X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=7c4a663a617b90ce8bdb7b8c300afdd7ae811297;hb=41630461a19fa3c38560011bdf44296f2c02ccbb;hp=10f613cf7cb8e860316d61e45249d569dfdbdcf0;hpb=a4df5c24eca01a771060b130ed7f4c20d9f73778;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 10f613c..7c4a663 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -126,6 +126,8 @@ def save_world(): "TURN " + str(world_db["TURN"]) + "\n" + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n") + # TODO: If all this ever does is just writing down what's in world_db, some + # loop over its entries should be all that's needed. def obey_lines_in_file(path, name, do_record=False): @@ -245,17 +247,33 @@ def remake_map(): print("I'd (re-)make the map now, if only I knew how.") +def set_world_inactive(): + """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file.""" + server_test() + if os.access(io_db["path_worldstate"], os.F_OK): + os.remove(io_db["path_worldstate"]) + world_db["WORLD_ACTIVE"] = 0 + + +def integer_test(val_string, min, max): + """Return val_string if possible integer >= min and <= max, else False.""" + try: + val = int(val_string) + if val < min or val > max: + raise ValueError + return val + except ValueError: + print("Ignoring: Please use integer >= " + str(min) + " and <= " + + str(max) + ".") + return False + + def worlddb_value_setter(key, min, max): """Generate: Set world_db[key] to int(val_string) if >= min and <= max.""" def func(val_string): - try: - val = int(val_string) - if val < min or val > max: - raise ValueError + val = integer_test(val_string, min, max) + if val: world_db[key] = val - except ValueError: - print("Ignoring: Please use integer >= " + str(min) + " and <= " + - str(max) + ".") return func @@ -280,16 +298,63 @@ def command_makeworld(seed_string): # DUMMY. worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string) + # TODO: Test for existence of player thing and 'wait' thing action? def command_maplength(maplength_string): # DUMMY. + set_world_inactive() + # TODO: remove things, map worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string) def command_worldactive(worldactive_string): # DUMMY. - worlddb_value_setter("WORLD_ACTIVE", 0, 255)(worldactive_string) + val = integer_test(worldactive_string, 0, 1) + if val: + if 0 != world_db["WORLD_ACTIVE"] and 0 == val: + set_world_inactive() + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + player_exists = False + map_exists = False + # TODO: perform tests: + # Is there thing action of name 'wait'? + # Is there a player thing? + # Is there a map? + if wait_exists and player_exists and map_exists: + # TODO: rebuild al things' FOVs, map memories + world_db["WORLD_ACTIVE"] = 1 + + +def command_taid(id_string): + """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction. + + The ID of the ThingAction to manipulate is stored as command_taid.id. If + the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID + is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's + "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait". + """ + id = integer_test(id_string, 0, 255) + if id: + if id in world_db["thing actions"]: + command_taid.id = id + else: + + if 0 == id: + while 1: + id = id + 1 + if id not in world_db["thing actions"]: + break + if id > 255: + print("Ignoring: " + "No unused ID available to add to ID list.") + return + world_db["thing actions"][id] = { + "TA_EFFORT": 1, + "TA_NAME": "wait" + } + command_taid.id = id """Commands database. @@ -309,18 +374,22 @@ commands_db = { "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)), "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)), "MAP_LENGTH": (1, False, command_maplength), - "WORLD_ACTIVE": (1, False, command_worldactive) + "WORLD_ACTIVE": (1, False, command_worldactive), + "TA_ID": (1, False, command_taid) } -"""World state database,""" +"""World state database. With sane default values.""" world_db = { - "TURN": 0, + "TURN": 1, "SEED_MAP": 0, "SEED_RANDOMNESS": 0, "PLAYER_TYPE": 0, "MAP_LENGTH": 64, - "WORLD_ACTIVE": 0 + "WORLD_ACTIVE": 0, + "thing actions": {}, + "thing types": {}, + "things": {} }