X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=060ed6311a8cd2e01bedf3e43bc0b46735fd5c29;hb=9ae02cea8243472195d97b756542f9d344a67459;hp=93e69810c160736242531db987eeffb2cacb4e2e;hpb=e9a37a285ab627535c0fe983e1eda815c1d587b5;p=plomrogue diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 93e6981..060ed63 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -4,10 +4,9 @@ from server.io import log, strong_write -from server.config.world_data import world_db, symbols_passable, directions_db +from server.config.world_data import world_db, directions_db from server.utils import mv_yx_in_dir_legal, rand, id_setter from server.config.io import io_db -from server.new_thing import new_Thing def pos_test(type, y, x): pos = y * world_db["MAP_LENGTH"] + x; @@ -47,167 +46,94 @@ def make_map(): world_db["altar"] = (y, x) altar_placed = True -def thingproliferation(t, prol_map): - from server.new_thing import new_Thing - global directions_db, mv_yx_in_dir_legal, rand - prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] - if prolscore and \ - (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or - t["T_LIFEPOINTS"] >= 0.9 * - world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \ - and \ - (1 == prolscore or 1 == (rand.next() % prolscore)): - candidates = [] - for dir in [directions_db[key] for key in directions_db]: - mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2] - if mv_result[0] and \ - (ord(":") == prol_map[pos] - or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - and ord(".") == prol_map[pos])): - candidates.append((mv_result[1], mv_result[2])) - if len(candidates): - i = rand.next() % len(candidates) - id = id_setter(-1, "Things") - newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) - world_db["Things"][id] = newT - if (world_db["FAVOR_STAGE"] > 0 - and t["T_TYPE"] == world_db["PLANT_0"]): - world_db["GOD_FAVOR"] += 5 - elif t["T_TYPE"] == world_db["PLANT_1"]: - world_db["GOD_FAVOR"] += 25 - elif world_db["FAVOR_STAGE"] >= 4 and \ - t["T_TYPE"] == world_db["ANIMAL_1"]: - log("The Island God SMILES upon a new-born bear baby.") - world_db["GOD_FAVOR"] += 750 - -def ai(t): - from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ - standing_on_food - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] - eating = len([id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0 - picking = len([id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0 - if eating and picking: - if get_dir_to_target(t, "f"): - return - sel = get_inventory_slot_to_consume(t) - if -1 != sel: - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "use"][0] - t["T_ARGUMENT"] = sel - elif standing_on_food(t) and (len(t["T_CARRIES"]) < - world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "pickup"][0] - else: - going_to_known_food_spot = get_dir_to_target(t, "c") - if not going_to_known_food_spot: - aiming_for_walking_food = get_dir_to_target(t, "a") - if not aiming_for_walking_food: - get_dir_to_target(t, "s") +def field_spreadable(c, t): + return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + and "." == c) + +def thingprol_plugin_conditions(t): + tt = world_db["ThingTypes"][t["T_TYPE"]] + return (tt["TT_LIFEPOINTS"] == 0 or \ + t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"]) + +def thingprol_plugin_post_create_hook(t): + tt = world_db["ThingTypes"][t["T_TYPE"]] + if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 + elif t["T_TYPE"] == world_db["PLANT_1"]: + world_db["GOD_FAVOR"] += 25 + elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]: + log("The Island God SMILES upon a new-born bear baby.") + world_db["GOD_FAVOR"] += 750 + +def ai_hook_pickup_test(t): + return len(t["T_CARRIES"]) < \ + world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] def actor_pickup(t): - from server.ai import eat_vs_hunger_threshold used_slots = len(t["T_CARRIES"]) if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: - ids = [id for id in world_db["Things"] if world_db["Things"][id] != t - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] - if len(ids): - lowest_tid = -1 - eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) - for iid in ids: - tid = world_db["Things"][iid]["T_TYPE"] - if lowest_tid == -1 or tid < lowest_tid: - if (t != world_db["Things"][0] and - (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" - or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] - <= eat_cost))): - continue - id = iid - lowest_tid = tid - world_db["Things"][id]["carried"] = True - ty = world_db["Things"][id]["T_TYPE"] - if (t != world_db["Things"][0] - and world_db["Things"][id]["T_PLAYERDROP"] - and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"): - score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32) + from server.actions import actor_pickup + t_picked = actor_pickup(t) + if t_picked != None: + ty = world_db["ThingTypes"][t_picked["T_TYPE"]] + if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \ + and ty["TT_TOOL"] == "food": + score = int(ty["TT_TOOLPOWER"] / 32) world_db["GOD_FAVOR"] += score - world_db["Things"][id]["T_PLAYERDROP"] = 0 - t["T_CARRIES"].append(id) - if t == world_db["Things"][0]: - log("You PICK UP an object.") + t_picked["T_PLAYERDROP"] = 0 elif t == world_db["Things"][0]: log("CAN'T pick up object: No storage room to carry more.") +def actor_pickup_test_hook(t, tid): + from server.ai import eat_vs_hunger_threshold + tt = world_db["ThingTypes"][tid] + return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or + (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"])))) def actor_drop(t): - """Make t rop Thing from inventory to ground indexed by T_ARGUMENT.""" - if len(t["T_CARRIES"]): - id = t["T_CARRIES"][t["T_ARGUMENT"]] - t["T_CARRIES"].remove(id) - world_db["Things"][id]["carried"] = False - if t == world_db["Things"][0]: - log("You DROP an object.") - world_db["Things"][id]["T_PLAYERDROP"] = 1 - + from server.actions import actor_drop + dropped = actor_drop(t) + if dropped != None: + dropped["T_PLAYERDROP"] = 1 -def actor_use(t): - if len(t["T_CARRIES"]): - id = t["T_CARRIES"][t["T_ARGUMENT"]] - type = world_db["Things"][id]["T_TYPE"] - if type == world_db["SLIPPERS"]: - if t == world_db["Things"][0]: - log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] + - ". It glows in wondrous colors, and emits a sound as if fr" - "om a dying cat. The Island God laughs.