X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=975159a14426dabe11459a4e11d8a4a00cd84465;hb=12113bb06e1ca42e3e311a47be4bb6aecaa2d33b;hp=80ace76bfbea2b11670bd1612daa6987368e1c2f;hpb=37866db7d826582f0fe1e238d05e2638928b40df;p=plomrogue diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 80ace76..975159a 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -112,10 +112,10 @@ def thingproliferation(t, prol_map): world_db["GOD_FAVOR"] += 5 elif t["T_TYPE"] == world_db["PLANT_1"]: world_db["GOD_FAVOR"] += 25 - #elif world_db["FAVOR_STAGE"] >= 4 and \ - # t["T_TYPE"] == world_db["ANIMAL_1"]: - # log("The Island God SMILES upon a new-born bear baby.") - # world_db["GOD_FAVOR"] += 750 + elif world_db["FAVOR_STAGE"] >= 4 and \ + t["T_TYPE"] == world_db["ANIMAL_1"]: + log("The Island God SMILES upon a new-born bear baby.") + world_db["GOD_FAVOR"] += 750 def make_map(): global rand @@ -252,7 +252,7 @@ def actor_pickup(t): if t == world_db["Things"][0]: log("You PICK UP an object.") elif t == world_db["Things"][0]: - log("Can't pick up object: No storage room to carry more.") + log("CAN'T pick up object: No storage room to carry more.") def actor_drop(t): @@ -301,7 +301,7 @@ def actor_use(t): del world_db["Things"][wood_id] world_db["MAP"][pos] = ord("|") log("With your " + world_db["ThingTypes"][type]["TT_NAME"] - + " you build a wooden barrier from your " + + " you build a WOODEN BARRIER from your " + world_db["ThingTypes"][type_material]["TT_NAME"] + ".") elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] @@ -313,7 +313,7 @@ def actor_use(t): del world_db["Things"][id] t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] if t == world_db["Things"][0]: - log("You CONSUME this object.") + log("You CONSUME this thing.") elif t == world_db["Things"][0]: log("You try to use this object, but FAIL.") @@ -341,12 +341,20 @@ def decrement_lifepoints(t): if world_db["Things"][id]["T_TYPE"] == live_type]) if 0 == n_species: from server.new_thing import new_Thing - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(live_type, - world_db["altar"]) - log("The " + world_db["ThingTypes"][live_type]["TT_NAME"] - + " species has temporarily died out. " - + "One new-born is spawned at the altar.") + if world_db["FAVOR_STAGE"] >= 3 and \ + live_type == world_db["ANIMAL_0"]: + world_db["GOD_FAVOR"] += 3000 + log("CONGRATULATIONS! The " + + world_db["ThingTypes"][live_type]["TT_NAME"] + + " species has died out. The Island God is pleased.") + else: + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(live_type, + world_db["altar"]) + log("The " + + world_db["ThingTypes"][live_type]["TT_NAME"] + + " species has temporarily died out. " + + "One new-born is spawned at the altar.") return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] return 0 @@ -410,7 +418,42 @@ def actor_move(t): elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500: log("The Island God will talk again when it favors you to >=500 " +" points.") - elif world_db["GOD_FAVOR"] > 9000: + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500: + world_db["FAVOR_STAGE"] = 3 + log("The Island God speaks to you: \"The " + + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + + " has lately become a pest. These creatures do not please me" + + " as much as they used to do. Exterminate them all. I will c" + + "ount each kill to your favor. To help you with the hunting," + + " I grant you the empathy and knowledge to read animals.\"") + log("You will now see animals' health bars, and activities (\"m\": " + + "moving (maybe for an attack), \"u\": eating, \"p\": picking" + + " something up; no letter: waiting).") + world_db["EMPATHY"] = 1 + elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000: + log("The Island God will talk again when it favors you to >=5000 " + +" points.") + elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000: + world_db["FAVOR_STAGE"] = 4 + log("The Island God speaks to you: \"You know what animal I find " + + "the cutest? The " + + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + + "! I think what this islands clearly needs more of is " + + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + + "s. Why don't you help? Support them. Make sure they are " + + "well, and they will multiply faster. From now on, I will " + + "count each new-born " + + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + + " (not spawned by me due to undo an extinction event) " + + "greatly to your favor. To help you with the feeding, here " + + "is something to make the ground bear more consumables.") