X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=rogue_chat_curses.py;h=ff559246fe1cbdf22aec2879a41ecf3b7ab3777a;hb=9f83e41901f23e282737e7344c84e8a692d05ef0;hp=8f4f7da96e41f5221880fd6d24036430bdfdf832;hpb=4a49836086c55c2736bcc7def243f6c4a72ae690;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 8f4f7da..ff55924 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -29,7 +29,7 @@ mode_helps = { 'name_thing': { 'short': 'name thing', 'intro': '', - 'long': 'Give name to/change name of thing here.' + 'long': 'Give name to/change name of carried thing.' }, 'command_thing': { 'short': 'command', @@ -49,7 +49,7 @@ mode_helps = { 'admin_thing_protect': { 'short': 'change thing protection', 'intro': '@ enter thing protection character:', - 'long': 'Change protection character for thing here.' + 'long': 'Change protection character for carried thing.' }, 'enter_face': { 'short': 'edit face', @@ -256,14 +256,14 @@ def cmd_MAP(game, geometry, size, content): map_geometry_class = globals()['MapGeometry' + geometry] game.map_geometry_new = map_geometry_class(size) game.map_content_new = content - if type(game.map_geometry) == MapGeometrySquare: + if type(game.map_geometry_new) == MapGeometrySquare: game.tui.movement_keys = { game.tui.keys['square_move_up']: 'UP', game.tui.keys['square_move_left']: 'LEFT', game.tui.keys['square_move_down']: 'DOWN', game.tui.keys['square_move_right']: 'RIGHT', } - elif type(game.map_geometry) == MapGeometryHex: + elif type(game.map_geometry_new) == MapGeometryHex: game.tui.movement_keys = { game.tui.keys['hex_move_upleft']: 'UPLEFT', game.tui.keys['hex_move_upright']: 'UPRIGHT', @@ -342,7 +342,7 @@ def cmd_THING_INSTALLED(game, thing_id): cmd_THING_INSTALLED.argtypes = 'int:pos' def cmd_THING_CARRYING(game, thing_id, carried_id): - game.get_thing_temp(thing_id).carrying = game.get_thing(carried_id) + game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id) cmd_THING_CARRYING.argtypes = 'int:pos int:pos' def cmd_TERRAIN(game, terrain_char, terrain_desc): @@ -514,7 +514,8 @@ class TUI: self.mode_control_tile_draw.available_actions = ["move_explorer", "toggle_tile_draw"] self.mode_edit.available_modes = ["write", "annotate", "portal", - "name_thing", "enter_face", "enter_hat", "password", + "name_thing", "enter_face", "enter_hat", + "password", "chat", "study", "play", "admin_enter"] self.mode_edit.available_actions = ["move", "flatten", "install", "toggle_map_mode"] @@ -649,11 +650,11 @@ class TUI: elif self.mode.name == 'password': self.input_ = self.password elif self.mode.name == 'name_thing': - if hasattr(self.thing_selected, 'name'): - self.input_ = self.thing_selected.name + if hasattr(self.game.player.carrying, 'name'): + self.input_ = self.game.player.carrying.name elif self.mode.name == 'admin_thing_protect': - if hasattr(self.thing_selected, 'protection'): - self.input_ = self.thing_selected.protection + if hasattr(self.game.player.carrying, 'protection'): + self.input_ = self.game.player.carrying.protection elif self.mode.name in {'enter_face', 'enter_hat'}: start = self.ascii_draw_stage * 6 end = (self.ascii_draw_stage + 1) * 6 @@ -691,6 +692,10 @@ class TUI: (not self.game.player.carrying or not self.game.player.carrying.commandable): return fail('not carrying anything commandable') + if mode_name == 'name_thing' and not self.game.player.carrying: + return fail('not carrying anything to re-name') + if mode_name == 'admin_thing_protect' and not self.game.player.carrying: + return fail('not carrying anything to protect') if mode_name == 'take_thing' and self.game.player.carrying: return fail('already carrying something') if mode_name == 'drop_thing' and not self.game.player.carrying: @@ -699,17 +704,6 @@ class TUI: return fail('not wearing hat to edit', 'edit') if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' - elif mode_name in {'name_thing', 'admin_thing_protect'}: - thing = None - for t in [t for t in self.game.things - if t.position == self.game.player.position - and t.id_ != self.game.player.id_]: - thing = t - break - if not thing: - return fail('not standing over thing', 'edit') - else: - self.thing_selected = thing self.mode = getattr(self, 'mode_' + mode_name) if self.mode.name in {'control_tile_draw', 'control_tile_type', 'control_pw_type'}: @@ -730,26 +724,41 @@ class TUI: self.log_msg('@ enter username') elif self.mode.name == 'take_thing': self.log_msg('Portable things in reach for pick-up:') - select_range = [self.game.player.position, - self.game.player.position + YX(0,-1), - self.game.player.position + YX(0, 1), - self.game.player.position + YX(-1, 0), - self.game.player.position + YX(1, 0)] - if type(self.game.map_geometry) == MapGeometryHex: + directed_moves = { + 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1) + } + if type(self.game.map_geometry) == MapGeometrySquare: + directed_moves['UP'] = YX(-1, 0) + directed_moves['DOWN'] = YX(1, 0) + elif type(self.game.map_geometry) == MapGeometryHex: if self.game.player.position.y % 2: - select_range += [self.game.player.position + YX(-1, 1), - self.game.player.position + YX(1, 1)] + directed_moves['UPLEFT'] = YX(-1, 0) + directed_moves['UPRIGHT'] = YX(-1, 1) + directed_moves['DOWNLEFT'] = YX(1, 0) + directed_moves['DOWNRIGHT'] = YX(1, 1) else: - select_range += [self.game.player.position + YX(-1, -1), - self.game.player.position + YX(1, -1)] - self.selectables = [t.id_ for t in self.game.things - if t.portable and t.position in select_range] + directed_moves['UPLEFT'] = YX(-1, -1) + directed_moves['UPRIGHT'] = YX(-1, 0) + directed_moves['DOWNLEFT'] = YX(1, -1) + directed_moves['DOWNRIGHT'] = YX(1, 0) + select_range = {} + for direction in directed_moves: + move = directed_moves[direction] + select_range[direction] = self.game.player.position + move + self.selectables = [] + directions = [] + for direction in select_range: + for t in [t for t in self.game.things + if t.portable and t.position == select_range[direction]]: + self.selectables += [t.id_] + directions += [direction] if len(self.selectables) == 0: return fail('nothing to pick-up') else: for i in range(len(self.selectables)): t = self.game.get_thing(self.selectables[i]) - self.log_msg(str(i) + ': ' + self.get_thing_info(t)) + self.log_msg('%s %s: %s' % (i, directions[i], + self.get_thing_info(t))) elif self.mode.name == 'drop_thing': self.log_msg('Direction to drop thing to:') self.selectables =\ @@ -885,7 +894,8 @@ class TUI: if not self.mode.has_input_prompt: self.input_lines = [] else: - self.input_lines = msg_into_lines_of_width(input_prompt + self.input_, + self.input_lines = msg_into_lines_of_width(input_prompt + + self.input_ + '█', self.window_width) def move_explorer(direction): @@ -1098,7 +1108,7 @@ class TUI: def enter_ascii_art(command): if len(self.input_) != 6: - self.log_msg('? wrong input length, try again') + self.log_msg('? wrong input length, must be 6; try again') return self.log_msg(' ' + self.input_) self.full_ascii_draw += self.input_ @@ -1249,8 +1259,7 @@ class TUI: if len(self.input_) != 1: self.log_msg('@ entered non-single-char, therefore aborted') else: - self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_, - quote(self.input_))) + self.send('THING_PROTECTION %s' % (quote(self.input_))) self.log_msg('@ sent new protection character for thing') self.switch_mode('admin') elif self.mode.name == 'control_tile_type' and key == '\n': @@ -1278,9 +1287,8 @@ class TUI: elif self.mode.name == 'name_thing' and key == '\n': if self.input_ == '': self.input_ = ' ' - self.send('THING_NAME %s %s %s' % (self.thing_selected.id_, - quote(self.input_), - quote(self.password))) + self.send('THING_NAME %s %s' % (quote(self.input_), + quote(self.password))) self.switch_mode('edit') elif self.mode.name == 'annotate' and key == '\n': if self.input_ == '':