X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=c6bdd44d2832817a93e1ef549c429eb00e3205d3;hb=e09a0c1881ced1ca2873c5f39791f6198004b4cd;hp=3bcb166ebe3c98bac6900707aee3e47832042d87;hpb=168d6669e5d524b6c41781c6ed03bc181919957a;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 3bcb166..c6bdd44 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -2,121 +2,1276 @@ import argparse import errno import os import shlex +import shutil import time +import ctypes -def setup_server_io(io_db): +class RandomnessIO: + """"Interface to libplomrogue's pseudo-randomness generator.""" + + def set_seed(self, seed): + libpr.seed_rrand(1, seed) + + def get_seed(self): + return libpr.seed_rrand(0, 0) + + def next(self): + return libpr.rrand() + + seed = property(get_seed, set_seed) + + +def prep_library(): + """Prepare ctypes library at ./libplomrogue.so""" + libpath = ("./libplomrogue.so") + if not os.access(libpath, os.F_OK): + raise SystemExit("No library " + libpath + ", run ./compile.sh first?") + libpr = ctypes.cdll.LoadLibrary(libpath) + libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32] + libpr.seed_rrand.restype = ctypes.c_uint32 + libpr.rrand.argtypes = [] + libpr.rrand.restype = ctypes.c_uint16 + libpr.set_maplength.argtypes = [ctypes.c_uint16] + libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8, + ctypes.c_uint8] + libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8 + libpr.result_y.restype = ctypes.c_uint8 + libpr.result_x.restype = ctypes.c_uint8 + libpr.set_maplength(world_db["MAP_LENGTH"]) + return libpr + + +def strong_write(file, string): + """Apply write(string), flush(), and os.fsync() to file.""" + file.write(string) + file.flush() + os.fsync(file) + + +def setup_server_io(): """Fill IO files DB with proper file( path)s. Write process IO test string. - Decide file paths. Ensure IO files directory at server/. Remove any old in - file if found. Set up new in file (io_db["file_in"]) for reading at - io_db["path_in"], and new out file (io_db["file_out"]) for writing at - io_db["path_out"]. Start out file with process hash line of format PID + - " " + floated UNIX time (io_db["teststring"]). - """ - io_dir = "server/" - io_db["path_in"] = io_dir + "in" - io_db["path_out"] = io_dir + "out" - io_db["path_worldstate"] = io_dir + "worldstate" - io_db["path_record"] = "record" - io_db["path_save"] = "save" - io_db["path_worldconf"] = "confserver/world" + Ensure IO files directory at server/. Remove any old input file if found. + Set up new input file for reading, and new output file for writing. Start + output file with process hash line of format PID + " " + floated UNIX time + (io_db["teststring"]). Raise SystemExit if file is found at path of either + record or save file plus io_db["tmp_suffix"]. + """ + def detect_atomic_leftover(path, tmp_suffix): + path_tmp = path + tmp_suffix + msg = "Found file '" + path_tmp + "' that may be a leftover from an " \ + "aborted previous attempt to write '" + path + "'. Aborting " \ + "until matter is resolved by removing it from its current path." + if os.access(path_tmp, os.F_OK): + raise SystemExit(msg) io_db["teststring"] = str(os.getpid()) + " " + str(time.time()) - os.makedirs(io_dir, exist_ok=True) + os.makedirs(io_db["path_server"], exist_ok=True) io_db["file_out"] = open(io_db["path_out"], "w") - io_db["file_out"].write(io_db["teststring"] + "\n") + strong_write(io_db["file_out"], io_db["teststring"] + "\n") if os.access(io_db["path_in"], os.F_OK): os.remove(io_db["path_in"]) io_db["file_in"] = open(io_db["path_in"], "w") io_db["file_in"].close() io_db["file_in"] = open(io_db["path_in"], "r") + detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"]) + detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"]) -def cleanup_server_io(io_db): - """Close and remove all files open in IO files DB.""" +def cleanup_server_io(): + """Close and (if io_db["kicked_by_rival"] false) remove files in io_db.""" def helper(file_key, path_key): if file_key in io_db: io_db[file_key].close() - os.remove(io_db[path_key]) + if not io_db["kicked_by_rival"] \ + and os.access(io_db[path_key], os.F_OK): + os.remove(io_db[path_key]) helper("file_out", "path_out") helper("file_in", "path_in") helper("file_worldstate", "path_worldstate") + if "file_record" in io_db: + io_db["file_record"].close() -def detect_atomic_leftover(path): - """Raise explained SystemExit if file is found at path + "_tmp".""" - path_tmp = path + "_tmp" - msg = "Found file '" + path_tmp + "' that may be a leftover from an " \ - "aborted previous attempt to write '" + path + "'. Aborting until " \ - "the matter is resolved by removing it from its current path." - if os.access(path_tmp, os.F_OK): - raise SystemExit(msg) +def obey(command, prefix, replay=False, do_record=False): + """Call function from commands_db mapped to command's first token. - -def obey(cmd, io_db, prefix): - """""" - print("input " + prefix + ": " + cmd) + Tokenize command string with shlex.split(comments=True). If replay is set, + a non-meta command from the commands_db merely triggers obey() on the next + command from the records file. If not, non-meta commands set + io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if + do_record is set, are recorded via record(), and save_world() is called. + The prefix string is inserted into the server's input message between its + beginning 'input ' & ':'. All activity is preceded by a server_test() call. + """ + server_test() + print("input " + prefix + ": " + command) try: - tokens = shlex.split(cmd, comments=True) + tokens = shlex.split(command, comments=True) except ValueError as err: print("Can't tokenize command string: " + str(err) + ".") return - if 0 == len(tokens): - pass - elif "PING" == tokens[0] and 1 == len(tokens): - io_db["file_out"].write("PONG\n") - elif "QUIT" == tokens[0] and 1 == len(tokens): - record("# " + cmd, path_recordfile) - raise SystemExit("received QUIT command") - elif "MAKE_WORLD" == tokens[0] and 2 == len(tokens): - print("I would generate a new world now, if only I knew how.") - record(cmd, io_db["path_record"]) - else: + if len(tokens) > 0 and tokens[0] in commands_db \ + and len(tokens) == commands_db[tokens[0]][0] + 1: + if commands_db[tokens[0]][1]: + commands_db[tokens[0]][2](*tokens[1:]) + elif replay: + print("Due to replay mode, reading command as 'go on in record'.") + line = io_db["file_record"].readline() + if len(line) > 0: + obey(line.rstrip(), io_db["file_record"].prefix + + str(io_db["file_record"].line_n)) + io_db["file_record"].line_n = io_db["file_record"].line_n + 1 + else: + print("Reached end of record file.") + else: + commands_db[tokens[0]][2](*tokens[1:]) + if do_record: + record(command) + save_world() + io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"] + elif 0 != len(tokens): print("Invalid command/argument, or bad number of tokens.") -def record(cmd, path_recordfile): - """Append cmd string plus newline to file at path_recordfile.""" - file = open(path_recordfile, "a") - file.write(cmd + "\n") +def atomic_write(path, text, do_append=False): + """Atomic write of text to file at path, appended if do_append is set.""" + path_tmp = path + io_db["tmp_suffix"] + mode = "w" + if do_append: + mode = "a" + if os.access(path, os.F_OK): + shutil.copyfile(path, path_tmp) + file = open(path_tmp, mode) + strong_write(file, text) file.close() + if os.access(path, os.F_OK): + os.remove(path) + os.rename(path_tmp, path) -io_db = {} -try: +def record(command): + """Append command string plus newline to record file. (Atomic.)""" + # This misses some optimizations from the original record(), namely only + # finishing the atomic write with expensive flush() and fsync() every 15 + # seconds unless explicitely forced. Implement as needed. + atomic_write(io_db["path_record"], command + "\n", do_append=True) + + +def save_world(): + """Save all commands needed to reconstruct current world state.""" + # TODO: Misses same optimizations as record() from the original record(). + + def quote(string): + string = string.replace("\u005C", '\u005C\u005C') + return '"' + string.replace('"', '\u005C"') + '"' + + def mapsetter(key): + def helper(id): + string = "" + if world_db["Things"][id][key]: + map = world_db["Things"][id][key] + length = world_db["MAP_LENGTH"] + for i in range(length): + line = map[i * length:(i * length) + length].decode() + string = string + key + " " + str(i) + " " + quote(line) \ + + "\n" + return string + return helper + + def memthing(id): + string = "" + for memthing in world_db["Things"][id]["T_MEMTHING"]: + string = string + "T_MEMTHING " + str(memthing[0]) + " " + \ + str(memthing[1]) + " " + str(memthing[2]) + "\n" + return string + + def helper(category, id_string, special_keys={}): + string = "" + for id in world_db[category]: + string = string + id_string + " " + str(id) + "\n" + for key in world_db[category][id]: + if not key in special_keys: + x = world_db[category][id][key] + argument = quote(x) if str == type(x) else str(x) + string = string + key + " " + argument + "\n" + elif special_keys[key]: + string = string + special_keys[key](id) + return string + + string = "" + for key in world_db: + if dict != type(world_db[key]) and key != "MAP": + string = string + key + " " + str(world_db[key]) + "\n" + string = string + helper("ThingActions", "TA_ID") + string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False}) + for id in world_db["ThingTypes"]: + string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \ + str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n" + string = string + helper("Things", "T_ID", + {"T_CARRIES": False, "carried": False, + "T_MEMMAP": mapsetter("T_MEMMAP"), + "T_MEMTHING": memthing, "fovmap": False, + "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")}) + for id in world_db["Things"]: + if [] != world_db["Things"][id]["T_CARRIES"]: + string = string + "T_ID " + str(id) + "\n" + for carried_id in world_db["Things"][id]["T_CARRIES"]: + string = string + "T_CARRIES " + str(carried_id) + "\n" + string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \ + "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + atomic_write(io_db["path_save"], string) + + +def obey_lines_in_file(path, name, do_record=False): + """Call obey() on each line of path's file, use name in input prefix.""" + file = open(path, "r") + line_n = 1 + for line in file.readlines(): + obey(line.rstrip(), name + "file line " + str(line_n), + do_record=do_record) + line_n = line_n + 1 + file.close() + + +def parse_command_line_arguments(): + """Return settings values read from command line arguments.""" parser = argparse.ArgumentParser() parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1, action='store') - setup_server_io(io_db) - # print("DUMMY: Run game.") - detect_atomic_leftover(io_db["path_save"]) - detect_atomic_leftover(io_db["path_record"]) opts, unknown = parser.parse_known_args() - if None != opts.replay: - if opts.replay < 1: - opts.replay = 1 - print("Replay mode. Auto-replaying up to turn " + str(opts.replay) + - " (if so late a turn is to be found).") - if not