X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=1fc7e0c5737cd0e7cb38b0827388812e9850ff07;hb=d9b6e12b2f12f22e723fddcafc77126e17c08801;hp=6ff50d7cf41d3102c7b3352a789d4dcbccc1f5f8;hpb=c0ea3e0d5c4e333c390c2f421e927db7f3d1a0d0;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 6ff50d7..1fc7e0c 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -6,21 +6,56 @@ from server.config.world_data import world_db +def play_drink(): + if action_exists("drink") and world_db["WORLD_ACTIVE"]: + if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]: + log("NOTHING to drink here.") + return + elif world_db["Things"][0]["T_BLADDER"] >= 32: + log("You're too FULL to drink more.") + return + world_db["set_command"]("drink") + + +def actor_drink(t): + if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]] and \ + t["T_BLADDER"] < 32: + log("You DRINK.") + t["T_BLADDER"] += 1 + + +def play_pee(): + if action_exists("pee") and world_db["WORLD_ACTIVE"]: + if world_db["Things"][0]["T_BLADDER"] < 1: + log("Nothing to drop from empty bladder.") + return + world_db["set_command"]("pee") + + +def actor_pee(t): + if t["T_BLADDER"] < 1: + return + if t == world_db["Things"][0]: + log("You LOSE fluid.") + terrain = world_db["MAP"][t["pos"]] + t["T_BLADDER"] -= 1 + + def play_drop(): if action_exists("drop") and world_db["WORLD_ACTIVE"]: - if world_db["Things"][0]["T_STOMACH"] < 1: - log("Nothing to drop from empty stomach.") + if world_db["Things"][0]["T_BOWEL"] < 1: + log("Nothing to drop from empty bowel.") return world_db["set_command"]("drop") def actor_drop(t): - if t["T_STOMACH"] < 1: + if t["T_BOWEL"] < 1: return if t == world_db["Things"][0]: - log("You DEFECATE.") + log("You DROP waste.") terrain = world_db["MAP"][t["pos"]] - t["T_STOMACH"] -= 1 + t["T_BOWEL"] -= 1 if chr(terrain) == "_": world_db["MAP"][t["pos"]] = ord(".") elif chr(terrain) == ".": @@ -53,6 +88,10 @@ def play_move(str_arg): pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] if ord("%") == world_db["MAP"][pos] or \ ord("#") == world_db["MAP"][pos]: + if t["T_BOWEL"] >= 32: + if t == world_db["Things"][0]: + log("You're too FULL to eat.") + return world_db["Things"][0]["T_ARGUMENT"] = d world_db["set_command"]("move") return @@ -96,17 +135,18 @@ def actor_move(t): t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if t["T_STOMACH"] >= 32: - if t == world_db["Things"][0]: - log("You're too FULL to eat.") + if t["T_BOWEL"] >= 32: + return elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 1 + t["T_BOWEL"] += 3 elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 2 + t["T_BOWEL"] += 4 + if t["T_BOWEL"] > 32: + t["T_BOWEL"] = 32 def make_map(): @@ -122,21 +162,45 @@ def make_map(): if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): break world_db["MAP"][pos] = ord("#") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): + n_ground = int((length ** 2) / 16) + i_ground = 0 + while (i_ground <= n_ground): single_allowed = rand.next() % 32 y, x, pos = new_pos() if "#" == chr(world_db["MAP"][pos]) \ and ((not single_allowed) or is_neighbor((y, x), "_")): world_db["MAP"][pos] = ord("_") - i_trees += 1 + i_ground += 1 + n_water = int((length ** 2) / 64) + i_water = 0 + while (i_water <= n_water): + single_allowed = rand.next() % 32 + y, x, pos = new_pos() + if "_" == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "~")): + world_db["MAP"][pos] = ord("~") + i_water += 1 + + +def calc_effort(ta, t): + from server.utils import mv_yx_in_dir_legal + if ta["TA_NAME"] == "move": + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + terrain = chr(world_db["MAP"][pos]) + if terrain == ".": + return 2 + elif terrain == ":": + return 4 + return 1 +world_db["calc_effort"] = calc_effort def turn_over(): from server.ai import ai from server.config.actions import action_db - from server.config.misc import calc_effort from server.update_map_memory import update_map_memory from server.io import try_worldstate_update from server.config.io import io_db @@ -157,15 +221,18 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = calc_effort(ThingAction, Thing) - if Thing["T_PROGRESS"] == effort: + effort = world_db["calc_effort"](ThingAction, Thing) + if Thing["T_PROGRESS"] >= effort: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 - if Thing["T_STOMACH"] > 16: - if 0 == (rand.next() % (33 - Thing["T_STOMACH"])): + if Thing["T_BOWEL"] > 16: + if 0 == (rand.next() % (33 - Thing["T_BOWEL"])): action_db["actor_drop"](Thing) + if Thing["T_BLADDER"] > 16: + if 0 == (rand.next() % (33 - Thing["T_BLADDER"])): + action_db["actor_pee"](Thing) world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update() @@ -196,11 +263,13 @@ def play_wait(): from server.config.io import io_db -io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] +io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]] +io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] import server.config.world_data server.config.world_data.symbols_hide = "%#X" -server.config.world_data.symbols_passable = "_.:" -server.config.world_data.thing_defaults["T_STOMACH"] = 0 +server.config.world_data.symbols_passable = "_.:~" +server.config.world_data.thing_defaults["T_BOWEL"] = 0 +server.config.world_data.thing_defaults["T_BLADDER"] = 0 import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map from server.config.commands import commands_db @@ -209,15 +278,20 @@ commands_db["ai"] = (0, False, command_ai) commands_db["move"] = (1, False, play_move) commands_db["wait"] = (0, False, play_wait) commands_db["drop"] = (0, False, play_drop) +commands_db["drink"] = (0, False, play_drink) +commands_db["pee"] = (0, False, play_pee) commands_db["use"] = (1, False, lambda x: None) commands_db["pickup"] = (0, False, lambda: None) -commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255)) +commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) from server.actions import actor_wait import server.config.actions server.config.actions.action_db = { "actor_wait": actor_wait, "actor_move": actor_move, - "actor_drop": actor_drop + "actor_drop": actor_drop, + "actor_drink": actor_drink, + "actor_pee": actor_pee, } strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")