X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=2f3480a5d6fc1ea45671c483c0194018e8bde875;hb=7ee118744cf696348c17805bf7b7d27f98e67153;hp=258bae690579a9c0e2d1051c0fda2dc951c8e51f;hpb=0eb42867d40e0f2976e2ed405f7fc0be7d627af9;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 258bae6..2f3480a 100755 --- a/roguelike-server +++ b/roguelike-server @@ -12,6 +12,7 @@ import shlex import shutil import time import ctypes +import math class RandomnessIO: @@ -98,6 +99,11 @@ def cleanup_server_io(): io_db["file_record"].close() +def log(msg): + """Send "msg" to log.""" + strong_write(io_db["file_out"], "LOG " + msg + "\n") + + def obey(command, prefix, replay=False, do_record=False): """Call function from commands_db mapped to command's first token. @@ -468,6 +474,14 @@ def make_map(): # This all-too-precise replica of the original C code misses iter_limit(). +def eat_vs_hunger_threshold(thingtype): + """Return satiation cost of eating for type. Good food for it must be >.""" + hunger_unit = hunger_per_turn(thingtype) + actiontype = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] + return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit + + def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" @@ -573,7 +587,7 @@ def build_fov_map(t): def log_help(): """Send quick usage info to log.""" - strong_write(io_db["file_out"], "LOG See README file for help.\n") + log("LOG See README file for help.") def decrement_lifepoints(t): @@ -593,9 +607,8 @@ def decrement_lifepoints(t): t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - strong_write(io_db["file_out"], "LOG You die.\n") - strong_write(io_db["file_out"], - "LOG See README on how to start over.\n") + log("You die.") + log("See README on how to start over.") else: t["fovmap"] = False t["T_MEMMAP"] = False @@ -615,7 +628,7 @@ def mv_yx_in_dir_legal(dir, y, x): def actor_wait(t): """Make t do nothing (but loudly, if player avatar).""" if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You wait.\n") + log("You wait") def actor_move(t): @@ -635,12 +648,10 @@ def actor_move(t): if t == world_db["Things"][0]: hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - strong_write(io_db["file_out"], "LOG You wound " - + hitted_name + ".\n") + log("You WOUND" + hitted_name + ".") elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + hitter_name + - " wounds you.\n") + log(hitter_name +" WOUNDS you.") decrement_lifepoints(world_db["Things"][hit_id]) return passable = "." == chr(world_db["MAP"][pos]) @@ -654,9 +665,7 @@ def actor_move(t): world_db["Things"][id]["T_POSX"] = move_result[2] build_fov_map(t) if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") - elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n") + log("You MOVE " + dir + ".") def actor_pick_up(t): @@ -678,10 +687,7 @@ def actor_pick_up(t): world_db["Things"][id]["carried"] = True t["T_CARRIES"].append(id) if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You pick up an object.\n") - elif t == world_db["Things"][0]: - err = "You try to pick up an object, but there is none." - strong_write(io_db["file_out"], "LOG " + err + "\n") + log("You PICK UP an object.") def actor_drop(t): @@ -692,10 +698,7 @@ def actor_drop(t): t["T_CARRIES"].remove(id) world_db["Things"][id]["carried"] = False if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You drop an object.\n") - elif t == world_db["Things"][0]: - err = "You try to drop an object, but you own none." - strong_write(io_db["file_out"], "LOG " + err + "\n") + log("You DROP an object.") def actor_use(t): @@ -709,14 +712,9 @@ def actor_use(t): del world_db["Things"][id] t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] if t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You consume this object.\n") + log("You CONSUME this object.") elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You try to use this object, but fail.\n") - elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You try to use an object, but you own none.\n") + log("You try to use this object, but FAIL.") def thingproliferation(t, prol_map): @@ -743,38 +741,34 @@ def thingproliferation(t, prol_map): def try_healing(t): - """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting. + """If t's HP < max, increment them if well-nourished, maybe waiting.""" + if t["T_LIFEPOINTS"] < \ + world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: + wait_id = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] + wait_divider = 8 if t["T_COMMAND"] == wait_id else 1 + testval = int(abs(t["T_SATIATION"]) / wait_divider) + if (testval <= 1 or 1 == (rand.next() % testval)): + t["T_LIFEPOINTS"] += 1 + if t == world_db["Things"][0]: + log("You HEAL.") - On success, decrease satiation score by 32. - """ - if t["T_SATIATION"] > 0 \ - and t["T_LIFEPOINTS"] < \ - world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \ - and 0 == (rand.next() % 31) \ - and t["T_COMMAND"] == [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == - "wait"][0]: - t["T_LIFEPOINTS"] += 1 - t["T_SATIATION"] -= 32 - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You heal.