X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=5028e609b905cf0fc58a93fad9dfdc5b2a19cd70;hb=294583d0345a39cbca8c6c64a673f023826ee3e3;hp=3b8639bfb3883bf7c3a3e5acec324b0f1c5bd4a2;hpb=59ce8a7af974dd20b24d4054a57c0f8377e153bb;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 3b8639b..5028e60 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -119,13 +119,19 @@ def record(command): def save_world(): # Dummy for saving all commands to reconstruct current world state. # Misses same optimizations as record() from the original record(). + ta_string = "" + for id in world_db["ThingActions"]: + ta = world_db["ThingActions"][id] + ta_string = ta_string + "TA_ID " + str(id) + "\n" + \ + "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" atomic_write(io_db["path_save"], "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" + "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" + "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" + "TURN " + str(world_db["TURN"]) + "\n" + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + - "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n") + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" + + ta_string) # TODO: If all this ever does is just writing down what's in world_db, some # loop over its entries should be all that's needed. @@ -328,24 +334,43 @@ def command_worldactive(worldactive_string): def command_taid(id_string): - # DUMMY - def new(id): - """Add new ThingAction to world_db["thing_actions"].""" - if 0 == id: - while 1: - id = id + 1 - if id not in world_db["thing actions"]: - break - if id > 255: - print("Ignoring: No unused ID available to add to ID list.") - return - world_db["thing actions"][id] = { "TA_EFFORT": 1, "TA_NAME": "wait" } - val = integer_test(id_string, 0, 255) - if val: - if id in world_db["thing actions"]: - pass # TODO: Assign ID to work on in other TA_ commands … + """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction. + + The ID of the ThingAction to manipulate is stored as command_taid.id. If + the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID + is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's + "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait". + """ + id = integer_test(id_string, 0, 255) + if id: + if id in world_db["ThingActions"]: + command_taid.id = id else: - new(id) + if 0 == id: + while 1: + id = id + 1 + if id not in world_db["ThingActions"]: + break + if id > 255: + print("Ignoring: " + "No unused ID available to add to ID list.") + return + world_db["ThingActions"][id] = { + "TA_EFFORT": 1, + "TA_NAME": "wait" + } + command_taid.id = id + + +def command_taeffort(str_int): + """Set to int(str_int) effort value of ThingAction of command_taid.id.""" + if hasattr(command_taid, "id"): + val = integer_test(str_int, 0, 255) + if val: + world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val + else: + print("No thing action defined to manipulate yet.") + """Commands database. @@ -366,7 +391,8 @@ commands_db = { "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)), "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), - "TA_ID": (1, False, command_taid) + "TA_ID": (1, False, command_taid), + "TA_EFFORT": (1, False, command_taeffort) } @@ -378,9 +404,9 @@ world_db = { "PLAYER_TYPE": 0, "MAP_LENGTH": 64, "WORLD_ACTIVE": 0, - "thing actions": {}, - "thing types": {}, - "things": {} + "ThingActions": {}, + "ThingTypes": {}, + "Things": {} }