os.access(io_db["path_record"], os.F_OK): - raise SystemExit("No record file found to replay.") - elif os.access(io_db["path_save"], os.F_OK): - print(open(io_db["path_save"], "r").read()) + return opts + + +def server_test(): + """Ensure valid server out file belonging to current process. + + This is done by comparing io_db["teststring"] to what's found at the start + of the current file at io_db["path_out"]. On failure, set + io_db["kicked_by_rival"] and raise SystemExit. + """ + if not os.access(io_db["path_out"], os.F_OK): + raise SystemExit("Server output file has disappeared.") + file = open(io_db["path_out"], "r") + test = file.readline().rstrip("\n") + file.close() + if test != io_db["teststring"]: + io_db["kicked_by_rival"] = True + msg = "Server test string in server output file does not match. This" \ + " indicates that the current server process has been " \ + "superseded by another one." + raise SystemExit(msg) + + +def read_command(): + """Return next newline-delimited command from server in file. + + Keep building return string until a newline is encountered. Pause between + unsuccessful reads, and after too much waiting, run server_test(). + """ + wait_on_fail = 0.03333 + max_wait = 5 + now = time.time() + command = "" + while True: + add = io_db["file_in"].readline() + if len(add) > 0: + command = command + add + if len(command) > 0 and "\n" == command[-1]: + command = command[:-1] + break + else: + time.sleep(wait_on_fail) + if now + max_wait < time.time(): + server_test() + now = time.time() + return command + + +def try_worldstate_update(): + """Write worldstate file if io_db["worldstate_updateable"] is set.""" + if io_db["worldstate_updateable"]: + + def draw_visible_Things(map, run): + for id in world_db["Things"]: + type = world_db["Things"][id]["T_TYPE"] + consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] + if (0 == run and not consumable and not alive) \ + or (1 == run and consumable and not alive) \ + or (2 == run and alive): + y = world_db["Things"][id]["T_POSY"] + x = world_db["Things"][id]["T_POSX"] + fovflag = world_db["Things"][0]["fovmap"][(y * length) + x] + if 'v' == chr(fovflag): + c = world_db["ThingTypes"][type]["TT_SYMBOL"] + map[(y * length) + x] = ord(c) + + def write_map(string, map): + for i in range(length): + line = map[i * length:(i * length) + length].decode() + string = string + line + "\n" + return string + + inventory = "" + if [] == world_db["Things"][0]["T_CARRIES"]: + inventory = "(none)\n" + else: + for id in world_db["Things"][0]["T_CARRIES"]: + type_id = world_db["Things"][id]["T_TYPE"] + name = world_db["ThingTypes"][type_id]["TT_NAME"] + inventory = inventory + name + "\n" + string = str(world_db["TURN"]) + "\n" + \ + str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \ + str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \ + inventory + "%\n" + \ + str(world_db["Things"][0]["T_POSY"]) + "\n" + \ + str(world_db["Things"][0]["T_POSX"]) + "\n" + \ + str(world_db["MAP_LENGTH"]) + "\n" + length = world_db["MAP_LENGTH"] + fov = bytearray(b' ' * (length ** 2)) + for pos in range(length ** 2): + if 'v' == chr(world_db["Things"][0]["fovmap"][pos]): + fov[pos] = world_db["MAP"][pos] + for i in range(3): + draw_visible_Things(fov, i) + string = write_map(string, fov) + mem = world_db["Things"][0]["T_MEMMAP"][:] + for i in range(2): + for memthing in world_db["Things"][0]["T_MEMTHING"]: + type = world_db["Things"][memthing[0]]["T_TYPE"] + consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + if (i == 0 and not consumable) or (i == 1 and consumable): + c = world_db["ThingTypes"][type]["TT_SYMBOL"] + mem[(memthing[1] * length) + memthing[2]] = ord(c) + string = write_map(string, mem) + atomic_write(io_db["path_worldstate"], string) + strong_write(io_db["file_out"], "WORLD_UPDATED\n") + io_db["worldstate_updateable"] = False + + +def replay_game(): + """Replay game from record file. + + Use opts.replay as breakpoint turn to which to replay automatically before + switching to manual input by non-meta commands in server input file + triggering further reads of record file. Ensure opts.replay is at least 1. + Run try_worldstate_update() before each interactive obey()/read_command(). + """ + if opts.replay < 1: + opts.replay = 1 + print("Replay mode. Auto-replaying up to turn " + str(opts.replay) + + " (if so late a turn is to be found).") + if not os.access(io_db["path_record"], os.F_OK): + raise SystemExit("No record file found to replay.") + io_db["file_record"] = open(io_db["path_record"], "r") + io_db["file_record"].prefix = "record file line " + io_db["file_record"].line_n = 1 + while world_db["TURN"] < opts.replay: + line = io_db["file_record"].readline() + if "" == line: + break + obey(line.rstrip(), io_db["file_record"].prefix + + str(io_db["file_record"].line_n)) + io_db["file_record"].line_n = io_db["file_record"].line_n + 1 + while True: + try_worldstate_update() + obey(read_command(), "in file", replay=True) + + +def play_game(): + """Play game by server input file commands. Before, load save file found. + + If no save file is found, a new world is generated from the commands in the + world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this + command and all that follow via the server input file. Run + try_worldstate_update() before each interactive obey()/read_command(). + """ + if os.access(io_db["path_save"], os.F_OK): + obey_lines_in_file(io_db["path_save"], "save") else: if not os.access(io_db["path_worldconf"], os.F_OK): msg = "No world config file from which to start a