X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=fced6c8821c4d62590c559bec6318b7eedd54582;hb=0af35fba0e67a1753f01562a9e92cb76342da3ea;hp=52807b83019ae76ccf136a09510418c9c2c2aa40;hpb=9b9e6dbd332e4b72abdd4d03e3d151a10b0e56fa;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 52807b8..fced6c8 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -20,14 +20,17 @@ def play_drink(): def actor_drink(t): - pos = world_db["Things"][0]["pos"] + pos = t["pos"] if chr(world_db["MAP"][pos]) == "0" and \ world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32: - log("You DRINK.") + if world_db["Things"][0] == t: + log("You DRINK.") t["T_KIDNEY"] += 1 world_db["wetmap"][pos] -= 1 if world_db["wetmap"][pos] == ord("0"): world_db["MAP"][pos] = ord("0") + elif t == world_db["Things"][0]: + log("YOU FAIL TO DRINK " + str(world_db["MAP"][pos] - ord("0"))) def play_pee(): @@ -81,6 +84,17 @@ def play_move(str_arg): move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + hitted = [tid for tid in world_db["Things"] + if world_db["Things"][tid]["T_POSY"] == move_result[1] + if world_db["Things"][tid]["T_POSX"] == move_result[2]] + if len(hitted) > 0: + if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32: + if t == world_db["Things"][0]: + log("You're too FULL to suck from another creature.") + return + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("eat") + return if chr(world_db["MAP"][pos]) in "34": if t["T_STOMACH"] >= 32: if t == world_db["Things"][0]: @@ -104,36 +118,38 @@ def actor_eat(t): t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - #hitted = [tid for tid in world_db["Things"] - # if world_db["Things"][tid] != t - # if world_db["Things"][tid]["T_LIFEPOINTS"] - # if world_db["Things"][tid]["T_POSY"] == move_result[1] - # if world_db["Things"][tid]["T_POSX"] == move_result[2]] - #if len(hitted): - # hit_id = hitted[0] - # hitted_tid = world_db["Things"][hit_id]["T_TYPE"] - # if t == world_db["Things"][0]: - # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] - # log("You BUMP into " + hitted_name + ".") - # elif 0 == hit_id: - # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - # log(hitter_name +" BUMPS into you.") - # return + hitted = [tid for tid in world_db["Things"] + if world_db["Things"][tid]["T_POSY"] == move_result[1] + if world_db["Things"][tid]["T_POSX"] == move_result[2]] + if len(hitted): + hit_id = hitted[0] + hitted_tid = world_db["Things"][hit_id]["T_TYPE"] + if t == world_db["Things"][0]: + hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] + log("You SUCK from " + hitted_name + ".") + elif 0 == hit_id: + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + log(hitter_name +" SUCKS from you.") + hitted = world_db["Things"][hit_id] + if t["T_STOMACH"] < 32: + t["T_STOMACH"] = t["T_STOMACH"] + 1 + hitted["T_STOMACH"] -= 1 + if t["T_KIDNEY"] < 32: + t["T_KIDNEY"] = t["T_KIDNEY"] + 1 + hitted["T_KIDNEY"] -= 1 + return passable = chr(world_db["MAP"][pos]) in symbols_passable - if passable: + if passable and t == world_db["Things"][0]: log("You try to EAT, but fail.") else: height = world_db["MAP"][pos] - ord("0") if t["T_STOMACH"] >= 32 or height == 5: return - eaten = False - if height == 3 and 0 == int(rand.next() % 2): - t["T_STOMACH"] += height - eaten = True - elif height == 4 and 0 == int(rand.next() % 5): - t["T_STOMACH"] += height - eaten = True - log("You EAT.") + t["T_STOMACH"] += 1 + if t == world_db["Things"][0]: + log("You EAT.") + eaten = (height == 3 and 0 == int(rand.next() % 2)) or \ + (height == 4 and 0 == int(rand.next() % 5)) if eaten: world_db["MAP"][pos] = ord("0") if t["T_STOMACH"] > 32: @@ -149,28 +165,28 @@ def actor_move(t): t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - #hitted = [tid for tid in world_db["Things"] - # if world_db["Things"][tid] != t - # if world_db["Things"][tid]["T_LIFEPOINTS"] - # if world_db["Things"][tid]["T_POSY"] == move_result[1] - # if world_db["Things"][tid]["T_POSX"] == move_result[2]] - #if len(hitted): - # hit_id = hitted[0] - # hitted_tid = world_db["Things"][hit_id]["T_TYPE"] - # if t == world_db["Things"][0]: - # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] - # log("You BUMP into " + hitted_name + ".") - # elif 0 == hit_id: - # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - # log(hitter_name +" BUMPS into you.") - # return + hitted = [tid for tid in world_db["Things"] + if world_db["Things"][tid]["T_POSY"] == move_result[1] + if world_db["Things"][tid]["T_POSX"] == move_result[2]] + if len(hitted): + hit_id = hitted[0] + hitted_tid = world_db["Things"][hit_id]["T_TYPE"] + if t == world_db["Things"][0]: + hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"] + log("You BUMP into " + hitted_name + ".") + elif 0 == hit_id: + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + log(hitter_name +" BUMPS into you.") + return passable = chr(world_db["MAP"][pos]) in symbols_passable if passable: t["T_POSY"] = move_result[1] t["T_POSX"] = move_result[2] t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) - else: + #if t != world_db["Things"][0]: + # world_db["Things"][0]["T_MEMMAP"][t["pos"]] = ord("?") + elif t == world_db["Things"][0]: log("You try to MOVE there, but fail.") @@ -183,8 +199,7 @@ world_db["test_hole"] = test_hole def test_air(t): - if (world_db["wetmap"][t["pos"]] - ord("0")) \ - + (world_db["MAP"][t["pos"]] - ord("0")) > 5: + if world_db["terrain_fullness"](t["pos"]) > 5: world_db["die"](t, "You SUFFOCATE") return False return True @@ -195,7 +210,16 @@ def die(t, message): t["T_LIFEPOINTS"] = 0 if t == world_db["Things"][0]: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + t["T_MEMMAP"][t["pos"]] = ord("@") log(message) + else: + world_db["MAP"][t["pos"]] = ord("5") + world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \ + (world_db["wetmap"][t["pos"]] - ord("0")) + world_db["wetmap"][t["pos"]] = 0 + tid = next(tid for tid in world_db["Things"] + if world_db["Things"][tid] == t) + del world_db["Things"][tid] world_db["die"] = die @@ -221,7 +245,7 @@ def make_map(): and ((not single_allowed) or is_neighbor((y, x), "0")): world_db["MAP"][pos] = ord("0") i_ground += 1 - n_water = int((length ** 2) / 64) + n_water = int((length ** 2) / 32) i_water = 0 while (i_water <= n_water): y, x, pos = new_pos() @@ -263,7 +287,7 @@ def turn_over(): update_map_memory(t) if 0 == tid: return - ai(t) + world_db["ai"](t) if t["T_LIFEPOINTS"]: t["T_PROGRESS"] += 1 taid = [a for a in world_db["ThingActions"] @@ -286,40 +310,49 @@ def turn_over(): t["T_BOWEL"] += 1 t["T_KIDNEY"] -= 1 t["T_BLADDER"] += 1 - if t["T_STOMACH"] == 0: - world_db["die"](t, "You DIE of hunger.") - elif t["T_KIDNEY"] == 0: - world_db["die"](t, "You DIE of dehydration.") - water = 0 - positions_to_wet = [] - for pos in range(world_db["MAP_LENGTH"] ** 2): - if world_db["MAP"][pos] == ord("0") \ - and world_db["wetmap"][pos] < ord("5"): - positions_to_wet += [pos] - i_positions_to_wet = len(positions_to_wet) + if t["T_STOMACH"] <= 0: + world_db["die"](t, "You DIE of hunger.") + elif t["T_KIDNEY"] <= 0: + world_db["die"](t, "You DIE of dehydration.") for pos in range(world_db["MAP_LENGTH"] ** 2): wetness = world_db["wetmap"][pos] - ord("0") height = world_db["MAP"][pos] - ord("0") if height == 0 and wetness > 0 \ and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)): world_db["MAP"][pos] = ord("-") - if pos in positions_to_wet: - positions_to_wet.remove(pos) - i_positions_to_wet -= 1 if ((wetness > 0 and height != 0) or wetness > 1) \ and 0 == rand.next() % 5: world_db["wetmap"][pos] -= 1 - water += 1 - i_positions_to_wet -= 1 - if i_positions_to_wet == 0: - break - if water > 0: - while water > 0: + world_db["HUMIDITY"] += 1 + if world_db["HUMIDITY"] > 0: + if world_db["HUMIDITY"] > 2 and 0 == rand.next() % 2: + world_db["NEW_SPAWN"] += 1 + world_db["HUMIDITY"] -= 1 + if world_db["NEW_SPAWN"] >= 16: + world_db["NEW_SPAWN"] -= 16 + from server.new_thing import new_Thing + while 1: + y = rand.next() % world_db["MAP_LENGTH"] + x = rand.next() % world_db["MAP_LENGTH"] + if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) !