid.id = id + world_db["ThingTypes"][id] = { + "TT_NAME": "(none)", + "TT_CONSUMABLE": 0, + "TT_LIFEPOINTS": 0, + "TT_PROLIFERATE": 0, + "TT_START_NUMBER": 0, + "TT_SYMBOL": "?", + "TT_CORPSE_ID": id + } + + +def test_for_id_maker(object, category): + """Return decorator testing for object having "id" attribute.""" + def decorator(f): + def helper(*args): + if hasattr(object, "id"): + f(*args) + else: + print("Ignoring: No " + category + + " defined to manipulate yet.") + return helper + return decorator + + +test_ThingType_id = test_for_id_maker(command_ttid, "ThingType") + + +def ThingType_value_setter(key, min, max): + """Build: Set selected ThingType's [key] to int(val_string) >=min/<=max.""" + @test_ThingType_id + def f(val_string): + val = integer_test(val_string, min, max) + if val: + world_db["ThingTypes"][command_ttid.id][key] = val + return f + + +@test_ThingType_id +def command_ttname(name): + """Set to name TT_NAME of selected ThingType.""" + world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name + + +@test_ThingType_id +def command_ttsymbol(char): + """Set to char TT_SYMBOL of selected ThingType. """ + if 1 == len(char): + world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char + else: + print("Ignoring: Argument must be single character.") + + +@test_ThingType_id +def command_ttcorpseid(str_int): + """Set to int(str_int) TT_CORPSE_ID of selected ThingType.""" + val = integer_test(str_int, 0, 255) + if val: + if val in world_db["ThingTypes"]: + world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val + else: + print("Corpse ID belongs to no known object type.") + + def command_taid(id_string): """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction. The ID of the ThingAction to manipulate is stored as command_taid.id. If the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID - is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's - "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait". + is calculated: The lowest unused ID >0 and <= 255. """ id = integer_test(id_string, 0, 255) if id: - if id in world_db["thing actions"]: + if id in world_db["ThingActions"]: command_taid.id = id else: if 0 == id: while 1: id = id + 1 - if id not in world_db["thing actions"]: + if id not in world_db["ThingActions"]: break if id > 255: print("Ignoring: " "No unused ID available to add to ID list.") return - world_db["thing actions"][id] = { + command_taid.id = id + world_db["ThingActions"][id] = { "TA_EFFORT": 1, "TA_NAME": "wait" } - command_taid.id = id +test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction") + + +@test_ThingAction_id def command_taeffort(str_int): - """Set to int(str_int) effort value of ThingAction of command_taid.id.""" - if hasattr(command_taid, "id"): - val = integer_test(str_int, 0, 255) - if val: - world_db["thing actions"][command_taid.id]["TA_EFFORT"] = val - else: - print("No thing action defined to manipulate yet.") + """Set to int(str_int) TA_EFFORT of selected ThingAction.""" + val = integer_test(str_int, 0, 255) + if val: + world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val + + +@test_ThingAction_id +def command_taname(name): + """Set to name TA_NAME of selected ThingAction. + The name must match a valid thing action function. If after the name + setting no ThingAction with name "wait" remains, call set_world_inactive(). + """ + if name == "wait" or name == "move" or name == "use" or name == "drop" \ + or name == "pick_up": + world_db["ThingActions"][command_taid.id]["TA_NAME"] = name + if 1 == world_db["WORLD_ACTIVE"]: + wait_defined = False + for id in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][id]["TA_NAME"]: + wait_defined = True + break + if not wait_defined: + set_world_inactive() + else: + print("Ignoring: Invalid action name.") + # In contrast to the original,naming won't map a function to a ThingAction. """Commands database. @@ -385,14 +510,27 @@ commands_db = { "PING": (0, True, command_ping), "MAKE_WORLD": (1, False, command_makeworld), "SEED_MAP": (1, False, command_seedmap), - "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0, - 4294967295)), + "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", + 0, 4294967295)), "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)), "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)), "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), "TA_ID": (1, False, command_taid), - "TA_EFFORT": (1, False, command_taeffort) + "TA_EFFORT": (1, False, command_taeffort), + "TA_NAME": (1, False, command_taname), + "TT_ID": (1, False, command_ttid), + "TT_NAME": (1, False, command_ttname), + "TT_SYMBOL": (1, False, command_ttsymbol), + "TT_CORPSE_ID": (1, False, command_ttcorpseid), + "TT_CONSUMABLE": (1, False, ThingType_value_setter("TT_CONSUMABLE", + 0, 65535)), + "TT_START_NUMBER": (1, False, ThingType_value_setter("TT_START_NUMBER", + 0, 255)), + "TT_PROLIFERATE": (1, False, ThingType_value_setter("TT_PROLIFERATE", + 0, 255)), + "TT_LIFEPOINTS": (1, False, ThingType_value_setter("TT_LIFEPOINTS", + 0, 255)) } @@ -404,9 +542,9 @@ world_db = { "PLAYER_TYPE": 0, "MAP_LENGTH": 64, "WORLD_ACTIVE": 0, - "thing actions": {}, - "thing types": {}, - "things": {} + "ThingActions": {}, + "ThingTypes": {}, + "Things": {} }