new world." raise SystemExit(msg) - file = open(io_db["path_worldconf"]) - line_n = 1 - for line in file.readlines(): - obey(line.rstrip(), io_db, "worldconfig file line " + str(line_n)) - line_n = line_n + 1 - file.close() - obey("MAKE_WORLD " + str(int(time.time())), io_db, "in file") + obey_lines_in_file(io_db["path_worldconf"], "world config ", + do_record=True) + obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True) + while True: + try_worldstate_update() + obey(read_command(), "in file", do_record=True) + + +def remake_map(): + """(Re-)make island map. + + Let "~" represent water, "." land, "X" trees: Build island shape randomly, + start with one land cell in the middle, then go into cycle of repeatedly + selecting a random sea cell and transforming it into land if it is neighbor + to land. The cycle ends when a land cell is due to be created at the map's + border. Then put some trees on the map (TODO: more precise algorithm desc). + """ + def is_neighbor(coordinates, type): + y = coordinates[0] + x = coordinates[1] + length = world_db["MAP_LENGTH"] + ind = y % 2 + diag_west = x + (ind > 0) + diag_east = x + (ind < (length - 1)) + pos = (y * length) + x + if (y > 0 and diag_east + and type == chr(world_db["MAP"][pos - length + ind])) \ + or (x < (length - 1) + and type == chr(world_db["MAP"][pos + 1])) \ + or (y < (length - 1) and diag_east + and type == chr(world_db["MAP"][pos + length + ind])) \ + or (y > 0 and diag_west + and type == chr(world_db["MAP"][pos - length - (not ind)])) \ + or (x > 0 + and type == chr(world_db["MAP"][pos - 1])) \ + or (y < (length - 1) and diag_west + and type == chr(world_db["MAP"][pos + length - (not ind)])): + return True + return False + store_seed = rand.seed + world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) + length = world_db["MAP_LENGTH"] + add_half_width = (not (length % 2)) * int(length / 2) + world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".") + while (1): + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."): + if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): + break + world_db["MAP"][pos] = ord(".") + n_trees = int((length ** 2) / 16) + i_trees = 0 + while (i_trees <= n_trees): + single_allowed = rand.next() % 32 + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if "." == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "X")): + world_db["MAP"][pos] = ord("X") + i_trees += 1 + rand.seed = store_seed + # This all-too-precise replica of the original C code misses iter_limit(). + + +def update_map_memory(t): + """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" + if not t["T_MEMMAP"]: + t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + if not t["T_MEMDEPTHMAP"]: + t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + for pos in range(world_db["MAP_LENGTH"] ** 2): + if "v" == chr(t["fovmap"][pos]): + t["T_MEMDEPTHMAP"][pos] = ord("0") + if " " == chr(t["T_MEMMAP"][pos]): + t["T_MEMMAP"][pos] = world_db["MAP"][pos] + continue + # TODO: Aging of MEMDEPTHMAP. + for memthing in t["T_MEMTHING"]: + y = world_db["Things"][memthing[0]]["T_POSY"] + x = world_db["Things"][memthing[0]]["T_POSX"] + if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): + t["T_MEMTHING"].remove(memthing) + for id in world_db["Things"]: + type = world_db["Things"][id]["T_TYPE"] + if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: + y = world_db["Things"][id]["T_POSY"] + x = world_db["Things"][id]["T_POSY"] + if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): + t["T_MEMTHING"].append((type, y, x)) + + +def set_world_inactive(): + """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file.""" + server_test() + if os.access(io_db["path_worldstate"], os.F_OK): + os.remove(io_db["path_worldstate"]) + world_db["WORLD_ACTIVE"] = 0 + + +def integer_test(val_string, min, max): + """Return val_string if possible integer >= min and <= max, else None.""" + try: + val = int(val_string) + if val < min or val > max: + raise ValueError + return val + except ValueError: + print("Ignoring: Please use integer >= " + str(min) + " and <= " + + str(max) + ".") + return None + + +def setter(category, key, min, max): + """Build setter for world_db([category + "s"][id])[key] to >=min/<=max.""" + if category is None: + def f(val_string): + val = integer_test(val_string, min, max) + if None != val: + world_db[key] = val + else: + if category == "Thing": + id_store = command_tid + decorator = test_Thing_id + elif category == "ThingType": + id_store = command_ttid + decorator = test_ThingType_id + elif category == "ThingAction": + id_store = command_taid + decorator = test_ThingAction_id + + @decorator + def f(val_string): + val = integer_test(val_string, min, max) + if None != val: + world_db[category + "s"][id_store.id][key] = val + return f + + +def build_fov_map(t): + """Build Thing's FOV map.""" + t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2)) + # DUMMY so far. Just builds an all-visible map. + + +def decrement_lifepoints(t): + """Decrement t's lifepoints by 1, and if to zero, corpse it. + + If t is the player avatar, only blank its fovmap, so that the client may + still display memory data. On non-player things, erase fovmap and memory. + """ + t["T_LIFEPOINTS"] -= 1 + if 0 == t["T_LIFEPOINTS"]: + t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + if world_db["Things"][0] == t: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + strong_write(io_db["file_out"], "LOG You die.\n") + else: + t["fovmap"] = False + t["T_MEMMAP"] = False + t["T_MEMDEPTHMAP"] = False + t["T_MEMTHING"] = [] + strong_write(io_db["file_out"], "LOG It dies.