X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=d126c41c0e46bc215be45431ff58f4fd6bd86320;hb=9daa8b8d01b9b2f9295dc51e94ceb524c278fe68;hp=5c89394205cd4288aafff438e794341284b7886b;hpb=ced67d16fe54c1c916a556c47837173cec0d29b6;p=plomrogue diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 5c89394..d126c41 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -65,7 +65,7 @@ def make_world(seed): print("Ignoring: No valid " + name + " set.") return world_db["Things"] = {} - make_map() + make_map_func() world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): @@ -85,7 +85,7 @@ def make_world(seed): def thingproliferation(t, prol_map): from server.new_thing import new_Thing - global directions_db, mv_yx_in_dir_legal + global directions_db, mv_yx_in_dir_legal, rand prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] if prolscore and \ (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or @@ -118,70 +118,22 @@ def thingproliferation(t, prol_map): world_db["GOD_FAVOR"] += 750 def make_map(): + from server.make_map import make_map, is_neighbor, new_pos global rand - - def is_neighbor(coordinates, type): - y = coordinates[0] - x = coordinates[1] - length = world_db["MAP_LENGTH"] - ind = y % 2 - diag_west = x + (ind > 0) - diag_east = x + (ind < (length - 1)) - pos = (y * length) + x - if (y > 0 and diag_east - and type == chr(world_db["MAP"][pos - length + ind])) \ - or (x < (length - 1) - and type == chr(world_db["MAP"][pos + 1])) \ - or (y < (length - 1) and diag_east - and type == chr(world_db["MAP"][pos + length + ind])) \ - or (y > 0 and diag_west - and type == chr(world_db["MAP"][pos - length - (not ind)])) \ - or (x > 0 - and type == chr(world_db["MAP"][pos - 1])) \ - or (y < (length - 1) and diag_west - and type == chr(world_db["MAP"][pos + length - (not ind)])): - return True - return False - - world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) + make_map() length = world_db["MAP_LENGTH"] - add_half_width = (not (length % 2)) * int(length / 2) - world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".") - while (1): - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."): - if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): - break - world_db["MAP"][pos] = ord(".") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): - single_allowed = rand.next() % 32 - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "." == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "X")): - world_db["MAP"][pos] = ord("X") - i_trees += 1 n_colons = int((length ** 2) / 16) i_colons = 0 while (i_colons <= n_colons): single_allowed = rand.next() % 256 - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x + y, x, pos = new_pos() if ("." == chr(world_db["MAP"][pos]) and ((not single_allowed) or is_neighbor((y, x), ":"))): world_db["MAP"][pos] = ord(":") i_colons += 1 altar_placed = False while not altar_placed: - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x + y, x, pos = new_pos() if (("." == chr(world_db["MAP"][pos] or ":" == chr(world_db["MAP"][pos])) and not is_neighbor((y, x), "X"))): @@ -795,33 +747,21 @@ def play_pickup(): strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") -if not "GOD_FAVOR" in world_db: - world_db["GOD_FAVOR"] = 0 -if not "FAVOR_STAGE" in world_db: - world_db["FAVOR_STAGE"] = 0 -if not "SLIPPERS" in world_db: - world_db["SLIPPERS"] = 0 -if not "PLANT_0" in world_db: - world_db["PLANT_0"] = 0 -if not "PLANT_1" in world_db: - world_db["PLANT_1"] = 0 -if not "ANIMAL_0" in world_db: - world_db["ANIMAL_0"] = 0 -if not "ANIMAL_1" in world_db: - world_db["ANIMAL_1"] = 0 -if not "TOOL_0" in world_db: - world_db["TOOL_0"] = 0 -if not "TOOL_1" in world_db: - world_db["TOOL_1"] = 0 -if not "LUMBER" in world_db: - world_db["LUMBER"] = 0 -if not "EMPATHY" in world_db: - world_db["EMPATHY"] = 0 +def set_zero_if_undefined(key): + if not key in world_db: + world_db[key] = 0 + +set_zero_if_undefined("GOD_FAVOR") +set_zero_if_undefined("FAVOR_STAGE") +set_zero_if_undefined("EMPATHY") +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", + "LUMBER", "ANIMAL_0", "ANIMAL_1"] +for key in world_db["specials"]: + set_zero_if_undefined(key) + world_db["terrain_names"][":"] = "SOIL" world_db["terrain_names"]["|"] = "WALL" world_db["terrain_names"]["_"] = "ALTAR" -world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", - "LUMBER", "ANIMAL_0", "ANIMAL_1"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] io_db["worldstate_write_order"] += [[write_metamap_A, "func"]] io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]