\n") - t["T_LIFEPOINTS"] = 1 - from server.config.misc import decrement_lifepoints_func - decrement_lifepoints_func(t) - elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): - pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] - if (world_db["MAP"][pos] == ord("X") - or world_db["MAP"][pos] == ord("|")): - return - for id in [id for id in world_db["Things"] - if not world_db["Things"][id] == t - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: - return - wood_id = None - for id in t["T_CARRIES"]: - type_material = world_db["Things"][id]["T_TYPE"] - if (world_db["ThingTypes"][type_material]["TT_TOOL"] - == "wood"): - wood_id = id - break - if wood_id != None: - t["T_CARRIES"].remove(wood_id) - del world_db["Things"][wood_id] - world_db["MAP"][pos] = ord("|") - log("With your " + world_db["ThingTypes"][type]["TT_NAME"] - + " you build a WOODEN BARRIER from your " - + world_db["ThingTypes"][type_material]["TT_NAME"] + ".") - elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": - pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] - if world_db["MAP"][pos] == ord("."): - log("You create SOIL.") - world_db["MAP"][pos] = ord(":") - elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": - t["T_CARRIES"].remove(id) - del world_db["Things"][id] - t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] - if t == world_db["Things"][0]: - log("You CONSUME this thing.") - elif t == world_db["Things"][0]: - log("You try to use this object, but FAIL.") +def actor_use_attempts_hook(t, ty): + if ty == world_db["SLIPPERS"]: + if t == world_db["Things"][0]: + log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \ + "It glows in wondrous colors, and emits a sound as if from a d" + "ying cat. The Island God laughs.\n") + t["T_LIFEPOINTS"] = 1 + from server.config.misc import decrement_lifepoints_func + decrement_lifepoints_func(t) + elif (world_db["ThingTypes"][ty]["TT_TOOL"] == "carpentry"): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + return + for t_id in [t_id for t_id in world_db["Things"] + if not world_db["Things"][t_id] == t + if not world_db["Things"][t_id]["carried"] + if world_db["Things"][t_id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][t_id]["T_POSX"] == t["T_POSX"]]: + return + wood_id = None + for t_id in t["T_CARRIES"]: + type_material = world_db["Things"][t_id]["T_TYPE"] + if (world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood"): + wood_id = t_id + break + if wood_id != None: + t["T_CARRIES"].remove(wood_id) + del world_db["Things"][wood_id] + world_db["MAP"][pos] = ord("|") + log("With your " + world_db["ThingTypes"][ty]["TT_NAME"] + " you" \ + " build a WOODEN BARRIER from your " + + world_db["ThingTypes"][type_material]["TT_NAME"] + ".") + elif world_db["ThingTypes"][ty]["TT_TOOL"] == "fertilizer": + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if world_db["MAP"][pos] == ord("."): + log("You create SOIL.") + world_db["MAP"][pos] = ord(":") def decrement_lifepoints(t): t["T_LIFEPOINTS"] -= 1 @@ -370,6 +296,7 @@ def actor_move(t): from server.build_fov_map import build_fov_map from server.config.misc import decrement_lifepoints_func from server.new_thing import new_Thing + global mv_yx_in_dir_legal passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -429,6 +356,7 @@ def actor_move(t): build_fov_map(t) return passable = chr(world_db["MAP"][pos]) in symbols_passable + global directions_db dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] if passable: @@ -515,7 +443,7 @@ def play_move(str_arg): print("Illegal move direction string.") return dir = ord(directions_db[str_arg]) - from server.utils import mv_yx_in_dir_legal + global mv_yx_in_dir_legal move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] @@ -716,8 +644,8 @@ import server.config.actions server.config.actions.action_db["actor_move"] = actor_move server.config.actions.action_db["actor_pickup"] = actor_pickup server.config.actions.action_db["actor_drop"] = actor_drop -server.config.actions.action_db["actor_use"] = actor_use -server.config.actions.ai_func = ai +server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook +server.config.actions.actor_use_attempts_hook = actor_use_attempts_hook from server.config.commands import commands_db commands_db["TT_ID"] = (1, False, command_ttid) @@ -741,7 +669,6 @@ commands_db["pickup"] = (0, False, play_pickup) import server.config.misc server.config.misc.make_map_func = make_map -server.config.misc.thingproliferation_func = thingproliferation server.config.misc.decrement_lifepoints_func = decrement_lifepoints server.config.misc.calc_effort_func = calc_effort @@ -749,3 +676,13 @@ import server.config.make_world_helpers server.config.make_world_helpers.pos_test_func = pos_test server.config.make_world_helpers.world_makable_func = world_makable server.config.make_world_helpers.make_map_func = make_map + +import server.config.thingproliferation +server.config.thingproliferation.field_spreadable = field_spreadable +server.config.thingproliferation.thingprol_plugin_conditions = \ + thingprol_plugin_conditions +server.config.thingproliferation.thingprol_plugin_post_create_hook = \ + thingprol_plugin_post_create_hook + +import server.config.ai +server.config.ai.ai_hook_pickup = ai_hook_pickup_test