\n") + + +def actor_wait(t): + """Make t do nothing (but loudly, if player avatar).""" + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You wait.\n") + + +def actor_move(t): + """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" + dir_c = t["T_ARGUMENT"].encode("ascii")[0] + legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) + passable = False + if -1 == legal_move: + raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") + elif 1 == legal_move: + pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x() + passable = "." == chr(world_db["MAP"][pos]) + hitted = [id for id in world_db["Things"] + if world_db["Things"][id] != t + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][id]["T_POSY"] == libpr.result_y() + if world_db["Things"][id]["T_POSX"] == libpr.result_x()] + if len(hitted): + hitted = hitted[0] + decrement_lifepoints(world_db["Things"][hitted]) + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + hitter = "You" if t == world_db["Things"][0] else hitter_name + hitted_type = world_db["Things"][hitted]["T_TYPE"] + hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] + hitted = "you" if hitted == world_db["Things"][0] else hitted_name + verb = " wound " if hitter == "You" else " wounds " + strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \ + ".\n") + return + dir = [dir for dir in directions_db + if directions_db[dir] == t["T_ARGUMENT"]][0] + if passable: + t["T_POSY"] = libpr.result_y() + t["T_POSX"] = libpr.result_x() + for id in t["T_CARRIES"]: + world_db["Things"][id]["T_POSY"] = libpr.result_y() + world_db["Things"][id]["T_POSX"] = libpr.result_x() + build_fov_map(t) + strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") + else: + strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n") + + +def actor_pick_up(t): + """Make t pick up (topmost?) Thing from ground into inventory.""" + # Topmostness is actually not defined so far. + ids = [id for id in world_db["Things"] if world_db["Things"][id] != t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] + if len(ids): + world_db["Things"][ids[0]]["carried"] = True + t["T_CARRIES"].append(ids[0]) + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You pick up an object.\n") + elif t == world_db["Things"][0]: + err = "You try to pick up an object, but there is none." + strong_write(io_db["file_out"], "LOG " + err + "\n") + + +def actor_drop(t): + """Make t rop Thing from inventory to ground indexed by T_ARGUMENT.""" + # TODO: Handle case where T_ARGUMENT matches nothing. + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + t["T_CARRIES"].remove(id) + world_db["Things"][id]["carried"] = False + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You drop an object.\n") + elif t == world_db["Things"][0]: + err = "You try to drop an object, but you own none." + strong_write(io_db["file_out"], "LOG " + err + "\n") + + +def actor_use(t): + """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory.""" + # Original wrongly featured lifepoints increase through consumable! + # TODO: Handle case where T_ARGUMENT matches nothing. + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + type = world_db["Things"][id]["T_TYPE"] + if world_db["ThingTypes"][type]["TT_CONSUMABLE"]: + t["T_CARRIES"].remove(id) + del world_db["Things"][id] + t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"] + strong_write(io_db["file_out"], "LOG You consume this object.\n") + else: + strong_write(io_db["file_out"], "LOG You try to use this object," + + "but fail.\n") + else: + strong_write(io_db["file_out"], "LOG You try to use an object, but " + + "you own none.\n") + + +def turn_over(): + """Run game world and its inhabitants until new player input expected.""" + id = 0 + whilebreaker = False + while world_db["Things"][0]["T_LIFEPOINTS"]: + for id in [id for id in world_db["Things"] + if world_db["Things"][id]["T_LIFEPOINTS"]]: + Thing = world_db["Things"][id] + if Thing["T_LIFEPOINTS"]: + if not Thing["T_COMMAND"]: + update_map_memory(Thing) + if 0 == id: + whilebreaker = True + break + # DUMMY: ai(thing) + Thing["T_COMMAND"] = 1 + # DUMMY: try_healing + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + eval("actor_" + ThingAction["TA_NAME"])(Thing) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 + # DUMMY: hunger + # DUMMY: thingproliferation + if whilebreaker: + break + world_db["TURN"] += 1 + + +def new_Thing(type, pos=(0,0)): + """Return Thing of type T_TYPE, with fovmap if alive and world active.""" + thing = { + "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"], + "T_ARGUMENT": 0, + "T_PROGRESS": 0, + "T_SATIATION": 0, + "T_COMMAND": 0, + "T_TYPE": type, + "T_POSY": pos[0], + "T_POSX": pos[1], + "T_CARRIES": [], + "carried": False, + "T_MEMTHING": [], + "T_MEMMAP": False, + "T_MEMDEPTHMAP": False, + "fovmap": False + } + if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]: + build_fov_map(thing) + return thing + + +def id_setter(id, category, id_store=False, start_at_1=False): + """Set ID of object of category to manipulate ID unused? Create new one. + + The ID is stored as id_store.id (if id_store is set). If the integer of the + input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <= + 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID + >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no + new object is created, otherwise the new object's ID. + """ + min = 0 if start_at_1 else -32768 + max = 255 if start_at_1 else 32767 + if str == type(id): + id = integer_test(id, min, max) + if None != id: + if id in world_db[category]: + if id_store: + id_store.id = id + return None + else: + if (start_at_1 and 0 == id) \ + or ((not start_at_1) and (id < 0 or id > 255)): + id = -1 + while 1: + id = id + 1 + if id not in world_db[category]: + break + if id > 255: + print("Ignoring: " + "No unused ID available to add to ID list.") + return None + if id_store: + id_store.id = id + return id + + +def command_ping(): + """Send PONG line to server output file.""" + strong_write(io_db["file_out"], "PONG\n") + + +def command_quit(): + """Abort server process.""" + raise SystemExit("received QUIT command") + + +def command_thingshere(str_y, str_x): + """Write to out file list of Things known to player at coordinate y, x.""" + def write_thing_if_here(): + if y == world_db["Things"][id]["T_POSY"] \ + and x == world_db["Things"][id]["T_POSX"] \ + and not world_db["Things"][id]["carried"]: + type = world_db["Things"][id]["T_TYPE"] + name = world_db["ThingTypes"][type]["TT_NAME"] + strong_write(io_db["file_out"], name + "\n") + if world_db["WORLD_ACTIVE"]: + y = integer_test(str_y, 0, 255) + x = integer_test(str_x, 0, 255) + length = world_db["MAP_LENGTH"] + if None != y and None != x and y < length and x < length: + pos = (y * world_db["MAP_LENGTH"]) + x + strong_write(io_db["file_out"], "THINGS_HERE START\n") + if "v" == chr(world_db["Things"][0]["fovmap"][pos]): + for id in world_db["Things"]: + write_thing_if_here() + else: + for id in world_db["Things"]["T_MEMTHING"]: + write_thing_if_here() + strong_write(io_db["file_out"], "THINGS_HERE END\n") + else: + print("Ignoring: Invalid map coordinates.") + else: + print("Ignoring: Command only works on existing worlds.") + + +def play_commander(action, args=False): + """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over(). + + T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args. + """ + + def set_command(): + id = [x for x in world_db["ThingActions"] + if world_db["ThingActions"][x]["TA_NAME"] == action][0] + world_db["Things"][0]["T_COMMAND"] = id + turn_over() + + def set_command_and_argument_int(str_arg): + val = integer_test(str_arg, 0, 255) + if None != val: + world_db["Things"][0]["T_ARGUMENT"] = val + set_command() + + def set_command_and_argument_movestring(str_arg): + if str_arg in directions_db: + world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg] + set_command() + else: + print("Ignoring: Argument must be valid direction string.") + + if action == "move": + return set_command_and_argument_movestring + elif args: + return set_command_and_argument_int + else: + return set_command + + +def command_seedrandomness(seed_string): + """Set rand seed to int(seed_string).""" + val = integer_test(seed_string, 0, 4294967295) + if None != val: + rand.seed = val + + +def command_seedmap(seed_string): + """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map.""" + setter(None, "SEED_MAP", 0, 4294967295)(seed_string) + remake_map() + + +def command_makeworld(seed_string): + """(Re-)build game world, i.e. map, things, to a new turn 1 from seed. + + Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a + "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of + TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map() + and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things + according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType + of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each + other. Init player's memory map. Write "NEW_WORLD" line to out file. + """ + + def free_pos(): + i = 0 + while 1: + err = "Space to put thing on too hard to find. Map too small?" + while 1: + y = rand.next() % world_db["MAP_LENGTH"] + x = rand.next() % world_db["MAP_LENGTH"] + if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]): + break + i += 1 + if i == 65535: + raise SystemExit(err) + # Replica of C code, wrongly ignores animatedness of new Thing. + pos_clear = (0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][id]["T_POSY"] == y + if world_db["Things"][id]["T_POSX"] == x])) + if pos_clear: + break + return (y, x) + + val = integer_test(seed_string, 0, 4294967295) + if None == val: + return + rand.seed = val + world_db["SEED_MAP"] = val + player_will_be_generated = False + playertype = world_db["PLAYER_TYPE"] + for ThingType in world_db["ThingTypes"]: + if playertype == ThingType: + if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: + player_will_be_generated = True + break + if not player_will_be_generated: + print("Ignoring beyond SEED_MAP: " + + "No player type with start number >0 defined.") + return + wait_action = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_action = True + if not wait_action: + print("Ignoring beyond SEED_MAP: " + + "No thing action with name 'wait' defined.") + return + world_db["Things"] = {} + remake_map() + world_db["WORLD_ACTIVE"] = 1 + world_db["TURN"] = 1 + for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(playertype, free_pos()) + update_map_memory(world_db["Things"][0]) + for type in world_db["ThingTypes"]: + for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): + if type != playertype: + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(type, free_pos()) + strong_write(io_db["file_out"], "NEW_WORLD\n") + + +def command_maplength(maplength_string): + """Redefine map length. Invalidate map, therefore lose all things on it.""" + val = integer_test(maplength_string, 1, 256) + if None != val: + world_db["MAP_LENGTH"] = val + set_world_inactive() + world_db["Things"] = {} + libpr.set_maplength(val) + + +def