X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=0b81cf973fdfaa226acef11738dc9f6f82bce5b4;hb=08e48fa62e37ab29b6b7728db0bf78407ff22ba4;hp=2aceb1901a7464fa2e1c3f8bbf9c9ecbd959e1aa;hpb=599eca00c9d9353ad908895b48d04437be95e06e;p=plomrogue diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 2aceb19..0b81cf9 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -55,6 +55,9 @@ def make_world(seed): print("Ignoring beyond SEED_MAP: " + "No thing action with name 'wait' defined.") return + if not world_db["SLIPPERS"] in world_db["ThingTypes"]: + print("Ignoring: No valid SLIPPERS set.") + return #for name in specials: # if world_db[name] not in world_db["ThingTypes"]: # print("Ignoring: No valid " + name + " set.") @@ -79,7 +82,8 @@ def make_world(seed): strong_write(io_db["file_out"], "NEW_WORLD\n") def thingproliferation(t, prol_map): - global directions_db, new_Thing, mv_yx_in_dir_legal + from server.new_thing import new_Thing + global directions_db, mv_yx_in_dir_legal prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] if prolscore and \ (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or @@ -171,17 +175,17 @@ def make_map(): and ((not single_allowed) or is_neighbor((y, x), ":"))): world_db["MAP"][pos] = ord(":") i_colons += 1 - #altar_placed = False - #while not altar_placed: - # y = rand.next() % length - # x = rand.next() % length - # pos = (y * length) + x - # if (("." == chr(world_db["MAP"][pos] - # or ":" == chr(world_db["MAP"][pos])) - # and not is_neighbor((y, x), "X"))): - # world_db["MAP"][pos] = ord("_") - # world_db["altar"] = (y, x) - # altar_placed = True + altar_placed = False + while not altar_placed: + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if (("." == chr(world_db["MAP"][pos] + or ":" == chr(world_db["MAP"][pos])) + and not is_neighbor((y, x), "X"))): + world_db["MAP"][pos] = ord("_") + world_db["altar"] = (y, x) + altar_placed = True def ai(t): from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ @@ -260,8 +264,49 @@ def actor_drop(t): world_db["Things"][id]["T_PLAYERDROP"] = 1 +def actor_use(t): + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + type = world_db["Things"][id]["T_TYPE"] + if type == world_db["SLIPPERS"]: + if t == world_db["Things"][0]: + log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] + + ". It glows in wondrous colors, and emits a sound as if " + + "from a dying cat. The Island God laughs.\n") + t["T_LIFEPOINTS"] = 1 + decrement_lifepoints(t) + elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": + t["T_CARRIES"].remove(id) + del world_db["Things"][id] + t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] + if t == world_db["Things"][0]: + log("You CONSUME this object.") + elif t == world_db["Things"][0]: + log("You try to use this object, but FAIL.") + def actor_move(t): - global symbols_passable + + def enter_altar(): + if world_db["GAME_WON"]: + log("You step on a soul-less slab of stone.") + return + log("YOU ENTER SACRED GROUND.") + if world_db["GOD_FAVOR"] > 9000: + world_db["GAME_WON"] = 1 + log("The Island God speaks to you: \"You have proven yourself wort" + + "hy of my respect. You were a good citizen to the island, a" + + "nd sometimes a better steward to its inhabitants than me. " + + "The island shall miss you when you leave. But you have ear" + + "ned the right to do so. Take this " + + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + + " and USE it when you please. It will take you to where you" + + " came from. (But do feel free to stay here as long as you " + + "like.)\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], + world_db["altar"]) + + from server.config.world_data import symbols_passable from server.build_fov_map import build_fov_map def decrement_lifepoints(t): t["T_LIFEPOINTS"] -= 1 @@ -322,6 +367,9 @@ def actor_move(t): build_fov_map(t) if t == world_db["Things"][0]: log("You MOVE " + dir + ".") + if (move_result[1] == world_db["altar"][0] and + move_result[2] == world_db["altar"][1]): + enter_altar() def command_ttid(id_string): id = id_setter(id_string, "ThingTypes", command_ttid) @@ -338,14 +386,71 @@ def command_ttid(id_string): "TT_TOOL": "" } +def command_worldactive(worldactive_string): + val = integer_test(worldactive_string, 0, 1) + if None != val: + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_exists = True + break + player_exists = False + for Thing in world_db["Things"]: + if 0 == Thing: + player_exists = True + break + altar_found = False + if world_db["MAP"]: + pos = world_db["MAP"].find(b'_') + if pos > 0: + y = int(pos / world_db["MAP_LENGTH"]) + x = pos % world_db["MAP_LENGTH"] + world_db["altar"] = (y, x) + altar_found = True + valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] + if altar_found and wait_exists and player_exists and \ + world_db["MAP"] and valid_slippers: + for id in world_db["Things"]: + if world_db["Things"][id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][id]) + if 0 == id: + update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + world_db["WORLD_ACTIVE"] = 1 + else: + print("Ignoring: Not all conditions for world activation met.") + +def command_slippers(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db["SLIPPERS"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["SLIPPERS"] not in world_db["ThingTypes"]: + print(world_db["ThingTypes"]) + print(":::" + str(world_db["SLIPPERS"])) + world_db["WORLD_ACTIVE"] = 0 + print("SLIPPERS matches no known ThingTypes, deactivating world.") + strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") -if not "GOD_FAVOR" in world_db: +if not "GOD_FAVOR" in world_db: world_db["GOD_FAVOR"] = 0 +if not "GAME_WON" in world_db: + world_db["GAME_WON"] = 0 +if not "SLIPPERS" in world_db: + world_db["SLIPPERS"] = 0 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data -server.config.world_data.symbols_passable += ":" +server.config.world_data.symbols_passable += ":_" from server.config.world_data import thing_defaults thing_defaults["T_PLAYERDROP"] = 0 @@ -361,6 +466,9 @@ commands_db["TT_ID"] = (1, False, command_ttid) commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) +commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) +commands_db["GAME_WON"] = (1, False, setter(None, "GAME_WON", 0, 1)) +commands_db["SLIPPERS"] = (1, False, command_slippers) import server.config.misc server.config.misc.make_map_func = make_map