X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=73c920e265344789e896cbd1b8e35715a1dc8b1e;hb=b53fe0bf33314aa7991f0d74de05e038d9a6f746;hp=929edbb94d511322ba755dd0d95ab05532dd2e34;hpb=c7d95b42690e63d02f62cd3be52edd744ccad29c;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 929edbb..73c920e 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -138,8 +138,8 @@ def save_world(): length = world_db["MAP_LENGTH"] for i in range(length): line = map[i * length:(i * length) + length].decode() - string = string + key + " " + str(i) + " " + quote(line) + \ - "\n" + string = string + key + " " + str(i) + " " + quote(line) \ + + "\n" return string return helper @@ -518,9 +518,32 @@ def command_quit(): raise SystemExit("received QUIT command") -def command_thingshere(y, x): - # DUMMY - print("Ignoring not-yet implemented THINGS_HERE command.") +def command_thingshere(str_y, str_x): + """Write to out file list of Things known to player at coordinate y, x.""" + def write_thing_if_here(): + if y == world_db["Things"][id]["T_POSY"] \ + and x == world_db["Things"][id]["T_POSX"]: + type = world_db["Things"][id]["T_TYPE"] + name = world_db["ThingTypes"][type]["TT_NAME"] + strong_write(io_db["file_out"], name + "\n") + if world_db["WORLD_ACTIVE"]: + y = integer_test(str_y, 0, 255) + x = integer_test(str_x, 0, 255) + length = world_db["MAP_LENGTH"] + if None != y and None != x and y < length and x < length: + pos = (y * world_db["MAP_LENGTH"]) + x + strong_write(io_db["file_out"], "THINGS_HERE START\n") + if "v" == chr(world_db["Things"][0]["fovmap"][pos]): + for id in world_db["Things"]: + write_thing_if_here() + else: + for id in world_db["Things"]["T_MEMTHING"]: + write_thing_if_here() + strong_write(io_db["file_out"], "THINGS_HERE END\n") + else: + print("Ignoring: Invalid map coordinates.") + else: + print("Ignoring: Command only works on existing worlds.") def command_seedmap(seed_string): @@ -572,8 +595,9 @@ def command_makeworld(seed_string): update_map_memory(world_db["Things"][0]) for type in world_db["ThingTypes"]: for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(playertype) + if type != playertype: + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(type) # TODO: Positioning. strong_write(io_db["file_out"], "NEW_WORLD\n") @@ -750,7 +774,7 @@ def setter_tpos(axis): world_db["Things"][command_tid.id]["T_POS" + axis] = val if world_db["WORLD_ACTIVE"] \ and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]: - build_fov_map( world_db["Things"][command_tid.id]) + build_fov_map(world_db["Things"][command_tid.id]) if 0 == command_tid.id: update_map_memory(world_db["Things"][command_tid.id]) else: @@ -925,7 +949,6 @@ io_db = { try: opts = parse_command_line_arguments() setup_server_io() - # print("DUMMY: Run game.") if None != opts.replay: replay_game() else: @@ -937,4 +960,3 @@ except: raise finally: cleanup_server_io() - # print("DUMMY: (Clean up C heap.)")