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["TOOL_1"], + world_db["altar"]) + elif world_db["GOD_FAVOR"] < 20000: + log("The Island God will talk again when it favors you to >=20000 " + +" points.") + elif world_db["GOD_FAVOR"] > 20000: world_db["FAVOR_STAGE"] = 9001 log("The Island God speaks to you: \"You have proven yourself wort" + "hy of my respect. You were a good citizen to the island, a" @@ -441,8 +484,8 @@ def actor_move(t): if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): hit_id = hitted[0] + hitted_type = world_db["Things"][hit_id]["T_TYPE"] if t == world_db["Things"][0]: - hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] log("You WOUND " + hitted_name + ".") world_db["GOD_FAVOR"] -= 1 @@ -450,8 +493,11 @@ def actor_move(t): hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] log(hitter_name +" WOUNDS you.") test = decrement_lifepoints_func(world_db["Things"][hit_id]) - if test and t == world_db["Things"][0]: - world_db["GOD_FAVOR"] -= test + if test and world_db["FAVOR_STAGE"] >= 3 and \ + hitted_type == world_db["ANIMAL_0"]: + world_db["GOD_FAVOR"] += 125 + elif test and t == world_db["Things"][0]: + world_db["GOD_FAVOR"] -= 2 * test return if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]): @@ -613,14 +659,14 @@ def play_use(str_arg): pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if (world_db["MAP"][pos] == ord("X") or world_db["MAP"][pos] == ord("|")): - log("Can't build when standing on barrier.") + log("CAN'T build when standing on barrier.") return for id in [id for id in world_db["Things"] if not world_db["Things"][id] == t if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: - log("Can't build when standing objects.") + log("CAN'T build when standing objects.") return wood_id = None for id in t["T_CARRIES"]: @@ -630,7 +676,7 @@ def play_use(str_arg): wood_id = id break if wood_id == None: - log("You can't use a " + log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"] + " without some wood in your inventory.") return @@ -639,6 +685,9 @@ def play_use(str_arg): if not world_db["MAP"][pos] == ord("."): log("Can only make soil out of NON-SOIL earth.") return + elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood": + log("To use wood, you NEED a carpentry tool.") + return elif type != world_db["SLIPPERS"] and not \ world_db["ThingTypes"][type]["TT_TOOL"] == "food": log("You CAN'T consume this thing.") @@ -751,6 +800,10 @@ if not "PLANT_0" in world_db: world_db["PLANT_0"] = 0 if not "PLANT_1" in world_db: world_db["PLANT_1"] = 0 +if not "ANIMAL_0" in world_db: + world_db["ANIMAL_0"] = 0 +if not "ANIMAL_1" in world_db: + world_db["ANIMAL_1"] = 0 if not "TOOL_0" in world_db: world_db["TOOL_0"] = 0 if not "TOOL_1" in world_db: @@ -762,7 +815,8 @@ if not "EMPATHY" in world_db: world_db["terrain_names"][":"] = "SOIL" world_db["terrain_names"]["|"] = "WALL" world_db["terrain_names"]["_"] = "ALTAR" -world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"] +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", + "LUMBER", "ANIMAL_0", "ANIMAL_1"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] io_db["worldstate_write_order"] += [[write_metamap_A, "func"]] io_db["worldstate_write_order"] += [[write_metamap_B, "func"]] @@ -790,6 +844,8 @@ commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS")) commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0")) commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1")) +commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0")) +commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1")) commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0")) commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1")) commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))