X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=rogue_chat_curses.py;h=a6471eed4f9da9c206b900a5e7d55437b0c26a94;hb=69849fbd3ecdf9f937d1353a8ffbd96bfb44b742;hp=f7ac8cf0bf33c492eac88482d18f7c0b1a9c7c9b;hpb=2dc444966037a42b51ed190ab0eab88a09c0282a;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index f7ac8cf..a6471ee 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -53,13 +53,18 @@ mode_helps = { }, 'enter_face': { 'short': 'edit face', - 'intro': '@ enter face line (enter nothing to abort):', + 'intro': '@ enter face line:', 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..' }, + 'enter_design': { + 'short': 'edit design', + 'intro': '@ enter design:', + 'long': 'Enter design for carried thing as ASCII art.' + }, 'enter_hat': { 'short': 'edit hat', - 'intro': '@ enter hat line (enter nothing to abort):', - 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.' + 'intro': '@ enter hat line:', + 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.' }, 'write': { 'short': 'edit tile', @@ -248,6 +253,11 @@ def cmd_THING_HAT(game, thing_id, hat): t.hat = hat cmd_THING_HAT.argtypes = 'int:pos string' +def cmd_THING_DESIGN(game, thing_id, size, design): + t = game.get_thing_temp(thing_id) + t.design = [size, design] +cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string' + def cmd_THING_CHAR(game, thing_id, c): t = game.get_thing_temp(thing_id) t.thing_char = c @@ -392,6 +402,7 @@ class Game(GameBase): self.register_command(cmd_THING_CHAR) self.register_command(cmd_THING_FACE) self.register_command(cmd_THING_HAT) + self.register_command(cmd_THING_DESIGN) self.register_command(cmd_THING_CARRYING) self.register_command(cmd_THING_INSTALLED) self.register_command(cmd_TERRAIN) @@ -502,6 +513,7 @@ class TUI: mode_drop_thing = Mode('drop_thing', has_input_prompt=True) mode_enter_face = Mode('enter_face', has_input_prompt=True) mode_enter_hat = Mode('enter_hat', has_input_prompt=True) + mode_enter_design = Mode('enter_design', has_input_prompt=True) is_admin = False tile_draw = False @@ -524,7 +536,7 @@ class TUI: "toggle_tile_draw"] self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing", "enter_face", "enter_hat", - "password", + "enter_design", "password", "chat", "study", "play", "admin_enter"] self.mode_edit.available_actions = ["move", "flatten", "install", "toggle_map_mode"] @@ -558,6 +570,7 @@ class TUI: 'flatten': 'F', 'switch_to_enter_face': 'f', 'switch_to_enter_hat': 'H', + 'switch_to_enter_design': 'D', 'switch_to_take_thing': 'z', 'switch_to_drop_thing': 'u', 'teleport': 'p', @@ -672,6 +685,11 @@ class TUI: self.input_ = self.game.player.face[start:end] elif self.mode.name == 'enter_hat': self.input_ = self.game.player.hat[start:end] + elif self.mode.name == 'enter_design': + width = self.game.player.carrying.design[0].x + start = self.ascii_draw_stage * width + end = (self.ascii_draw_stage + 1) * width + self.input_ = self.game.player.carrying.design[1][start:end] def send_tile_control_command(self): self.send('SET_TILE_CONTROL %s %s' % @@ -712,6 +730,10 @@ class TUI: return fail('not carrying anything droppable') if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'): return fail('not wearing hat to edit', 'edit') + if mode_name == 'enter_design' and\ + (not self.game.player.carrying or + not hasattr(self.game.player.carrying, 'design')): + return fail('not carrying designable to edit', 'edit') if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' self.mode = getattr(self, 'mode_' + mode_name) @@ -824,6 +846,18 @@ class TUI: info_to_cache += t.face[0:6] + '\n' info_to_cache += t.face[6:12] + '\n' info_to_cache += t.face[12:18] + '\n' + if hasattr(t, 'design'): + import textwrap + line_length = t.design[0].x + wrapper = textwrap.TextWrapper(drop_whitespace=False, + width=line_length) + lines = wrapper.wrap(t.design[1]) + if t.type_ == 'Sign': + info_to_cache += '-' * (line_length + 4) + '\n' + for line in lines: + info_to_cache += '| %s |\n' % line + if t.type_ == 'Sign': + info_to_cache += '-' * (line_length + 4) + '\n' terrain_char = self.game.map_content[pos_i] terrain_desc = '?' if terrain_char in self.game.terrains: @@ -1116,19 +1150,24 @@ class TUI: self.input_ = '' self.switch_mode('play') - def enter_ascii_art(command): - if len(self.input_) > 6: - self.log_msg('? wrong input length, must be max 6; try again') + def enter_ascii_art(command, height, width, with_pw=False): + if len(self.input_) > width: + self.log_msg('? wrong input length, ' + 'must be max %s; try again' % width) return - if len(self.input_) < 6: - self.input_ += ' ' * (6 - len(self.input_)) + if len(self.input_) < width: + self.input_ += ' ' * (width - len(self.input_)) self.log_msg(' ' + self.input_) self.full_ascii_draw += self.input_ self.ascii_draw_stage += 1 - if self.ascii_draw_stage < 3: + if self.ascii_draw_stage < height: self.restore_input_values() else: - self.send('%s %s' % (command, quote(self.full_ascii_draw))) + if with_pw: + self.send('%s %s %s' % (command, quote(self.full_ascii_draw), + quote(self.password))) + else: + self.send('%s %s' % (command, quote(self.full_ascii_draw))) self.full_ascii_draw = "" self.ascii_draw_stage = 0 self.input_ = "" @@ -1245,9 +1284,13 @@ class TUI: self.send('LOGIN ' + quote(self.input_)) self.input_ = "" elif self.mode.name == 'enter_face' and key == '\n': - enter_ascii_art('PLAYER_FACE') + enter_ascii_art('PLAYER_FACE', 3, 6) elif self.mode.name == 'enter_hat' and key == '\n': - enter_ascii_art('PLAYER_HAT') + enter_ascii_art('PLAYER_HAT', 3, 6) + elif self.mode.name == 'enter_design' and key == '\n': + enter_ascii_art('THING_DESIGN', + self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x, True) elif self.mode.name == 'take_thing' and key == '\n': pick_selectable('PICK_UP') elif self.mode.name == 'drop_thing' and key == '\n':