X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=5028e609b905cf0fc58a93fad9dfdc5b2a19cd70;hb=294583d0345a39cbca8c6c64a673f023826ee3e3;hp=276903fa471d3d5c9444c61b8eb4cf32d148476b;hpb=dd62e5e28c7fbb82b5aae5b382855bb913f4cf67;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 276903f..5028e60 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -119,13 +119,19 @@ def record(command): def save_world(): # Dummy for saving all commands to reconstruct current world state. # Misses same optimizations as record() from the original record(). + ta_string = "" + for id in world_db["ThingActions"]: + ta = world_db["ThingActions"][id] + ta_string = ta_string + "TA_ID " + str(id) + "\n" + \ + "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" atomic_write(io_db["path_save"], "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" + "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" + "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" + "TURN " + str(world_db["TURN"]) + "\n" + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + - "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n") + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" + + ta_string) # TODO: If all this ever does is just writing down what's in world_db, some # loop over its entries should be all that's needed. @@ -255,17 +261,25 @@ def set_world_inactive(): world_db["WORLD_ACTIVE"] = 0 +def integer_test(val_string, min, max): + """Return val_string if possible integer >= min and <= max, else False.""" + try: + val = int(val_string) + if val < min or val > max: + raise ValueError + return val + except ValueError: + print("Ignoring: Please use integer >= " + str(min) + " and <= " + + str(max) + ".") + return False + + def worlddb_value_setter(key, min, max): """Generate: Set world_db[key] to int(val_string) if >= min and <= max.""" def func(val_string): - try: - val = int(val_string) - if val < min or val > max: - raise ValueError + val = integer_test(val_string, min, max) + if val: world_db[key] = val - except ValueError: - print("Ignoring: Please use integer >= " + str(min) + " and <= " + - str(max) + ".") return func @@ -302,26 +316,61 @@ def command_maplength(maplength_string): def command_worldactive(worldactive_string): # DUMMY. - try: - val = int(worldactive_string) - if not (0 == val or 1 == val): - raise ValueError - except ValueError: - print("Ignoring: Please use integer 0 or 1.") - return - if 0 != world_db["WORLD_ACTIVE"] and 0 == val: - set_world_inactive() - elif 0 == world_db["WORLD_ACTIVE"]: - wait_exists = False - player_exists = False - map_exists = False - # TODO: perform tests: - # Is there thing action of name 'wait'? - # Is there a player thing? - # Is there a map? - if wait_exists and player_exists and map_exists: - # TODO: rebuild al things' FOVs, map memories - world_db["WORLD_ACTIVE"] = 1 + val = integer_test(worldactive_string, 0, 1) + if val: + if 0 != world_db["WORLD_ACTIVE"] and 0 == val: + set_world_inactive() + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + player_exists = False + map_exists = False + # TODO: perform tests: + # Is there thing action of name 'wait'? + # Is there a player thing? + # Is there a map? + if wait_exists and player_exists and map_exists: + # TODO: rebuild al things' FOVs, map memories + world_db["WORLD_ACTIVE"] = 1 + + +def command_taid(id_string): + """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction. + + The ID of the ThingAction to manipulate is stored as command_taid.id. If + the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID + is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's + "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait". + """ + id = integer_test(id_string, 0, 255) + if id: + if id in world_db["ThingActions"]: + command_taid.id = id + else: + if 0 == id: + while 1: + id = id + 1 + if id not in world_db["ThingActions"]: + break + if id > 255: + print("Ignoring: " + "No unused ID available to add to ID list.") + return + world_db["ThingActions"][id] = { + "TA_EFFORT": 1, + "TA_NAME": "wait" + } + command_taid.id = id + + +def command_taeffort(str_int): + """Set to int(str_int) effort value of ThingAction of command_taid.id.""" + if hasattr(command_taid, "id"): + val = integer_test(str_int, 0, 255) + if val: + world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val + else: + print("No thing action defined to manipulate yet.") + """Commands database. @@ -341,7 +390,9 @@ commands_db = { "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)), "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)), "MAP_LENGTH": (1, False, command_maplength), - "WORLD_ACTIVE": (1, False, command_worldactive) + "WORLD_ACTIVE": (1, False, command_worldactive), + "TA_ID": (1, False, command_taid), + "TA_EFFORT": (1, False, command_taeffort) } @@ -353,9 +404,9 @@ world_db = { "PLAYER_TYPE": 0, "MAP_LENGTH": 64, "WORLD_ACTIVE": 0, - "thing actions": {}, - "thing types": {}, - "things": {} + "ThingActions": {}, + "ThingTypes": {}, + "Things": {} }