X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=5223e4bf0438945036378543b88e31926e7ed80d;hb=8a394c0ef05885ed07212822e7d9aa8329790310;hp=2d53bb56fdea150011f046a68c1d798a88e4831a;hpb=b3b4cee8b7088a4a2c575ffb4f08c12dd408846d;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 2d53bb5..5223e4b 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -622,21 +622,26 @@ def actor_move(t): world_db["Things"][id]["T_POSY"] = move_result[1] world_db["Things"][id]["T_POSX"] = move_result[2] build_fov_map(t) - strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") - else: + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") + elif t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n") def actor_pick_up(t): """Make t pick up (topmost?) Thing from ground into inventory.""" - # Topmostness is actually not defined so far. + # Topmostness is actually not defined so far. Picks Thing with highest ID. ids = [id for id in world_db["Things"] if world_db["Things"][id] != t if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] if len(ids): - world_db["Things"][ids[0]]["carried"] = True - t["T_CARRIES"].append(ids[0]) + highest_id = 0 + for id in ids: + if id > highest_id: + highest_id = id + world_db["Things"][highest_id]["carried"] = True + t["T_CARRIES"].append(highest_id) if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You pick up an object.\n") elif t == world_db["Things"][0]: @@ -815,9 +820,10 @@ def turn_over(): id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: - for id in [id for id in world_db["Things"]]: - if not id in world_db["Things"]: # Thing may have been consumed - continue # during turn … + for id in [id for id in world_db["Things"]]: # Only what is from start! + if not id in world_db["Things"] or \ + world_db["Things"][id]["carried"]:# Thing may have been consumed + continue # or picked up during turn … Thing = world_db["Things"][id] if Thing["T_LIFEPOINTS"]: if not Thing["T_COMMAND"]: