X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=5b30855eefc7d2d52eb4906b4192bf1f4c265762;hb=61ec9c0a3d61543cdd399d4413ccf0f81f6a0f60;hp=7c67024f39d6e7e4b17aa00912feb839c7597e9f;hpb=6a0fd2e53b8fe864c3443f5f6c91fd5ce12010a8;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 7c67024..5b30855 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -117,20 +117,22 @@ def record(command): def save_world(): - """Save all commands needed to reconstruct current world state.""" + """Save all commands needed to reconstruct current world state.""" # TODO: Misses same optimizations as record() from the original record(). - # TODO: How to handle strings that contain ' or "? + + def quote(string): + string = string.replace("\u005C", '\u005C\u005C') + return '"' + string.replace('"', '\u005C"') + '"' def mapsetter(key): def helper(id): string = "" if world_db["Things"][id][key]: - memmap = world_db["Things"][id][key] + rmap = world_db["Things"][id][key] length = world_db["MAP_LENGTH"] for i in range(world_db["MAP_LENGTH"]): - string = string + key + " " + str(i) + " '" + \ - memmap[i * length:(i * length) + length].decode() \ - + "'\n" + line = rmap[i * length:(i * length) + length].decode() + string = string + key + " " + str(i) + quote(line) + "\n" return string return helper @@ -148,7 +150,7 @@ def save_world(): for key in world_db[category][id]: if not key in special_keys: x = world_db[category][id][key] - argument = "'" + x + "'" if str == type(x) else str(x) + argument = quote(x) if str == type(x) else str(x) string = string + key + " " + argument + "\n" elif special_keys[key]: string = string + special_keys[key](id) @@ -289,8 +291,8 @@ def play_game(): def remake_map(): - # DUMMY. - print("I'd (re-)make the map now, if only I knew how.") + # DUMMY map creator. + world_db["MAP"] = bytearray(b'.' * (world_db["MAP_LENGTH"] ** 2)) def set_world_inactive(): @@ -359,15 +361,38 @@ def command_seedmap(seed_string): def command_makeworld(seed_string): # DUMMY. - setter(None, "SEED_MAP", 0, 4294967295)(seed_string) setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string) - # TODO: Test for existence of player thing and 'wait' thing action? + player_will_be_generated = False + for ThingType in world_db["ThingTypes"]: + if 0 == ThingType: + if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: + player_will_be_generated = True + break + if not player_will_be_generated: + print("Ignoring beyond SEED_MAP: " + + "No player type with start number >0 defined.") + return + wait_action = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_action = True + if not wait_action: + print("Ignoring beyond SEED_MAP: " + + "No thing action with name 'wait' defined.") + return + setter(None, "SEED_MAP", 0, 4294967295)(seed_string) + world_db["Things"] = {} + remake_map() + world_db["WORLD_ACTIVE"] = 1 + # TODO: Generate things (player first, with updated memory), set TURN 1, + atomic_write(io_db["path_out"], "NEW_WORLD\n", do_append=True) def command_maplength(maplength_string): # DUMMY. set_world_inactive() - # TODO: remove things, map + # TODO: remove map (is this necessary? no memory management trouble …) + world_db["Things"] = {} setter(None, "MAP_LENGTH", 1, 256)(maplength_string) @@ -375,18 +400,25 @@ def command_worldactive(worldactive_string): # DUMMY. val = integer_test(worldactive_string, 0, 1) if val: - if 0 != world_db["WORLD_ACTIVE"] and 0 == val: - set_world_inactive() + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") elif 0 == world_db["WORLD_ACTIVE"]: wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == ThingAction["TA_NAME"]: + wait_exists = True + break player_exists = False - map_exists = False - # TODO: perform tests: - # Is there thing action of name 'wait'? - # Is there a player thing? - # Is there a map? + for Thing in world_db["Things"]: + if 0 == ThingAction["T_ID"]: + player_exists = True + break + map_exists = "MAP" in world_db if wait_exists and player_exists and map_exists: - # TODO: rebuild al things' FOVs, map memories + # TODO: rebuild all things' FOVs, map memories world_db["WORLD_ACTIVE"] = 1