X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=5c07f6d73a1acd96a7c3915fc3cac635f8937ce4;hb=e40265fe547e0dcee7f3ae104b4f71802b968976;hp=05975528d6e66b0c34de55734e7d2e11b9572955;hpb=2906acb0d93705435ce737285ead26fd015e20be;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 0597552..5c07f6d 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -39,6 +39,9 @@ def prep_library(): libpr.result_y.restype = ctypes.c_uint8 libpr.result_x.restype = ctypes.c_uint8 libpr.set_maplength(world_db["MAP_LENGTH"]) + libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8, + ctypes.c_char_p, ctypes.c_char_p] + libpr.build_fov_map.restype = ctypes.c_uint8 return libpr @@ -269,7 +272,7 @@ def read_command(): Keep building return string until a newline is encountered. Pause between unsuccessful reads, and after too much waiting, run server_test(). """ - wait_on_fail = 1 + wait_on_fail = 0.03333 max_wait = 5 now = time.time() command = "" @@ -338,12 +341,11 @@ def try_worldstate_update(): string = write_map(string, fov) mem = world_db["Things"][0]["T_MEMMAP"][:] for i in range(2): - for memthing in world_db["Things"][0]["T_MEMTHING"]: - type = world_db["Things"][memthing[0]]["T_TYPE"] - consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + for mt in world_db["Things"][0]["T_MEMTHING"]: + consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"] if (i == 0 and not consumable) or (i == 1 and consumable): - c = world_db["ThingTypes"][type]["TT_SYMBOL"] - mem[(memthing[1] * length) + memthing[2]] = ord(c) + c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"] + mem[(mt[1] * length) + mt[2]] = ord(c) string = write_map(string, mem) atomic_write(io_db["path_worldstate"], string) strong_write(io_db["file_out"], "WORLD_UPDATED\n") @@ -472,17 +474,19 @@ def update_map_memory(t): if " " == chr(t["T_MEMMAP"][pos]): t["T_MEMMAP"][pos] = world_db["MAP"][pos] continue - # TODO: Aging of MEMDEPTHMAP. - for memthing in t["T_MEMTHING"]: - y = world_db["Things"][memthing[0]]["T_POSY"] - x = world_db["Things"][memthing[0]]["T_POSX"] - if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): - t["T_MEMTHING"].remove(memthing) + if ord('0') <= t["T_MEMDEPTHMAP"][pos] \ + and ord('9') >= t["T_MEMDEPTHMAP"][pos] \ + and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)): + t["T_MEMDEPTHMAP"][pos] += 1 + for mt in [mt for mt in t["T_MEMTHING"] + if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) + + mt[2]])]: + t["T_MEMTHING"].remove(mt) for id in world_db["Things"]: type = world_db["Things"][id]["T_TYPE"] if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSY"] + x = world_db["Things"][id]["T_POSX"] if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): t["T_MEMTHING"].append((type, y, x)) @@ -537,7 +541,12 @@ def setter(category, key, min, max): def build_fov_map(t): """Build Thing's FOV map.""" t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2)) - # DUMMY so far. Just builds an all-visible map. + maptype = ctypes.c_char * len(world_db["MAP"]) + test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"], + maptype.from_buffer(t["fovmap"]), + maptype.from_buffer(world_db["MAP"])) + if test: + raise RuntimeError("Malloc error in build_fov_Map().") def decrement_lifepoints(t): @@ -560,6 +569,15 @@ def decrement_lifepoints(t): strong_write(io_db["file_out"], "LOG It dies.\n") +def mv_yx_in_dir_legal(dir, y, x): + """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use.""" + dir_c = dir.encode("ascii")[0] + test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x) + if -1 == test: + raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!") + return (test, libpr.result_y(), libpr.result_x()) + + def actor_wait(t): """Make t do nothing (but loudly, if player avatar).""" if t == world_db["Things"][0]: @@ -568,39 +586,36 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" - dir_c = t["T_ARGUMENT"].encode("ascii")[0] - legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) passable = False - if -1 == legal_move: - raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") - elif 1 == legal_move: - pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x() + move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] passable = "." == chr(world_db["MAP"][pos]) hitted = [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == libpr.result_y() - if