X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=04d36d5f8a553c5ef52a13f5bf8ac9ab96e56468;hb=5cb6d71f5a8d7fecfde60351f6b767754ce3f092;hp=9ead5e9c32db795db9937cc4661b27c8fe63997e;hpb=9588cfac38bdd838802f19a4cd90aeb253959f5f;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 9ead5e9..04d36d5 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -6,6 +6,125 @@ from server.config.world_data import world_db +def play_drink(): + if action_exists("drink") and world_db["WORLD_ACTIVE"]: + if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]: + log("Nothing to drink here.") + return + world_db["set_command"]("drink") + + +def actor_drink(t): + if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]: + log("You DRINK.") + t["T_BLADDER"] += 1 + + +def play_drop(): + if action_exists("drop") and world_db["WORLD_ACTIVE"]: + if world_db["Things"][0]["T_STOMACH"] < 1: + log("Nothing to drop from empty stomach.") + return + world_db["set_command"]("drop") + + +def actor_drop(t): + if t["T_STOMACH"] < 1: + return + if t == world_db["Things"][0]: + log("You DEFECATE.") + terrain = world_db["MAP"][t["pos"]] + t["T_STOMACH"] -= 1 + if chr(terrain) == "_": + world_db["MAP"][t["pos"]] = ord(".") + elif chr(terrain) == ".": + world_db["MAP"][t["pos"]] = ord(":") + elif chr(terrain) == ":": + world_db["MAP"][t["pos"]] = ord("%") + elif chr(terrain) == "%": + world_db["MAP"][t["pos"]] = ord("#") + elif chr(terrain) == "#": + world_db["MAP"][t["pos"]] = ord("X") + elif chr(terrain) == "X": + t["T_LIFEPOINTS"] = 0 + if t == world_db["Things"][0]: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You SUFFOCATE.") + + +def play_move(str_arg): + """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction.""" + if action_exists("move") and world_db["WORLD_ACTIVE"]: + from server.config.world_data import directions_db, symbols_passable + t = world_db["Things"][0] + if not str_arg in directions_db: + print("Illegal move direction string.") + return + d = ord(directions_db[str_arg]) + from server.utils import mv_yx_in_dir_legal + move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if ord("%") == world_db["MAP"][pos] or \ + ord("#") == world_db["MAP"][pos]: + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("move") + return + if chr(world_db["MAP"][pos]) in symbols_passable: + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("move") + return + log("You CAN'T eat your way through there.") + + +def actor_move(t): + from server.build_fov_map import build_fov_map + from server.utils import mv_yx_in_dir_legal, rand + from server.config.world_data import directions_db, symbols_passable + passable = False + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + hitted = [tid for tid in world_db["Things"] + if world_db["Things"][tid] != t + if world_db["Things"][tid]["T_LIFEPOINTS"] + if world_db["Things"][tid]["T_POSY"] == move_result[1] + if world_db["Things"][tid]["T_POSX"] == move_result[2]] + if len(hitted): + hit_id = hitted[0] + hitted_tid = world_db["Things"][hit_id]["T_TYPE"] + if t == world_db["Things"][0]: + hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] + log("You BUMP into " + hitted_name + ".") + elif 0 == hit_id: + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + log(hitter_name +" BUMPS into you.") + return + passable = chr(world_db["MAP"][pos]) in symbols_passable + direction = [direction for direction in directions_db + if directions_db[direction] == chr(t["T_ARGUMENT"])][0] + if passable: + t["T_POSY"] = move_result[1] + t["T_POSX"] = move_result[2] + t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] + build_fov_map(t) + else: + if t["T_STOMACH"] >= 32: + if t == world_db["Things"][0]: + log("You're too FULL to eat.") + elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + log("You EAT.") + world_db["MAP"][pos] = ord("_") + t["T_STOMACH"] += 3 + elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + log("You EAT.") + world_db["MAP"][pos] = ord("_") + t["T_STOMACH"] += 4 + if t["T_STOMACH"] > 32: + t["T_STOMACH"] = 32 + + def make_map(): from server.make_map import new_pos, is_neighbor from server.utils import rand @@ -19,41 +138,131 @@ def make_map(): if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): break world_db["MAP"][pos] = ord("#") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): + n_ground = int((length ** 2) / 16) + i_ground = 0 + while (i_ground <= n_ground): single_allowed = rand.next() % 32 y, x, pos = new_pos() if "#" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), ".")): - world_db["MAP"][pos] = ord(".") - i_trees += 1 + and ((not single_allowed) or is_neighbor((y, x), "_")): + world_db["MAP"][pos] = ord("_") + i_ground += 1 + n_water = int((length ** 2) / 64) + i_water = 0 + while (i_water <= n_water): + single_allowed = rand.next() % 32 + y, x, pos = new_pos() + if "_" == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "~")): + world_db["MAP"][pos] = ord("~") + i_water += 1 -def actor_move_attempts_hook(t, move_result, pos): +def calc_effort(ta, t): + from server.utils import mv_yx_in_dir_legal + if ta["TA_NAME"] == "move": + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + terrain = chr(world_db["MAP"][pos]) + if terrain == ".": + return 2 + elif terrain == ":": + return 4 + return 1 +world_db["calc_effort"] = calc_effort + + +def turn_over(): + from server.ai import ai + from server.config.actions import action_db + from server.update_map_memory import update_map_memory + from server.io import try_worldstate_update + from server.config.io import io_db from server.utils import rand - if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): - world_db["MAP"][pos] = ord(".") - return True - return False + while world_db["Things"][0]["T_LIFEPOINTS"]: + for tid in [tid for tid in world_db["Things"]]: + if not tid in world_db["Things"]: + continue + Thing = world_db["Things"][tid] + if Thing["T_LIFEPOINTS"]: + if not Thing["T_COMMAND"]: + update_map_memory(Thing) + if 0 == tid: + return + ai(Thing) + if Thing["T_LIFEPOINTS"]: + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + effort = world_db["calc_effort"](ThingAction, Thing) + if Thing["T_PROGRESS"] >= effort: + action = action_db["actor_" + ThingAction["TA_NAME"]] + action(Thing) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 + if Thing["T_STOMACH"] > 16: + if 0 == (rand.next() % (33 - Thing["T_STOMACH"])): + action_db["actor_drop"](Thing) + world_db["TURN"] += 1 + io_db["worldstate_updateable"] = True + try_worldstate_update() +world_db["turn_over"] = turn_over -def play_move_attempt_hook(t, direction, pos): - if ord("#") == world_db["MAP"][pos]: - log("You EAT.") - world_db["Things"][0]["T_ARGUMENT"] = direction - set_command("move") - return True - return False +def command_ai(): + """Call ai() on player Thing, then turn_over().""" + from server.ai import ai + if world_db["WORLD_ACTIVE"]: + ai(world_db["Things"][0]) + world_db["turn_over"]() -import server.config.actions -server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook -import server.config.commands -server.config.commands.play_move_attempt_hook = play_move_attempt_hook +def set_command(action): + """Set player's T_COMMAND, then call turn_over().""" + tid = [x for x in world_db["ThingActions"] + if world_db["ThingActions"][x]["TA_NAME"] == action][0] + world_db["Things"][0]["T_COMMAND"] = tid + world_db["turn_over"]() +world_db["set_command"] = set_command + + +def play_wait(): + """Try "wait" as player's T_COMMAND.""" + if world_db["WORLD_ACTIVE"]: + world_db["set_command"]("wait") + + +from server.config.io import io_db +io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] +io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] import server.config.world_data -server.config.world_data.symbols_hide += "#" +server.config.world_data.symbols_hide = "%#X" +server.config.world_data.symbols_passable = "_.:~" +server.config.world_data.thing_defaults["T_STOMACH"] = 0 +server.config.world_data.thing_defaults["T_BLADDER"] = 0 import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map +from server.config.commands import commands_db +commands_db["THINGS_HERE"] = (2, True, lambda x, y: None) +commands_db["ai"] = (0, False, command_ai) +commands_db["move"] = (1, False, play_move) +commands_db["wait"] = (0, False, play_wait) +commands_db["drop"] = (0, False, play_drop) +commands_db["drink"] = (0, False, play_drink) +commands_db["use"] = (1, False, lambda x: None) +commands_db["pickup"] = (0, False, lambda: None) +commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) +from server.actions import actor_wait +import server.config.actions +server.config.actions.action_db = { + "actor_wait": actor_wait, + "actor_move": actor_move, + "actor_drop": actor_drop, + "actor_drink": actor_drink, +} strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")