X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=cb7f9b0cbb31b81d006330528971d99ec56a7151;hb=21873292b1a80e842bdb7b9ac8ee763d9ab2ead5;hp=010db5fae3d38ca16c83f9be91c5de7288046471;hpb=78dce4062e2cc7ca4fb205917ab2b8b087e562f2;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 010db5f..cb7f9b0 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -449,6 +449,82 @@ def build_fov_map(t): # DUMMY so far. Just builds an all-visible map. +def actor_wait(t): + """Make t do nothing (but loudly, if player avatar).""" + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You wait.\n") + + +def actor_move(Thing): + pass + + +def actor_pick_up(t): + """Make t pick up (topmost?) Thing from ground into inventory.""" + # Topmostness is actually not defined so far. + ids = [id for id in world_db["Things"] if world_db["Things"][id] != t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] + if len(ids): + world_db["Things"][ids[0]]["carried"] = True + t["T_CARRIES"].append(ids[0]) + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You pick up an object.\n") + elif t == world_db["Things"][0]: + err = "You try to pick up an object, but there is none." + strong_write(io_db["file_out"], "LOG " + err + "\n") + + +def actor_drop(t): + """Make t rop Thing from inventory to ground indexed by T_ARGUMENT.""" + # TODO: Handle case where T_ARGUMENT matches nothing. + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + t["T_CARRIES"].remove(id) + world_db["Things"][id]["carried"] = False + if t == world_db["Things"][0]: + print("You drop an object.") + elif t == world_db["Things"][0]: + print("You try to drop an object, but you own none.") + + +def actor_use(Thing): + pass + + +def turn_over(): + """Run game world and its inhabitants until new player input expected.""" + id = 0 + whilebreaker = False + while world_db["Things"][0]["T_LIFEPOINTS"]: + for id in [id for id in world_db["Things"] + if world_db["Things"][id]["T_LIFEPOINTS"]]: + Thing = world_db["Things"][id] + if Thing["T_LIFEPOINTS"]: + if not Thing["T_COMMAND"]: + update_map_memory(Thing) + if 0 == id: + whilebreaker = True + break + # DUMMY: ai(thing) + Thing["T_COMMAND"] = 1 + # DUMMY: try_healing + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + eval("actor_" + ThingAction["TA_NAME"])(Thing) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 + # DUMMY: hunger + # DUMMY: thingproliferation + if whilebreaker: + break + world_db["TURN"] += 1 + + def new_Thing(type): """Return Thing of type T_TYPE, with fovmap if alive and world active.""" thing = { @@ -521,7 +597,8 @@ def command_thingshere(str_y, str_x): """Write to out file list of Things known to player at coordinate y, x.""" def write_thing_if_here(): if y == world_db["Things"][id]["T_POSY"] \ - and x == world_db["Things"][id]["T_POSX"]: + and x == world_db["Things"][id]["T_POSX"] \ + and not world_db["Things"][id]["carried"]: type = world_db["Things"][id]["T_TYPE"] name = world_db["ThingTypes"][type]["TT_NAME"] strong_write(io_db["file_out"], name + "\n") @@ -546,7 +623,7 @@ def command_thingshere(str_y, str_x): def play_commander(action, args=False): - """Setter for player's T_COMMAND (to "action") and T_ARGUMENT. + """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over(). T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args. """ @@ -555,6 +632,7 @@ def play_commander(action, args=False): id = [x for x in world_db["ThingActions"] if world_db["ThingActions"][x]["TA_NAME"] == action][0] world_db["Things"][0]["T_COMMAND"] = id + turn_over() # TODO: call turn_over() def set_command_and_argument_int(str_arg):