world_db["Things"][id]["T_POSX"] == libpr.result_x()] + if world_db["Things"][id]["T_POSY"] == move_result[1] + if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): - hitted = hitted[0] - decrement_lifepoints(world_db["Things"][hitted]) + hit_id = hitted[0] hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] hitter = "You" if t == world_db["Things"][0] else hitter_name - hitted_type = world_db["Things"][hitted]["T_TYPE"] + hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - hitted = "you" if hitted == world_db["Things"][0] else hitted_name + hitted = "you" if hit_id == 0 else hitted_name verb = " wound " if hitter == "You" else " wounds " strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \ ".\n") + decrement_lifepoints(world_db["Things"][hit_id]) return dir = [dir for dir in directions_db if directions_db[dir] == t["T_ARGUMENT"]][0] if passable: - t["T_POSY"] = libpr.result_y() - t["T_POSX"] = libpr.result_x() + t["T_POSY"] = move_result[1] + t["T_POSX"] = move_result[2] for id in t["T_CARRIES"]: - world_db["Things"][id]["T_POSY"] = libpr.result_y() - world_db["Things"][id]["T_POSX"] = libpr.result_x() + world_db["Things"][id]["T_POSY"] = move_result[1] + world_db["Things"][id]["T_POSX"] = move_result[2] build_fov_map(t) strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") else: @@ -658,13 +673,63 @@ def actor_use(t): "you own none.\n") +def thingproliferation(t): + """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell. + + Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be + passable and not be inhabited by a Thing of the same type, or, if Thing is + animate, any other animate Thing. If there are several map cell candidates, + one is selected randomly. + """ + def test_cell(t, y, x): + if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]): + for id in [id for id in world_db["Things"] + if y == world_db["Things"][id]["T_POSY"] + if x == world_db["Things"][id]["T_POSX"] + if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"]) + or (t["T_LIFEPOINTS"] and + world_db["Things"][id]["T_LIFEPOINTS"])]: + return False + return True + return False + prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] + if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)): + candidates = [] + for dir in [directions_db[key] for key in directions_db]: + mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) + if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]): + candidates.append((mv_result[1], mv_result[2])) + if len(candidates): + i = rand.next() % len(candidates) + id = id_setter(-1, "Things") + newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) + world_db["Things"][id] = newT + + +def hunger(t): + """Decrement t's satiation, dependent on it trigger lifepoint dec chance.""" + if t["T_SATIATION"] > -32768: + t["T_SATIATION"] -= 1 + testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"] + if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: + raise RuntimeError("A thing that should not hunger is hungering.") + stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) + if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)): + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You suffer from hunger.\n") + else: + name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + strong_write(io_db["file_out"], "LOG " + name + \ + " suffers from hunger.\n") + decrement_lifepoints(t) + + def turn_over(): """Run game world and its inhabitants until new player input expected.""" id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: - for id in [id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"]]: + for id in [id for id in world_db["Things"]]: Thing = world_db["Things"][id] if Thing["T_LIFEPOINTS"]: if not Thing["T_COMMAND"]: @@ -683,8 +748,8 @@ def turn_over(): eval("actor_" + ThingAction["TA_NAME"])(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 - # DUMMY: hunger - # DUMMY: thingproliferation + hunger(Thing) + thingproliferation(Thing) if whilebreaker: break world_db["TURN"] += 1 @@ -778,7 +843,7 @@ def command_thingshere(str_y, str_x): for id in world_db["Things"]: write_thing_if_here() else: - for id in world_db["Things"]["T_MEMTHING"]: + for id in world_db["Things"][0]["T_MEMTHING"]: write_thing_if_here() strong_write(io_db["file_out"], "THINGS_HERE END\n") else: