X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=db297952c4ca3d0756bf277fee9313827edfd4f1;hb=f1b54d65ab5807797ece8b682803d44e8eb4af41;hp=99f1c6017d38aaa2fe6e9c77c1c3e51ca3f24050;hpb=307b04dbc3e4065a61c7d804953da9dc1c1cba0b;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 99f1c60..db29795 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -117,7 +117,7 @@ def record(command): def save_world(): - """Save all commands needed to reconstruct current world state.""" + """Save all commands needed to reconstruct current world state.""" # TODO: Misses same optimizations as record() from the original record(). def quote(string): @@ -291,8 +291,8 @@ def play_game(): def remake_map(): - # DUMMY. - print("I'd (re-)make the map now, if only I knew how.") + # DUMMY map creator. + world_db["MAP"] = bytearray(b'.' * (world_db["MAP_LENGTH"] ** 2)) def set_world_inactive(): @@ -369,7 +369,7 @@ def command_makeworld(seed_string): def command_maplength(maplength_string): # DUMMY. set_world_inactive() - # TODO: remove map + # TODO: remove map (is this necessary? no memory management trouble …) world_db["Things"] = {} setter(None, "MAP_LENGTH", 1, 256)(maplength_string) @@ -378,18 +378,25 @@ def command_worldactive(worldactive_string): # DUMMY. val = integer_test(worldactive_string, 0, 1) if val: - if 0 != world_db["WORLD_ACTIVE"] and 0 == val: - set_world_inactive() + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") elif 0 == world_db["WORLD_ACTIVE"]: wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == ThingAction["TA_NAME"]: + wait_exists = True + break player_exists = False - map_exists = False - # TODO: perform tests: - # Is there thing action of name 'wait'? - # Is there a player thing? - # Is there a map? + for Thing in world_db["Things"]: + if 0 == ThingAction["T_ID"]: + player_exists = True + break + map_exists = "MAP" in world_db if wait_exists and player_exists and map_exists: - # TODO: rebuild al things' FOVs, map memories + # TODO: rebuild all things' FOVs, map memories world_db["WORLD_ACTIVE"] = 1