X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plomrogue-server.py;h=de1bd420cd2a54650c1b036798e1686081ec5505;hb=f6a542cec9e972c780eba7ed59ba1c2dc913e06f;hp=06fe20819d1a3a66d293ae99b4a564131d2505a1;hpb=c242d3a120afe8305aabb8d280b609f5957ed43d;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 06fe208..de1bd42 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -435,6 +435,7 @@ def remake_map(): return True return False store_seed = rand.seed + rand.seed = world_db["SEED_MAP"] world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) length = world_db["MAP_LENGTH"] add_half_width = (not (length % 2)) * int(length / 2) @@ -655,7 +656,6 @@ def actor_drop(t): def actor_use(t): """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory.""" - # Original wrongly featured lifepoints increase through consumable! # TODO: Handle case where T_ARGUMENT matches nothing. if len(t["T_CARRIES"]): id = t["T_CARRIES"][t["T_ARGUMENT"]] @@ -664,6 +664,8 @@ def actor_use(t): t["T_CARRIES"].remove(id) del world_db["Things"][id] t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"] + t["T_LIFEPOINTS"] += 1 + # Wrongly increment HPs is a replica of the original code. strong_write(io_db["file_out"], "LOG You consume this object.\n") else: strong_write(io_db["file_out"], "LOG You try to use this object," + @@ -745,12 +747,73 @@ def hunger(t): decrement_lifepoints(t) +def get_dir_to_nearest_target(t, c): + # Dummy + return False + + +def standing_on_consumable(t): + """Return True/False whether t is standing on a consumable.""" + for id in [id for id in world_db["Things"] if world_db["Things"][id] != t + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"] + if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] + ["TT_CONSUMABLE"]]: + return True + return False + + +def get_inventory_slot_to_consume(t): + """Return slot Id of strongest consumable in t's inventory, else -1.""" + cmp_consumability = 0 + selection = -1 + i = 0 + for id in t["T_CARRIES"]: + type = world_db["Things"][id]["T_TYPE"] + if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability: + cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + selection = i + i += 1 + return selection + + +def ai(t): + """Determine next command/argment for actor t via AI algorithms. + + AI will look for, and move towards, enemies (animate Things not of their + own ThingType); if they see none, they will consume consumables in their + inventory; if there are none, they will pick up what they stand on if they + stand on consumables; if they stand on none, they will move towards the + next consumable they see or remember on the map; if they see or remember + none, they will explore parts of the map unseen since ever or for at least + one turn; if there is nothing to explore, they will simply wait. + """ + t["T_COMMAND"] = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] + if not get_dir_to_nearest_target(t, "f"): + sel = get_inventory_slot_to_consume(t) + if -1 != sel: + t["T_COMMAND"] = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] + == "use"][0] + t["T_ARGUMENT"] = sel + elif standing_on_consumable(t): + t["T_COMMAND"] = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] + == "pick_up"][0] + elif (not get_dir_to_nearest_target(t, "c")) and \ + (not get_dir_to_nearest_target(t, "a")): + get_dir_to_nearest_target(t, "s") + + def turn_over(): """Run game world and its inhabitants until new player input expected.""" id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: for id in [id for id in world_db["Things"]]: + if not id in world_db["Things"]: # Thing may have been consumed + continue # during turn … Thing = world_db["Things"][id] if Thing["T_LIFEPOINTS"]: if not Thing["T_COMMAND"]: @@ -758,7 +821,7 @@ def turn_over(): if 0 == id: whilebreaker = True break - # DUMMY: ai(thing) + ai(Thing) Thing["T_COMMAND"] = 1 try_healing(Thing) Thing["T_PROGRESS"] += 1 @@ -1261,6 +1324,12 @@ def command_taname(name): # In contrast to the original,naming won't map a function to a ThingAction. +def command_ai(): + """Call ai() on player Thing, then turn_over().""" + ai(world_db["Things"][0]) + turn_over() + + """Commands database. Map command start tokens to ([0]) number of expected command arguments, ([1]) @@ -1311,6 +1380,7 @@ commands_db = { "pick_up": (0, False, play_commander("pick_up")), "drop": (1, False, play_commander("drop", True)), "use": (1, False, play_commander("use", True)), + "ai": (0, False, command_ai) }