X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=rogue_chat.html;h=f7d02348195b169a3fe277bec9140ebc6b037202;hb=69849fbd3ecdf9f937d1353a8ffbd96bfb44b742;hp=82bfbed97fd8902e48aca9e86bb8ec3e15c109eb;hpb=2dc444966037a42b51ed190ab0eab88a09c0282a;p=plomrogue2 diff --git a/rogue_chat.html b/rogue_chat.html index 82bfbed..f7d0234 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -73,6 +73,7 @@ terminal rows: + @@ -110,6 +111,7 @@ terminal rows:
  • +
  • @@ -176,13 +178,18 @@ let mode_helps = { }, 'enter_face': { 'short': 'edit face', - 'intro': '@ enter face line (enter nothing to abort):', + 'intro': '@ enter face line:', 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.' }, + 'enter_design': { + 'short': 'edit design', + 'intro': '@ enter design:', + 'long': 'Enter design for carried thing as ASCII art.' + }, 'enter_hat': { 'short': 'edit hat', - 'intro': '@ enter hat line (enter nothing to abort):', - 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..' + 'intro': '@ enter hat line:', + 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.' }, 'write': { 'short': 'edit tile', @@ -511,6 +518,9 @@ let server = { } else if (tokens[0] === 'THING_HAT') { let t = game.get_thing_temp(tokens[1]); t.hat = tokens[2]; + } else if (tokens[0] === 'THING_DESIGN') { + let t = game.get_thing_temp(tokens[1]); + t.design = [parser.parse_yx(tokens[2]), tokens[3]]; } else if (tokens[0] === 'THING_CHAR') { let t = game.get_thing_temp(tokens[1]); t.thing_char = tokens[2]; @@ -711,6 +721,7 @@ let tui = { mode_drop_thing: new Mode('drop_thing', true), mode_enter_face: new Mode('enter_face', true), mode_enter_hat: new Mode('enter_hat', true), + mode_enter_design: new Mode('enter_design', true), mode_admin_enter: new Mode('admin_enter', true), mode_admin: new Mode('admin'), mode_control_pw_pw: new Mode('control_pw_pw', true), @@ -749,8 +760,9 @@ let tui = { this.mode_control_tile_draw.available_modes = ["admin_enter"] this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"]; this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing", - "password", "chat", "study", "play", - "admin_enter", "enter_face", "enter_hat"] + "enter_design", "password", "chat", "study", + "play", "admin_enter", "enter_face", + "enter_hat"] this.mode_edit.available_actions = ["move", "flatten", "install", "toggle_map_mode"] this.inputEl = document.getElementById("input"); @@ -822,6 +834,9 @@ let tui = { return fail('not carrying anything droppable'); } else if (mode_name == 'enter_hat' && !game.player.hat) { return fail('not wearing hat to edit', 'edit'); + } else if (mode_name == 'enter_design' && (!game.player.carrying + || !game.player.carrying.design)) { + return fail('not carrying designable to edit', 'edit'); } if (mode_name == 'admin_enter' && this.is_admin) { mode_name = 'admin'; @@ -891,7 +906,6 @@ let tui = { directed_moves['DOWNRIGHT'] = [1, 0]; } } - console.log(directed_moves); let select_range = {}; for (const direction in directed_moves) { const move = directed_moves[direction]; @@ -979,6 +993,11 @@ let tui = { } else if (this.mode.name == 'enter_hat') { this.inputEl.value = game.player.hat.slice(start, end); } + } else if (this.mode.name == 'enter_design') { + const width = game.player.carrying.design[0][1]; + const start = this.ascii_draw_stage * width; + const end = (this.ascii_draw_stage + 1) * width; + this.inputEl.value = game.player.carrying.design[1].slice(start, end); } }, recalc_input_lines: function() { @@ -1068,22 +1087,26 @@ let tui = { this.inputEl.value = ""; this.switch_mode('play'); }, - enter_ascii_art: function(command) { - if (this.inputEl.value.length > 6) { - this.log_msg('? wrong input length, must be max 6; try again'); + enter_ascii_art: function(command, height, width, with_pw=false) { + if (this.inputEl.value.length > width) { + this.log_msg('? wrong input length, must be max ' + width + '; try again'); return; - } else if (this.inputEl.value.length < 6) { - while (this.inputEl.value.length < 6) { + } else if (this.inputEl.value.length < width) { + while (this.inputEl.value.length < width) { this.inputEl.value += ' '; } } this.log_msg(' ' + this.inputEl.value); this.full_ascii_draw += this.inputEl.value; this.ascii_draw_stage += 1; - if (this.ascii_draw_stage < 3) { + if (this.ascii_draw_stage < height) { this.restore_input_values(); } else { - server.send([command, this.full_ascii_draw]); + if (with_pw) { + server.send([command, this.full_ascii_draw, this.password]); + } else { + server.send([command, this.full_ascii_draw]); + } this.full_ascii_draw = ''; this.ascii_draw_stage = 0; this.inputEl.value = ''; @@ -1502,6 +1525,21 @@ let explorer = { info_to_cache += t.face.slice(6, 12) + '\n'; info_to_cache += t.face.slice(12, 18) + '\n'; } + if (t.design) { + const line_length = t.design[0][1]; + if (t.type_ == 'Sign') { + info_to_cache += '-'.repeat(line_length + 4) + '\n'; + } + const regexp = RegExp('.{1,' + line_length + '}', 'g'); + const lines = t.design[1].match(regexp); + console.log(lines); + for (const line of lines) { + info_to_cache += '| ' + line + ' |\n'; + } + if (t.type_ == 'Sign') { + info_to_cache += '-'.repeat(line_length + 4) + '\n'; + } + } } } let terrain_char = game.map[position_i] @@ -1599,9 +1637,13 @@ tui.inputEl.addEventListener('keydown', (event) => { server.send(['LOGIN', tui.inputEl.value]); tui.inputEl.value = ""; } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') { - tui.enter_ascii_art('PLAYER_FACE'); + tui.enter_ascii_art('PLAYER_FACE', 3, 6); } else if (tui.mode.name == 'enter_hat' && event.key == 'Enter') { - tui.enter_ascii_art('PLAYER_HAT'); + tui.enter_ascii_art('PLAYER_HAT', 3, 6); + } else if (tui.mode.name == 'enter_design' && event.key == 'Enter') { + tui.enter_ascii_art('THING_DESIGN', + game.player.carrying.design[0][0], + game.player.carrying.design[0][1], true); } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') { server.send(['TASK:COMMAND', tui.inputEl.value]); tui.inputEl.value = "";