X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=a66e2ae8e92f6376e97bde3d94181b6006ee9c3c;hb=e7310e4bba2ebdc194f079e68530ddd73fe0ba51;hp=2121c75ad2cf15988c240544b10da159e37d0d0c;hpb=c19590f615bb7c2482e1e9da91e46f6d1f50fc1a;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 2121c75..a66e2ae 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -449,27 +449,55 @@ def build_fov_map(t): # DUMMY so far. Just builds an all-visible map. +def actor_wait(Thing): + """Do nothing (but loudly, if by player).""" + if Thing == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You wait.\n") + + +def actor_move(Thing): + pass + + +def actor_pick_up(Thing): + """Pick up (topmost?) thing from ground into inventory.""" + # Topmostness is actually not defined so far. + ids = [id for id in world_db["Things"] if world_db["Things"][id] != Thing + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == Thing["T_POSY"] + if world_db["Things"][id]["T_POSX"] == Thing["T_POSX"]] + if ids: + world_db["Things"][ids[0]]["carried"] = True + Thing["T_CARRIES"].append(ids[0]) + strong_write(io_db["file_out"], "LOG You pick up an object.\n") + else: + err = "You try to pick up an object, but there is none." + strong_write(io_db["file_out"], "LOG " + err + "\n") + + +def actor_drop(Thing): + pass + + +def actor_use(Thing): + pass + + def turn_over(): """Run game world and its inhabitants until new player input expected.""" id = 0 - print("turning over") whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: for id in [id for id in world_db["Things"] - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_LIFEPOINTS"]]: - print(str(id)) + if world_db["Things"][id]["T_LIFEPOINTS"]]: Thing = world_db["Things"][id] if Thing["T_LIFEPOINTS"]: - print(" evaluating thing") if not Thing["T_COMMAND"]: - print(" thing needs new command") update_map_memory(Thing) if 0 == id: whilebreaker = True break # DUMMY: ai(thing) - print(" run AI") Thing["T_COMMAND"] = 1 # DUMMY: try_healing Thing["T_PROGRESS"] += 1 @@ -477,17 +505,14 @@ def turn_over(): if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: - print(" running thing action") - # run_thing_action(action["TA_NAME"]) + eval("actor_" + ThingAction["TA_NAME"])(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 # DUMMY: hunger # DUMMY: thingproliferation if whilebreaker: break - print(" turn finished") world_db["TURN"] += 1 - print(" new turn " + str(world_db["TURN"])) def new_Thing(type): @@ -562,7 +587,8 @@ def command_thingshere(str_y, str_x): """Write to out file list of Things known to player at coordinate y, x.""" def write_thing_if_here(): if y == world_db["Things"][id]["T_POSY"] \ - and x == world_db["Things"][id]["T_POSX"]: + and x == world_db["Things"][id]["T_POSX"] \ + and not world_db["Things"][id]["carried"]: type = world_db["Things"][id]["T_TYPE"] name = world_db["ThingTypes"][type]["TT_NAME"] strong_write(io_db["file_out"], name + "\n")