X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=658d57db264707c5b114d116b52354e43a1f7786;hb=d2ddcd0d031caddee2b8bf4dabcff03059f12327;hp=6492d135531e79f6ee4d2a96cca19bfcb4be6229;hpb=92fa2db7123c0abf567db3bf282b752147af8482;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 6492d13..658d57d 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -8,10 +8,12 @@ from server.config.world_data import world_db def play_drink(): if action_exists("drink") and world_db["WORLD_ACTIVE"]: - if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) == "~": + pos = world_db["Things"][0]["pos"] + if not (chr(world_db["MAP"][pos]) == "0" + and world_db["wetmap"][pos] > ord("0")): log("NOTHING to drink here.") return - elif world_db["Things"][0]["T_BLADDER"] >= 32: + elif world_db["Things"][0]["T_KIDNEY"] >= 32: log("You're too FULL to drink more.") return world_db["set_command"]("drink") @@ -19,12 +21,13 @@ def play_drink(): def actor_drink(t): pos = world_db["Things"][0]["pos"] - if chr(world_db["MAP"][pos]) == "~" and t["T_BLADDER"] < 32: + if chr(world_db["MAP"][pos]) == "0" and \ + world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32: log("You DRINK.") - t["T_BLADDER"] += 1 + t["T_KIDNEY"] += 1 world_db["wetmap"][pos] -= 1 - if world_db["wetmap"][pos] == 48: - world_db["MAP"][pos] = ord("_") + if world_db["wetmap"][pos] == ord("0"): + world_db["MAP"][pos] = ord("0") def play_pee(): @@ -40,15 +43,10 @@ def actor_pee(t): return if t == world_db["Things"][0]: log("You LOSE fluid.") + if not world_db["test_air"](t): + return t["T_BLADDER"] -= 1 - terrain = world_db["MAP"][t["pos"]] - if world_db["wetmap"][t["pos"]] == 51: - t["T_LIFEPOINTS"] = 0 - if t == world_db["Things"][0]: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You DROWN.") - else: - world_db["wet_ground"](t["pos"]) + world_db["wetmap"][t["pos"]] += 1 def play_drop(): @@ -64,23 +62,10 @@ def actor_drop(t): return if t == world_db["Things"][0]: log("You DROP waste.") - terrain = world_db["MAP"][t["pos"]] + if not world_db["test_air"](t): + return + world_db["MAP"][t["pos"]] += 1 t["T_BOWEL"] -= 1 - if chr(terrain) in "_~": - world_db["MAP"][t["pos"]] = ord(".") - elif terrain == ord("."): - world_db["MAP"][t["pos"]] = ord(":") - elif terrain == ord(":"): - world_db["MAP"][t["pos"]] = ord("%") - elif terrain == ord("%"): - world_db["MAP"][t["pos"]] = ord("#") - elif terrain == ord("#"): - world_db["MAP"][t["pos"]] = ord("X") - elif terrain == ord("X"): - t["T_LIFEPOINTS"] = 0 - if t == world_db["Things"][0]: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You SUFFOCATE.") def play_move(str_arg): @@ -96,13 +81,13 @@ def play_move(str_arg): move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - if chr(world_db["MAP"][pos]) in "%#": - if t["T_BOWEL"] >= 32: + if chr(world_db["MAP"][pos]) in "34": + if t["T_STOMACH"] >= 32: if t == world_db["Things"][0]: log("You're too FULL to eat.") return world_db["Things"][0]["T_ARGUMENT"] = d - world_db["set_command"]("move") + world_db["set_command"]("eat") return if chr(world_db["MAP"][pos]) in symbols_passable: world_db["Things"][0]["T_ARGUMENT"] = d @@ -111,89 +96,134 @@ def play_move(str_arg): log("You CAN'T eat your way through there.") +def actor_eat(t): + from server.utils import mv_yx_in_dir_legal, rand + from server.config.world_data import symbols_passable + passable = False + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + #hitted = [tid for tid in world_db["Things"] + # if world_db["Things"][tid] != t + # if world_db["Things"][tid]["T_LIFEPOINTS"] + # if world_db["Things"][tid]["T_POSY"] == move_result[1] + # if world_db["Things"][tid]["T_POSX"] == move_result[2]] + #if len(hitted): + # hit_id = hitted[0] + # hitted_tid = world_db["Things"][hit_id]["T_TYPE"] + # if t == world_db["Things"][0]: + # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] + # log("You BUMP into " + hitted_name + ".") + # elif 0 == hit_id: + # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + # log(hitter_name +" BUMPS into you.") + # return + passable = chr(world_db["MAP"][pos]) in symbols_passable + if passable: + log("You try to EAT, but fail.") + else: + height = world_db["MAP"][pos] - ord("0") + if t["T_STOMACH"] >= 32 or height == 5: + return + t["T_STOMACH"] += 1 + log("You EAT.") + eaten = (height == 3 and 0 == int(rand.next() % 2)) or \ + (height == 4 and 0 == int(rand.next() % 5)) + if eaten: + world_db["MAP"][pos] = ord("0") + if t["T_STOMACH"] > 32: + t["T_STOMACH"] = 32 + + def actor_move(t): from server.build_fov_map import build_fov_map from server.utils import mv_yx_in_dir_legal, rand - from server.config.world_data import directions_db, symbols_passable + from server.config.world_data import symbols_passable passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - hitted = [tid for tid in world_db["Things"] - if world_db["Things"][tid] != t - if world_db["Things"][tid]["T_LIFEPOINTS"] - if world_db["Things"][tid]["T_POSY"] == move_result[1] - if world_db["Things"][tid]["T_POSX"] == move_result[2]] - if len(hitted): - hit_id = hitted[0] - hitted_tid = world_db["Things"][hit_id]["T_TYPE"] - if t == world_db["Things"][0]: - hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] - log("You BUMP into " + hitted_name + ".") - elif 0 == hit_id: - hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - log(hitter_name +" BUMPS into you.") - return + #hitted = [tid for tid in world_db["Things"] + # if world_db["Things"][tid] != t + # if world_db["Things"][tid]["T_LIFEPOINTS"] + # if world_db["Things"][tid]["T_POSY"] == move_result[1] + # if world_db["Things"][tid]["T_POSX"] == move_result[2]] + #if len(hitted): + # hit_id = hitted[0] + # hitted_tid = world_db["Things"][hit_id]["T_TYPE"] + # if t == world_db["Things"][0]: + # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] + # log("You BUMP into " + hitted_name + ".") + # elif 0 == hit_id: + # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + # log(hitter_name +" BUMPS into you.") + # return passable = chr(world_db["MAP"][pos]) in symbols_passable - direction = [direction for direction in directions_db - if directions_db[direction] == chr(t["T_ARGUMENT"])][0] if passable: t["T_POSY"] = move_result[1] t["T_POSX"] = move_result[2] t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "X": - return - eaten = False - if chr(world_db["MAP"][pos]) == "%" and 0 == int(rand.next() % 2): - t["T_BOWEL"] += 3 - eaten = True - elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5): - t["T_BOWEL"] += 4 - eaten = True - log("You EAT.") - if eaten: - if world_db["wetmap"][pos] == 48: - world_db["MAP"][pos] = ord("_") - else: - world_db["MAP"][pos] = ord("~") - if t["T_BOWEL"] > 32: - t["T_BOWEL"] = 32 + log("You try to MOVE there, but fail.") + + +def test_hole(t): + if world_db["MAP"][t["pos"]] == ord("-"): + world_db["die"](t, "You FALL in a hole, and die.") + return False + return True +world_db["test_hole"] = test_hole + + +def test_air(t): + if (world_db["wetmap"][t["pos"]] - ord("0")) \ + + (world_db["MAP"][t["pos"]] - ord("0")) > 5: + world_db["die"](t, "You SUFFOCATE") + return False + return True +world_db["test_air"] = test_air + + +def die(t, message): + t["T_LIFEPOINTS"] = 0 + if t == world_db["Things"][0]: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log(message) +world_db["die"] = die def make_map(): from server.make_map import new_pos, is_neighbor from server.utils