=\ + "5": + from server.utils import id_setter + tid = id_setter(-1, "Things") + world_db["Things"][tid] = new_Thing( + world_db["PLAYER_TYPE"], (y, x)) + pos = y * world_db["MAP_LENGTH"] + x + break + positions_to_wet = [] + for pos in range(world_db["MAP_LENGTH"] ** 2): + if world_db["MAP"][pos] == ord("0") \ + and world_db["wetmap"][pos] < ord("5"): + positions_to_wet += [pos] + while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0: select = rand.next() % len(positions_to_wet) pos = positions_to_wet[select] world_db["wetmap"][pos] += 1 positions_to_wet.remove(pos) - water -= 1 + world_db["HUMIDITY"] -= 1 world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update() @@ -391,6 +424,222 @@ def write_wetmap(): return write_map(visible_wetmap, world_db["MAP_LENGTH"]) +def command_ai(): + if world_db["WORLD_ACTIVE"]: + world_db["ai"](world_db["Things"][0]) + world_db["turn_over"]() + + +def get_dir_to_target(t, target): + + from server.utils import rand, libpr, c_pointer_to_bytearray + from server.config.world_data import symbols_passable + + def zero_score_map_where_char_on_memdepthmap(c): + map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"]) + if libpr.zero_score_map_where_char_on_memdepthmap(c, map): + raise RuntimeError("No score map allocated for " + "zero_score_map_where_char_on_memdepthmap().") + + def set_map_score(pos, score): + test = libpr.set_map_score(pos, score) + if test: + raise RuntimeError("No score map allocated for set_map_score().") + + def set_movement_cost_map(): + memmap = c_pointer_to_bytearray(t["T_MEMMAP"]) + if libpr.TCE_set_movement_cost_map(memmap): + raise RuntimeError("No movement cost map allocated for " + "set_movement_cost_map().") + + def seeing_thing(): + def exists(gen): + try: + next(gen) + except StopIteration: + return False + return True + mapsize = world_db["MAP_LENGTH"] ** 2 + if target == "food" and t["T_MEMMAP"]: + return exists(pos for pos in range(mapsize) + if ord("2") < t["T_MEMMAP"][pos] < ord("5")) + elif target == "fluid_certain" and t["fovmap"]: + return exists(pos for pos in range(mapsize) + if t["fovmap"] == ord("v") + if world_db["MAP"][pos] == ord("0") + if world_db["wetmap"][pos] > ord("0")) + elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]: + return exists(pos for pos in range(mapsize) + if t["T_MEMMAP"][pos] == ord("0") + if t["fovmap"] != ord("v")) + elif target == "space" and t["T_MEMMAP"] and t["fovmap"]: + return exists(pos for pos in range(mapsize) + if ord("0") <= t["T_MEMMAP"][pos] <= ord("2") + if (t["fovmap"] != ord("v") + or world_db["terrain_fullness"](pos) < 5)) + return False + + def init_score_map(): + test = libpr.init_score_map() + set_movement_cost_map() + mapsize = world_db["MAP_LENGTH"] ** 2 + if test: + raise RuntimeError("Malloc error in init_score_map().") + if target == "food" and t["T_MEMMAP"]: + [set_map_score(pos, 0) for pos in range(mapsize) + if ord("2") < t["T_MEMMAP"][pos] < ord("5")] + elif target == "fluid_certain" and t["fovmap"]: + [set_map_score(pos, 0) for pos in range(mapsize) + if t["fovmap"] == ord("v") + if world_db["MAP"][pos] == ord("0") + if world_db["wetmap"][pos] > ord("0")] + elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]: + [set_map_score(pos, 0) for pos in range(mapsize) + if t["T_MEMMAP"][pos] == ord("0") + if t["fovmap"] != ord("v")] + elif target == "space" and t["T_MEMMAP"] and t["fovmap"]: + [set_map_score(pos, 0) for pos in range(mapsize) + if ord("0") <= t["T_MEMMAP"][pos] <= ord("2") + if (t["fovmap"] != ord("v") + or world_db["terrain_fullness"](pos) < 5)] + elif target == "search": + zero_score_map_where_char_on_memdepthmap(mem_depth_c[0]) + + def rand_target_dir(neighbors, cmp, dirs): + candidates = [] + n_candidates = 0 + for i in range(len(dirs)): + if cmp == neighbors[i]: + candidates.append(dirs[i]) + n_candidates += 1 + return candidates[rand.next() % n_candidates] if n_candidates else 0 + + def get_neighbor_scores(dirs, eye_pos): + scores = [] + if libpr.ready_neighbor_scores(eye_pos): + raise RuntimeError("No score map allocated for " + + "ready_neighbor_scores.