X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=5a45c1b18b41fbd2b56956e3fb069c6d2c5d003e;hb=3598b2537f135ff7b7635e22a823661c6bdb9ff5;hp=8d09550e7f97e419cece12ea9cf74f0a0bbb9325;hpb=c45ab5ad852f09f7f6689cf67aca2f02bc31deeb;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 8d09550..5a45c1b 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -69,7 +69,7 @@ def obey(command, prefix, replay=False, do_record=False): print("Can't tokenize command string: " + str(err) + ".") return if len(tokens) > 0 and tokens[0] in commands_db \ - and len(tokens) >= commands_db[tokens[0]][0] + 1: + and len(tokens) == commands_db[tokens[0]][0] + 1: if commands_db[tokens[0]][1]: commands_db[tokens[0]][2]() elif replay: @@ -119,7 +119,11 @@ def record(command): def save_world(): # Dummy for saving all commands to reconstruct current world state. # Misses same optimizations as record() from the original record(). - atomic_write(io_db["path_save"], "TURN " + str(world_db["TURN"]) + "\n") + atomic_write(io_db["path_save"], + "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" + + "TURN " + str(world_db["TURN"]) + "\n" + + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n") def obey_lines_in_file(path, name, do_record=False): @@ -203,7 +207,7 @@ def replay_game(): io_db["file_record"] = open(io_db["path_record"], "r") io_db["file_record"].prefix = "record file line " io_db["file_record"].line_n = 1 - while world_db["turn"] < opts.replay: + while world_db["TURN"] < opts.replay: line = io_db["file_record"].readline() if "" == line: break @@ -234,9 +238,23 @@ def play_game(): obey(read_command(), "in file", do_record=True) -def command_makeworld(seed): - """Mere dummy so far.""" - print("I would build a whole world now if only I knew how.") +def remake_map(): + # DUMMY. + print("I'd (re-)make the map now, if only I knew how.") + + +def worlddb_value_setter(key, min, max): + """Generate: Set world_db[key] to int(val_string) if >= min and <= max.""" + def func(val_string): + try: + val = int(val_string) + if val < min or val > max: + raise ValueError + world_db[key] = val + except ValueError: + print("Ignoring: Please use integer >= " + str(min) + " and <= " + + "str(max)+ '.") + return func def command_ping(): @@ -250,35 +268,43 @@ def command_quit(): raise SystemExit("received QUIT command") -def command_turn(turn_string): - """Set turn to what's described in turn_string.""" - try: - turn = int(turn_string) - if turn < 0 or turn > 65535: - raise ValueError - world_db["TURN"] = turn - except ValueError: - print("Ignoring: Argument must be integer >= 0 and <= 65535.") +def command_seedmap(seed_string): + """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map.""" + worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) + remake_map() + + +def command_makeworld(seed_string): + # Mere dummy so far. + worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) + worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string) """Commands database. -Map command start tokens to ([0]) minimum number of expected command arguments, -([1]) the command's meta-ness (i.e. is it to be written to the record file, is -it to be ignored in replay mode if read from server input file), and ([2]) a -function to be called on it. +Map command start tokens to ([0]) number of expected command arguments, ([1]) +the command's meta-ness (i.e. is it to be written to the record file, is it to +be ignored in replay mode if read from server input file), and ([2]) a function +to be called on it. """ commands_db = { "QUIT": (0, True, command_quit), "PING": (0, True, command_ping), "MAKE_WORLD": (1, False, command_makeworld), - "TURN": (1, False, command_turn) + "SEED_MAP": (1, False, command_seedmap), + "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0, + 4294967295)), + "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)), + "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)) } """World state database,""" world_db = { - "TURN": 0 + "TURN": 0, + "SEED_MAP": 0, + "SEED_RANDOMNESS": 0, + "PLAYER_TYPE": 0 }