X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=b3afc6a3888808947bc823a1625a989dbbf4ee64;hb=c29d6ff72609528521634104c636658325a07796;hp=d126c41c0e46bc215be45431ff58f4fd6bd86320;hpb=9daa8b8d01b9b2f9295dc51e94ceb524c278fe68;p=plomrogue diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index d126c41..b3afc6a 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -4,118 +4,23 @@ from server.io import log, strong_write -from server.config.world_data import world_db, symbols_passable, directions_db +from server.config.world_data import world_db, directions_db from server.utils import mv_yx_in_dir_legal, rand, id_setter from server.config.io import io_db -from server.new_thing import new_Thing - -def make_world(seed): - from server.update_map_memory import update_map_memory - from server.config.misc import make_map_func - from server.utils import libpr - - def free_pos(plant=False): - i = 0 - while 1: - err = "Space to put thing on too hard to find. Map too small?" - while 1: - y = rand.next() % world_db["MAP_LENGTH"] - x = rand.next() % world_db["MAP_LENGTH"] - pos = y * world_db["MAP_LENGTH"] + x; - if (not plant - and "." == chr(world_db["MAP"][pos])) \ - or ":" == chr(world_db["MAP"][pos]): - break - i += 1 - if i == 65535: - raise SystemExit(err) - pos_clear = (0 == len([id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == y - if world_db["Things"][id]["T_POSX"] == x])) - if pos_clear: - break - return (y, x) - - rand.seed = seed - if world_db["MAP_LENGTH"] < 1: - print("Ignoring: No map length >= 1 defined.") - return - libpr.set_maplength(world_db["MAP_LENGTH"]) - player_will_be_generated = False - playertype = world_db["PLAYER_TYPE"] - for ThingType in world_db["ThingTypes"]: - if playertype == ThingType: - if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: - player_will_be_generated = True - break - if not player_will_be_generated: - print("Ignoring: No player type with start number >0 defined.") - return - wait_action = False - for ThingAction in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_action = True - if not wait_action: - print("Ignoring beyond SEED_MAP: " + - "No thing action with name 'wait' defined.") - return + +def pos_test(type, y, x): + pos = y * world_db["MAP_LENGTH"] + x; + plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"] + return (not plant or ":" == chr(world_db["MAP"][pos])) + +def world_makable(): + from server.world_makable import world_makable + playertype = world_makable() for name in world_db["specials"]: if world_db[name] not in world_db["ThingTypes"]: print("Ignoring: No valid " + name + " set.") - return - world_db["Things"] = {} - make_map_func() - world_db["WORLD_ACTIVE"] = 1 - world_db["TURN"] = 1 - for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(playertype, free_pos()) - if not world_db["Things"][0]["fovmap"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - update_map_memory(world_db["Things"][0]) - for type in world_db["ThingTypes"]: - for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): - if type != playertype: - id = id_setter(-1, "Things") - plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] - world_db["Things"][id] = new_Thing(type, free_pos(plantness)) - strong_write(io_db["file_out"], "NEW_WORLD\n") - -def thingproliferation(t, prol_map): - from server.new_thing import new_Thing - global directions_db, mv_yx_in_dir_legal, rand - prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] - if prolscore and \ - (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or - t["T_LIFEPOINTS"] >= 0.9 * - world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \ - and \ - (1 == prolscore or 1 == (rand.next() % prolscore)): - candidates = [] - for dir in [directions_db[key] for key in directions_db]: - mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2] - if mv_result[0] and \ - (ord(":") == prol_map[pos] - or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - and ord(".") == prol_map[pos])): - candidates.append((mv_result[1], mv_result[2])) - if len(candidates): - i = rand.next() % len(candidates) - id = id_setter(-1, "Things") - newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) - world_db["Things"][id] = newT - if (world_db["FAVOR_STAGE"] > 0 - and t["T_TYPE"] == world_db["PLANT_0"]): - world_db["GOD_FAVOR"] += 5 - elif t["T_TYPE"] == world_db["PLANT_1"]: - world_db["GOD_FAVOR"] += 25 - elif world_db["FAVOR_STAGE"] >= 4 and \ - t["T_TYPE"] == world_db["ANIMAL_1"]: - log("The Island God SMILES upon a new-born bear baby.") - world_db["GOD_FAVOR"] += 750 + return -1 + return playertype def make_map(): from server.make_map import make_map, is_neighbor, new_pos @@ -141,82 +46,55 @@ def make_map(): world_db["altar"] = (y, x) altar_placed = True -def ai(t): - from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ - standing_on_food - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] - eating = len([id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0 - picking = len([id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0 - if eating and picking: - if get_dir_to_target(t, "f"): - return - sel = get_inventory_slot_to_consume(t) - if -1 != sel: - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "use"][0] - t["T_ARGUMENT"] = sel - elif standing_on_food(t) and (len(t["T_CARRIES"]) < - world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "pickup"][0] - else: - going_to_known_food_spot = get_dir_to_target(t, "c") - if not going_to_known_food_spot: - aiming_for_walking_food = get_dir_to_target(t, "a") - if not aiming_for_walking_food: - get_dir_to_target(t, "s") +def field_spreadable(c, t): + return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + and "." == c) + +def thingprol_plugin_conditions(t): + tt = world_db["ThingTypes"][t["T_TYPE"]] + return (tt["TT_LIFEPOINTS"] == 0 or \ + t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"]) + +def thingprol_plugin_post_create_hook(t): + tt = world_db["ThingTypes"][t["T_TYPE"]] + if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 + elif t["T_TYPE"] == world_db["PLANT_1"]: + world_db["GOD_FAVOR"] += 25 + elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]: + log("The Island God SMILES upon a new-born bear baby.") + world_db["GOD_FAVOR"] += 750 + +def ai_hook_pickup_test(t): + return len(t["T_CARRIES"]) < \ + world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] def actor_pickup(t): - from server.ai import eat_vs_hunger_threshold used_slots = len(t["T_CARRIES"]) if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: - ids = [id for id in world_db["Things"] if world_db["Things"][id] != t - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] - if len(ids): - lowest_tid = -1 - eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) - for iid in ids: - tid = world_db["Things"][iid]["T_TYPE"] - if lowest_tid == -1 or tid < lowest_tid: - if (t != world_db["Things"][0] and - (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" - or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] - <= eat_cost))): - continue - id = iid - lowest_tid = tid - world_db["Things"][id]["carried"] = True - ty = world_db["Things"][id]["T_TYPE"] - if (t != world_db["Things"][0] - and world_db["Things"][id]["T_PLAYERDROP"] - and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"): - score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32) + from server.actions import actor_pickup + t_picked = actor_pickup(t) + if t_picked != None: + ty = world_db["ThingTypes"][t_picked["T_TYPE"]] + if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \ + and ty["TT_TOOL"] == "food": + score = int(ty["TT_TOOLPOWER"] / 32) world_db["GOD_FAVOR"] += score - world_db["Things"][id]["T_PLAYERDROP"] = 0 - t["T_CARRIES"].append(id) - if t == world_db["Things"][0]: - log("You PICK UP an object.") + t_picked["T_PLAYERDROP"] = 0 elif t == world_db["Things"][0]: log("CAN'T pick up object: No storage room to carry more.") +def actor_pickup_test_hook(t, tid): + from server.ai import eat_vs_hunger_threshold + tt = world_db["ThingTypes"][tid] + return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or + (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"])))) def actor_drop(t): - """Make t rop Thing from inventory to ground indexed by T_ARGUMENT.""" - if len(t["T_CARRIES"]): - id = t["T_CARRIES"][t["T_ARGUMENT"]] - t["T_CARRIES"].remove(id) - world_db["Things"][id]["carried"] = False - if t == world_db["Things"][0]: - log("You DROP an object.") - world_db["Things"][id]["T_PLAYERDROP"] = 1 - + from server.actions import actor_drop + dropped = actor_drop(t) + if dropped != None: + dropped["T_PLAYERDROP"] = 1 def actor_use(t): if len(t["T_CARRIES"]): @@ -430,6 +308,7 @@ def actor_move(t): from server.build_fov_map import build_fov_map from server.config.misc import decrement_lifepoints_func from server.new_thing import new_Thing + global mv_yx_in_dir_legal passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -489,6 +368,7 @@ def actor_move(t): build_fov_map(t) return passable = chr(world_db["MAP"][pos]) in symbols_passable + global directions_db dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] if passable: @@ -575,7 +455,7 @@ def play_move(str_arg): print("Illegal move direction string.") return dir = ord(directions_db[str_arg]) - from server.utils import mv_yx_in_dir_legal + global mv_yx_in_dir_legal move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] @@ -777,7 +657,7 @@ server.config.actions.action_db["actor_move"] = actor_move server.config.actions.action_db["actor_pickup"] = actor_pickup server.config.actions.action_db["actor_drop"] = actor_drop server.config.actions.action_db["actor_use"] = actor_use -server.config.actions.ai_func = ai +server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook from server.config.commands import commands_db commands_db["TT_ID"] = (1, False, command_ttid) @@ -801,7 +681,20 @@ commands_db["pickup"] = (0, False, play_pickup) import server.config.misc server.config.misc.make_map_func = make_map -server.config.misc.thingproliferation_func = thingproliferation -server.config.misc.make_world = make_world server.config.misc.decrement_lifepoints_func = decrement_lifepoints server.config.misc.calc_effort_func = calc_effort + +import server.config.make_world_helpers +server.config.make_world_helpers.pos_test_func = pos_test +server.config.make_world_helpers.world_makable_func = world_makable +server.config.make_world_helpers.make_map_func = make_map + +import server.config.thingproliferation +server.config.thingproliferation.field_spreadable = field_spreadable +server.config.thingproliferation.thingprol_plugin_conditions = \ + thingprol_plugin_conditions +server.config.thingproliferation.thingprol_plugin_post_create_hook = \ + thingprol_plugin_post_create_hook + +import server.config.ai +server.config.ai.ai_hook_pickup = ai_hook_pickup_test