command_worldactive(worldactive_string): + """Toggle world_db["WORLD_ACTIVE"] if possible. + + An active world can always be set inactive. An inactive world can only be + set active with a "wait" ThingAction, and a player Thing (of ID 0). On + activation, rebuild all Things' FOVs, and the player's map memory. + """ + # In original version, map existence was also tested (unnecessarily?). + val = integer_test(worldactive_string, 0, 1) + if val: + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_exists = True + break + player_exists = False + for Thing in world_db["Things"]: + if 0 == Thing: + player_exists = True + break + if wait_exists and player_exists: + for id in world_db["Things"]: + if world_db["Things"][id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][id]) + if 0 == id: + update_map_memory(world_db["Things"][id]) + world_db["WORLD_ACTIVE"] = 1 + + +def test_for_id_maker(object, category): + """Return decorator testing for object having "id" attribute.""" + def decorator(f): + def helper(*args): + if hasattr(object, "id"): + f(*args) + else: + print("Ignoring: No " + category + + " defined to manipulate yet.") + return helper + return decorator + + +def command_tid(id_string): + """Set ID of Thing to manipulate. ID unused? Create new one. + + Default new Thing's type to the first available ThingType, others: zero. + """ + id = id_setter(id_string, "Things", command_tid) + if None != id: + if world_db["ThingTypes"] == {}: + print("Ignoring: No ThingType to settle new Thing in.") + return + type = list(world_db["ThingTypes"].keys())[0] + world_db["Things"][id] = new_Thing(type) + + +test_Thing_id = test_for_id_maker(command_tid, "Thing") + + +@test_Thing_id +def command_tcommand(str_int): + """Set T_COMMAND of selected Thing.""" + val = integer_test(str_int, 0, 255) + if None != val: + if 0 == val or val in world_db["ThingActions"]: + world_db["Things"][command_tid.id]["T_COMMAND"] = val + else: + print("Ignoring: ThingAction ID belongs to no known ThingAction.") + + +@test_Thing_id +def command_ttype(str_int): + """Set T_TYPE of selected Thing.""" + val = integer_test(str_int, 0, 255) + if None != val: + if val in world_db["ThingTypes"]: + world_db["Things"][command_tid.id]["T_TYPE"] = val + else: + print("Ignoring: ThingType ID belongs to no known ThingType.") + + +@test_Thing_id +def command_tcarries(str_int): + """Append int(str_int) to T_CARRIES of selected Thing. + + The ID int(str_int) must not be of the selected Thing, and must belong to a + Thing with unset "carried" flag. Its "carried" flag will be set on owning. + """ + val = integer_test(str_int, 0, 255) + if None != val: + if val == command_tid.id: + print("Ignoring: Thing cannot carry itself.") + elif val in world_db["Things"] \ + and not world_db["Things"][val]["carried"]: + world_db["Things"][command_tid.id]["T_CARRIES"].append(val) + world_db["Things"][val]["carried"] = True + else: + print("Ignoring: Thing not available for carrying.") + # Note that the whole carrying structure is different from the C version: + # Carried-ness is marked by a "carried" flag, not by Things containing + # Things internally. + + +@test_Thing_id +def command_tmemthing(str_t, str_y, str_x): + """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING. + + The type must fit to an existing ThingType, and the position into the map. + """ + type = integer_test(str_t, 0, 255) + posy = integer_test(str_y, 0, 255) + posx = integer_test(str_x, 0, 255) + if None != type and None != posy and None != posx: + if type not in world_db["ThingTypes"] \ + or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]: + print("Ignoring: Illegal value for thing type or position.") + else: + memthing = (type, posy, posx) + world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing) + + +def setter_map(maptype): + """Set selected Thing's map of maptype's int(str_int)-th line to mapline. + + If Thing has no map of maptype yet, initialize it with ' ' bytes first. + """ + @test_Thing_id + def helper(str_int, mapline): + val = integer_test(str_int, 0, 255) + if None != val: + if val >= world_db["MAP_LENGTH"]: + print("Illegal value for map line number.") + elif len(mapline) != world_db["MAP_LENGTH"]: + print("Map line length is unequal map width.") + else: + length = world_db["MAP_LENGTH"] + map = None + if not world_db["Things"][command_tid.id][maptype]: + map = bytearray(b' ' * (length ** 2)) + else: + map = world_db["Things"][command_tid.id][maptype] + map[val * length:(val * length) + length] = mapline.encode() + world_db["Things"][command_tid.id][maptype] = map + return helper + + +def setter_tpos(axis): + """Generate setter for T_POSX or T_POSY of selected Thing. + + If world is active, rebuilds animate things' fovmap, player's memory map. + """ + @test_Thing_id + def helper(str_int): + val = integer_test(str_int, 0, 255) + if None != val: + if val < world_db["MAP_LENGTH"]: + world_db["Things"][command_tid.id]["T_POS" + axis] = val + if world_db["WORLD_ACTIVE"] \ + and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][command_tid.id]) + if 0 == command_tid.id: + update_map_memory(world_db["Things"][command_tid.id]) + else: + print("Ignoring: Position is outside of map.") + return helper + + +def command_ttid(id_string): + """Set ID of ThingType to manipulate. ID unused? Create new one. + + Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0. + """ + id = id_setter(id_string, "ThingTypes", command_ttid) + if None != id: + world_db["ThingTypes"][id] = { + "TT_NAME": "(none)", + "TT_CONSUMABLE": 