import rand - world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2)) + world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2)) length = world_db["MAP_LENGTH"] add_half_width = (not (length % 2)) * int(length / 2) - world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#") + world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4") while (1): y, x, pos = new_pos() - if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"): + if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"): if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): break - world_db["MAP"][pos] = ord("#") + world_db["MAP"][pos] = ord("4") n_ground = int((length ** 2) / 16) i_ground = 0 while (i_ground <= n_ground): single_allowed = rand.next() % 32 y, x, pos = new_pos() - if "#" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "_")): - world_db["MAP"][pos] = ord("_") + if "4" == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "0")): + world_db["MAP"][pos] = ord("0") i_ground += 1 n_water = int((length ** 2) / 64) i_water = 0 while (i_water <= n_water): - single_allowed = rand.next() % 32 y, x, pos = new_pos() - if "_" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "~")): - world_db["MAP"][pos] = ord("~") - world_db["wetmap"][pos] = 51 + if ord("0") == world_db["MAP"][pos] and \ + ord("0") == world_db["wetmap"][pos]: + world_db["wetmap"][pos] = ord("3") i_water += 1 @@ -204,11 +234,8 @@ def calc_effort(ta, t): t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - terrain = chr(world_db["MAP"][pos]) - if terrain == ".": - return 2 - elif terrain == ":": - return 4 + narrowness = world_db["MAP"][pos] - ord("0") + return 2 ** narrowness return 1 world_db["calc_effort"] = calc_effort @@ -224,41 +251,60 @@ def turn_over(): for tid in [tid for tid in world_db["Things"]]: if not tid in world_db["Things"]: continue - Thing = world_db["Things"][tid] - if Thing["T_LIFEPOINTS"]: - if not Thing["T_COMMAND"]: - update_map_memory(Thing) + t = world_db["Things"][tid] + if t["T_LIFEPOINTS"]: + if not (world_db["test_air"](t) and world_db["test_hole"](t)): + continue + if not t["T_COMMAND"]: + update_map_memory(t) if 0 == tid: return - ai(Thing) - if Thing["T_LIFEPOINTS"]: - Thing["T_PROGRESS"] += 1 + ai(t) + if t["T_LIFEPOINTS"]: + t["T_PROGRESS"] += 1 taid = [a for a in world_db["ThingActions"] - if a == Thing["T_COMMAND"]][0] + if a == t["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = world_db["calc_effort"](ThingAction, Thing) - if Thing["T_PROGRESS"] >= effort: + effort = world_db["calc_effort"](ThingAction, t) + if t["T_PROGRESS"] >= effort: action = action_db["actor_" + ThingAction["TA_NAME"]] - action(Thing) - Thing["T_COMMAND"] = 0 - Thing["T_PROGRESS"] = 0 - if Thing["T_BOWEL"] > 16: - if 0 == (rand.next() % (33 - Thing["T_BOWEL"])): - action_db["actor_drop"](Thing) - if Thing["T_BLADDER"] > 16: - if 0 == (rand.next() % (33 - Thing["T_BLADDER"])): - action_db["actor_pee"](Thing) + action(t) + t["T_COMMAND"] = 0 + t["T_PROGRESS"] = 0 + if t["T_BOWEL"] > 16: + if 0 == (rand.next() % (33 - t["T_BOWEL"])): + action_db["actor_drop"](t) + if t["T_BLADDER"] > 16: + if 0 == (rand.next() % (33 - t["T_BLADDER"])): + action_db["actor_pee"](t) + if 0 == world_db["TURN"] % 5: + t["T_STOMACH"] -= 1 + t["T_BOWEL"] += 1 + t["T_KIDNEY"] -= 1 + t["T_BLADDER"] += 1 + if t["T_STOMACH"] == 0: + world_db["die"](t, "You DIE of hunger.") + elif t["T_KIDNEY"] == 0: + world_db["die"](t, "You DIE of dehydration.") water = 0 positions_to_wet = [] - for i in range(world_db["MAP_LENGTH"] ** 2): - if chr(world_db["MAP"][i]) in "_~" and world_db["wetmap"][i] < 51: - positions_to_wet += [i] + for pos in range(world_db["MAP_LENGTH"] ** 2): + if