()") + for i in range(len(dirs)): + scores.append(libpr.get_neighbor_score(i)) + return scores + + def get_dir_from_neighbors(): + import math + dir_to_target = False + dirs = "edcxsw" + eye_pos = t["pos"] + neighbors = get_neighbor_scores(dirs, eye_pos) + minmax_start = 65535 - 1 + minmax_neighbor = minmax_start + for i in range(len(dirs)): + if minmax_neighbor > neighbors[i]: + minmax_neighbor = neighbors[i] + if minmax_neighbor != minmax_start: + dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs) + return dir_to_target, minmax_neighbor + + dir_to_target = False + mem_depth_c = b' ' + run_i = 9 + 1 if "search" == target else 1 + minmax_neighbor = 0 + while run_i and not dir_to_target and \ + ("search" == target or seeing_thing()): + run_i -= 1 + init_score_map() + mem_depth_c = b'9' if b' ' == mem_depth_c \ + else bytes([mem_depth_c[0] - 1]) + if libpr.TCE_dijkstra_map_with_movement_cost(): + raise RuntimeError("No score map allocated for dijkstra_map().") + dir_to_target, minmax_neighbor = get_dir_from_neighbors() + libpr.free_score_map() + if dir_to_target and str == type(dir_to_target): + action = "move" + from server.utils import mv_yx_in_dir_legal + move_result = mv_yx_in_dir_legal(dir_to_target, t["T_POSY"], + t["T_POSX"]) + if 1 != move_result[0]: + return False, 0 + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if world_db["MAP"][pos] > ord("2"): + action = "eat" + t["T_COMMAND"] = [taid for taid in world_db["ThingActions"] + if world_db["ThingActions"][taid]["TA_NAME"] + == action][0] + t["T_ARGUMENT"] = ord(dir_to_target) + return dir_to_target, minmax_neighbor +world_db["get_dir_to_target"] = get_dir_to_target + + +def terrain_fullness(pos): + return (world_db["MAP"][pos] - ord("0")) + \ + (world_db["wetmap"][pos] - ord("0")) +world_db["terrain_fullness"] = terrain_fullness + + +def ai(t): + + if t["T_LIFEPOINTS"] == 0: + return + + def standing_on_fluid(t): + if world_db["MAP"][t["pos"]] == ord("0") and \ + world_db["wetmap"][t["pos"]] > ord("0"): + return True + else: + return False + + def thing_action_id(name): + return [taid for taid in world_db["ThingActions"] + if world_db["ThingActions"][taid] + ["TA_NAME"] == name][0] + + t["T_COMMAND"] = thing_action_id("wait") + needs = { + "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4, + "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4, + "food": 33 - t["T_STOMACH"], + "fluid_certain": 33 - t["T_KIDNEY"], + "fluid_potential": 32 - t["T_KIDNEY"], + "search": 1, + } + from operator import itemgetter + needs = sorted(needs.items(), key=itemgetter(1,0)) + needs.reverse() + for need in needs: + if need[1] > 0: + if need[0] in {"fluid_certain", "fluid_potential"}: + if standing_on_fluid(t): + t["T_COMMAND"] = thing_action_id("drink") + return + elif t["T_BLADDER"] > 0 and \ + world_db["MAP"][t["pos"]] == ord("0"): + t["T_COMMAND"] = thing_action_id("pee") + return + elif need[0] in {"safe_pee", "safe_drop"}: + action_name = need[0][len("safe_"):] + if world_db["terrain_fullness"](t["pos"]) < 4: + t["T_COMMAND"] = thing_action_id(action_name) + return + else: + test = world_db["get_dir_to_target"](t, "space") + if test[0]: + if (not test[1] < 5) and \ + world_db["terrain_fullness"](t["pos"]) < 5: + t["T_COMMAND"] = thing_action_id(action_name) + return + if t["T_STOMACH"] < 32 and \ + world_db["get_dir_to_target"](t, "food")[0]: + return + continue + if world_db["get_dir_to_target"](t, need[0])[0]: + return + elif t["T_STOMACH"] < 32 and \ + need[0] in {"fluid_certain", "fluid_potential"} and \ + world_db["get_dir_to_target"](t, "food")[0]: + return +world_db["ai"] = ai + + from server.config.io import io_db io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]] @@ -405,6 +654,10 @@ server.config.world_data.thing_defaults["T_BOWEL"] = 0 server.config.world_data.thing_defaults["T_KIDNEY"] = 16 server.config.world_data.thing_defaults["T_BLADDER"] = 0 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2) +if not "NEW_SPAWN" in world_db: + world_db["NEW_SPAWN"] = 0 +if not "HUMIDITY" in world_db: + world_db["HUMIDITY"] = 0 io_db["hook_save"] = save_wetmap import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map @@ -419,8 +672,10 @@ commands_db["drink"] = (0, False, play_drink) commands_db["pee"] = (0, False, play_pee) commands_db["use"] = (1, False, lambda x: None) commands_db["pickup"] = (0, False, lambda: None) -commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_BOWEL", 0, 255)) -commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) +commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255)) +commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535)) +commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255)) commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255)) commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) commands_db["WETMAP"] = (2, False, wetmapset)