0, + "TT_LIFEPOINTS": 0, + "TT_PROLIFERATE": 0, + "TT_START_NUMBER": 0, + "TT_SYMBOL": "?", + "TT_CORPSE_ID": id + } + + +test_ThingType_id = test_for_id_maker(command_ttid, "ThingType") + + +@test_ThingType_id +def command_ttname(name): + """Set TT_NAME of selected ThingType.""" + world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name + + +@test_ThingType_id +def command_ttsymbol(char): + """Set TT_SYMBOL of selected ThingType. """ + if 1 == len(char): + world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char + else: + print("Ignoring: Argument must be single character.") + + +@test_ThingType_id +def command_ttcorpseid(str_int): + """Set TT_CORPSE_ID of selected ThingType.""" + val = integer_test(str_int, 0, 255) + if None != val: + if val in world_db["ThingTypes"]: + world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val + else: + print("Ignoring: Corpse ID belongs to no known ThignType.") + + +def command_taid(id_string): + """Set ID of ThingAction to manipulate. ID unused? Create new one. + + Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait". + """ + id = id_setter(id_string, "ThingActions", command_taid, True) + if None != id: + world_db["ThingActions"][id] = { + "TA_EFFORT": 1, + "TA_NAME": "wait" + } + + +test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction") + + +@test_ThingAction_id +def command_taname(name): + """Set TA_NAME of selected ThingAction. + + The name must match a valid thing action function. If after the name + setting no ThingAction with name "wait" remains, call set_world_inactive(). + """ + if name == "wait" or name == "move" or name == "use" or name == "drop" \ + or name == "pick_up": + world_db["ThingActions"][command_taid.id]["TA_NAME"] = name + if 1 == world_db["WORLD_ACTIVE"]: + wait_defined = False + for id in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][id]["TA_NAME"]: + wait_defined = True + break + if not wait_defined: + set_world_inactive() + else: + print("Ignoring: Invalid action name.") + # In contrast to the original,naming won't map a function to a ThingAction. + + +"""Commands database. + +Map command start tokens to ([0]) number of expected command arguments, ([1]) +the command's meta-ness (i.e. is it to be written to the record file, is it to +be ignored in replay mode if read from server input file), and ([2]) a function +to be called on it. +""" +commands_db = { + "QUIT": (0, True, command_quit), + "PING": (0, True, command_ping), + "THINGS_HERE": (2, True, command_thingshere), + "MAKE_WORLD": (1, False, command_makeworld), + "SEED_MAP": (1, False, command_seedmap), + "SEED_RANDOMNESS": (1, False, command_seedrandomness), + "TURN": (1, False, setter(None, "TURN", 0, 65535)), + "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)), + "MAP_LENGTH": (1, False, command_maplength), + "WORLD_ACTIVE": (1, False, command_worldactive), + "TA_ID": (1, False, command_taid), + "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), + "TA_NAME": (1, False, command_taname), + "TT_ID": (1, False, command_ttid), + "TT_NAME": (1, False, command_ttname), + "TT_SYMBOL": (1, False, command_ttsymbol), + "TT_CORPSE_ID": (1, False, command_ttcorpseid), + "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE", + 0, 65535)), + "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER", + 0, 255)), + "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE", + 0, 255)), + "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)), + "T_ID": (1, False, command_tid), + "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)), + "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)), + "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)), + "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)), + "T_COMMAND": (1, False, command_tcommand), + "T_TYPE": (1, False, command_ttype), + "T_CARRIES": (1, False, command_tcarries), + "T_MEMMAP": (2, False, setter_map("T_MEMMAP")), + "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")), + "T_MEMTHING": (3, False, command_tmemthing), + "T_POSY": (1, False, setter_tpos("Y")), + "T_POSX": (1, False, setter_tpos("X")), + "wait": (0, False, play_commander("wait")), + "move": (1, False, play_commander("move")), + "pick_up": (0, False, play_commander("pick_up")), + "drop": (1, False, play_commander("drop", True)), + "use": (1, False, play_commander("use", True)), +} + + +"""World state database. With sane default values. (Randomness is in rand.)""" +world_db = { + "TURN": 0, + "SEED_MAP": 0, + "PLAYER_TYPE": 0, + "MAP_LENGTH": 64, + "WORLD_ACTIVE": 0, + "ThingActions": {}, + "ThingTypes": {}, + "Things": {} +} + +"""Mapping of direction names to internal direction chars.""" +directions_db = {"east": "d", "south-east": "c", "south-west": "x", + "west": "s", "north-west": "w", "north-east": "e"} + +"""File IO database.""" +io_db = { + "path_save": "save", + "path_record": "record", + "path_worldconf": "confserver/world", + "path_server": "server/", + "path_in": "server/in", + "path_out": "server/out", + "path_worldstate": "server/worldstate", + "tmp_suffix": "_tmp", + "kicked_by_rival": False, + "worldstate_updateable": False +} + + +try: + libpr = prep_library() + rand = RandomnessIO() + opts = parse_command_line_arguments() + setup_server_io() + if None != opts.replay: + replay_game() + else: + play_game() except SystemExit as exit: print("ABORTING: " + exit.args[0]) except: print("SOMETHING WENT WRONG IN UNEXPECTED WAYS") raise finally: - cleanup_server_io(io_db) - # print("DUMMY: (Clean up C heap.)") + cleanup_server_io()