world_db["MAP"][pos] == ord("0") \ + and world_db["wetmap"][pos] < ord("5"): + positions_to_wet += [pos] i_positions_to_wet = len(positions_to_wet) for pos in range(world_db["MAP_LENGTH"] ** 2): - if world_db["MAP"][pos] != ord("~") \ - and world_db["wetmap"][pos] > 48 \ - or world_db["wetmap"][pos] > 49and 0 == (rand.next() % 5): - world_db["unwet_ground"](pos) + wetness = world_db["wetmap"][pos] - ord("0") + height = world_db["MAP"][pos] - ord("0") + if height == 0 and wetness > 0 \ + and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)): + world_db["MAP"][pos] = ord("-") + if pos in positions_to_wet: + positions_to_wet.remove(pos) + i_positions_to_wet -= 1 + if ((wetness > 0 and height != 0) or wetness > 1) \ + and 0 == rand.next() % 5: + world_db["wetmap"][pos] -= 1 water += 1 i_positions_to_wet -= 1 if i_positions_to_wet == 0: @@ -267,10 +313,9 @@ def turn_over(): while water > 0: select = rand.next() % len(positions_to_wet) pos = positions_to_wet[select] - world_db["wet_ground"](pos) + world_db["wetmap"][pos] += 1 positions_to_wet.remove(pos) water -= 1 - log("New water at " + str(pos)) world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update() @@ -332,20 +377,6 @@ def wetmapset(str_int, mapline): if not world_db["wetmap"]: world_db["wetmap"] = m -def unwet_ground(pos): - world_db["wetmap"][pos] -= 1 - if world_db["MAP"][pos] == ord("~") and world_db["wetmap"][pos] == 48: - world_db["MAP"][pos] = ord("_") -world_db["unwet_ground"] = unwet_ground - - -def wet_ground(pos): - if world_db["MAP"][pos] == ord("_"): - world_db["MAP"][pos] = ord("~") - world_db["wetmap"][pos] += 1 -world_db["wet_ground"] = wet_ground - - def write_wetmap(): from server.worldstate_write_helpers import write_map length = world_db["MAP_LENGTH"] @@ -357,13 +388,17 @@ def write_wetmap(): from server.config.io import io_db +io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] +io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]] io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]] io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] io_db["worldstate_write_order"] += [[write_wetmap, "func"]] import server.config.world_data -server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI" -server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ" +server.config.world_data.symbols_hide = "345" +server.config.world_data.symbols_passable = "012-" +server.config.world_data.thing_defaults["T_STOMACH"] = 16 server.config.world_data.thing_defaults["T_BOWEL"] = 0 +server.config.world_data.thing_defaults["T_KIDNEY"] = 16 server.config.world_data.thing_defaults["T_BLADDER"] = 0 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2) io_db["hook_save"] = save_wetmap @@ -373,12 +408,15 @@ from server.config.commands import commands_db commands_db["THINGS_HERE"] = (2, True, lambda x, y: None) commands_db["ai"] = (0, False, command_ai) commands_db["move"] = (1, False, play_move) +commands_db["eat"] = (1, False, play_move) commands_db["wait"] = (0, False, play_wait) commands_db["drop"] = (0, False, play_drop) commands_db["drink"] = (0, False, play_drink) commands_db["pee"] = (0, False, play_pee) commands_db["use"] = (1, False, lambda x: None) commands_db["pickup"] = (0, False, lambda: None) +commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255)) commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255)) commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) commands_db["WETMAP"] = (2, False, wetmapset) @@ -390,6 +428,7 @@ server.config.actions.action_db = { "actor_drop": actor_drop, "actor_drink": actor_drink, "actor_pee": actor_pee, + "actor_eat": actor_eat, } strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")