X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=8167000dc0adc63b4e2355dea1f208b580e8f762;hb=ee9158738dd499d46c87098992b14f820567f289;hp=c6bdd44d2832817a93e1ef549c429eb00e3205d3;hpb=e09a0c1881ced1ca2873c5f39791f6198004b4cd;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index c6bdd44..8167000 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -39,6 +39,9 @@ def prep_library(): libpr.result_y.restype = ctypes.c_uint8 libpr.result_x.restype = ctypes.c_uint8 libpr.set_maplength(world_db["MAP_LENGTH"]) + libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8, + ctypes.c_char_p, ctypes.c_char_p] + libpr.build_fov_map.restype = ctypes.c_uint8 return libpr @@ -537,7 +540,12 @@ def setter(category, key, min, max): def build_fov_map(t): """Build Thing's FOV map.""" t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2)) - # DUMMY so far. Just builds an all-visible map. + maptype = ctypes.c_char * len(world_db["MAP"]) + test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"], + maptype.from_buffer(t["fovmap"]), + maptype.from_buffer(world_db["MAP"])) + if test: + raise SystemExit("Malloc error in build_fov_Map().") def decrement_lifepoints(t): @@ -560,6 +568,15 @@ def decrement_lifepoints(t): strong_write(io_db["file_out"], "LOG It dies.\n") +def mv_yx_in_dir_legal(dir, y, x): + """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use.""" + dir_c = dir.encode("ascii")[0] + test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x) + if -1 == test: + raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") + return (test, libpr.result_y(), libpr.result_x()) + + def actor_wait(t): """Make t do nothing (but loudly, if player avatar).""" if t == world_db["Things"][0]: @@ -568,39 +585,40 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" - dir_c = t["T_ARGUMENT"].encode("ascii")[0] - legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) + # dir_c = t["T_ARGUMENT"].encode("ascii")[0] + # legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) passable = False - if -1 == legal_move: - raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") - elif 1 == legal_move: - pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x() + # if -1 == legal_move: + # raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") + move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] passable = "." == chr(world_db["MAP"][pos]) hitted = [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == libpr.result_y() - if world_db["Things"][id]["T_POSX"] == libpr.result_x()] + if world_db["Things"][id]["T_POSY"] == move_result[1] + if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): - hitted = hitted[0] - decrement_lifepoints(world_db["Things"][hitted]) + hit_id = hitted[0] hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] hitter = "You" if t == world_db["Things"][0] else hitter_name - hitted_type = world_db["Things"][hitted]["T_TYPE"] + hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - hitted = "you" if hitted == world_db["Things"][0] else hitted_name + hitted = "you" if hit_id == 0 else hitted_name verb = " wound " if hitter == "You" else " wounds " strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \ ".\n") + decrement_lifepoints(world_db["Things"][hit_id]) return dir = [dir for dir in directions_db if directions_db[dir] == t["T_ARGUMENT"]][0] if passable: - t["T_POSY"] = libpr.result_y() - t["T_POSX"] = libpr.result_x() + t["T_POSY"] = move_result[1] + t["T_POSX"] = move_result[2] for id in t["T_CARRIES"]: - world_db["Things"][id]["T_POSY"] = libpr.result_y() - world_db["Things"][id]["T_POSX"] = libpr.result_x() + world_db["Things"][id]["T_POSY"] = move_result[1] + world_db["Things"][id]["T_POSX"] = move_result[2] build_fov_map(t) strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") else: