X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=815e5d7f6680e89ee50aec66a994d1400e442733;hb=fcd50b57f6a17b2f4957a6231c0982136007d8cc;hp=10f613cf7cb8e860316d61e45249d569dfdbdcf0;hpb=a4df5c24eca01a771060b130ed7f4c20d9f73778;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 10f613c..815e5d7 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -126,6 +126,8 @@ def save_world(): "TURN " + str(world_db["TURN"]) + "\n" + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n") + # TODO: If all this ever does is just writing down what's in world_db, some + # loop over its entries should be all that's needed. def obey_lines_in_file(path, name, do_record=False): @@ -245,6 +247,14 @@ def remake_map(): print("I'd (re-)make the map now, if only I knew how.") +def set_world_inactive(): + """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file.""" + server_test() + if os.access(io_db["path_worldstate"], os.F_OK): + os.remove(io_db["path_worldstate"]) + world_db["WORLD_ACTIVE"] = 0 + + def worlddb_value_setter(key, min, max): """Generate: Set world_db[key] to int(val_string) if >= min and <= max.""" def func(val_string): @@ -280,16 +290,38 @@ def command_makeworld(seed_string): # DUMMY. worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string) worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string) + # TODO: Test for existence of player thing and 'wait' thing action? def command_maplength(maplength_string): # DUMMY. + set_world_inactive() + # TODO: remove things, map worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string) def command_worldactive(worldactive_string): # DUMMY. - worlddb_value_setter("WORLD_ACTIVE", 0, 255)(worldactive_string) + try: + val = int(worldactive_string) + if not (0 == val or 1 == val): + raise ValueError + except ValueError: + print("Ignoring: Please use integer 0 or 1.") + return + if 0 != world_db["WORLD_ACTIVE"] and 0 == val: + set_world_inactive() + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + player_exists = False + map_exists = False + # TODO: perform tests: + # Is there thing action of name 'wait'? + # Is there a player thing? + # Is there a map? + if wait_exists and player_exists and map_exists: + # TODO: rebuild al things' FOVs, map memories + world_db["WORLD_ACTIVE"] = 1 """Commands database. @@ -313,9 +345,9 @@ commands_db = { } -"""World state database,""" +"""World state database. With sane default values.""" world_db = { - "TURN": 0, + "TURN": 1, "SEED_MAP": 0, "SEED_RANDOMNESS": 0, "PLAYER_TYPE": 0,