\n") + +def hunger_per_turn(type_id): + """The amount of satiation score lost per turn for things of given type.""" + return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"])) def hunger(t): """Decrement t's satiation,dependent on it trigger lifepoint dec chance.""" if t["T_SATIATION"] > -32768: - t["T_SATIATION"] -= 1 - testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"] - if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: - raise RuntimeError("A thing that should not hunger is hungering.") - stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) - if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)): + t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) + if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])): if t == world_db["Things"][0]: if t["T_SATIATION"] < 0: - strong_write(io_db["file_out"], "LOG You suffer from hunger.\n") + log("You SUFFER from hunger.") else: - strong_write(io_db["file_out"], - "LOG You suffer from over-eating.\n") + log("You SUFFER from over-eating.") decrement_lifepoints(t) @@ -784,16 +778,15 @@ def get_dir_to_target(t, filter): The path-wise nearest target is chosen, via the shortest available path. Target must not be t. On succcess, return positive value, else False. Filters: - "a": Thing in FOV is below a certain distance, animate, but of ThingType - that is not t's, and starts out weaker than t is; build path as - avoiding things of t's ThingType - "f": neighbor cell (not inhabited by any animate Thing) further away from - animate Thing not further than x steps away and in FOV and of a - ThingType that is not t's, and starts out stronger or as strong as t - is currently; or (cornered), if no such flight cell, but Thing of - above criteria is too near,1 a cell closer to it, or, if less near, - just wait - "c": Thing in memorized map is consumable + "a": Thing in FOV is animate, but of ThingType, starts out weaker than t + is, and its corpse would be healthy food for t + "f": move away from an enemy – any visible actor whose thing type has more + TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy + food – if it is closer than n steps, where n will shrink as t's hunger + grows; if enemy is too close, move towards (attack) the enemy instead; + if no fleeing is possible, nor attacking useful, wait; don't tread on + non-enemies for fleeing + "c": Thing in memorized map is consumable of sufficient nutrition for t "s": memory map cell with greatest-reachable degree of unexploredness """ @@ -807,6 +800,11 @@ def get_dir_to_target(t, filter): raise RuntimeError("No score map allocated for " "zero_score_map_where_char_on_memdepthmap().") + def set_map_score_at_thingpos(id, score): + pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \ + + world_db["Things"][id]["T_POSX"] + set_map_score(pos, score) + def set_map_score(pos, score): test = libpr.set_map_score(pos, score) if test: @@ -818,26 +816,53 @@ def get_dir_to_target(t, filter): raise RuntimeError("No score map allocated for get_map_score().") return result + def animate_in_fov(Thing): + if Thing["carried"] or Thing == t or not Thing["T_LIFEPOINTS"]: + return False + pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"] + if ord("v") == t["fovmap"][pos]: + return True + + def good_attack_target(v): + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) + type = world_db["ThingTypes"][v["T_TYPE"]] + type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]] + if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \ + and type_corpse["TT_TOOL"] == "food" \ + and type_corpse["TT_TOOLPOWER"] > eat_cost: + return True + return False + + def good_flee_target(m): + own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + corpse_type = world_db["ThingTypes"][own_corpse_id] + targetness = 0 if corpse_type["TT_TOOL"] != "food" \ + else corpse_type["TT_TOOLPOWER"] + type = world_db["ThingTypes"][m["T_TYPE"]] + if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \ + and targetness > eat_vs_hunger_threshold(m["T_TYPE"]): + return True + return False + def seeing_thing(): - if t["fovmap"] and ("a" == filter or "f" == filter): + if t["fovmap"] and "a" == filter: for id in world_db["Things"]: - Thing = world_db["Things"][id] - if Thing != t and Thing["T_LIFEPOINTS"] and \ - t["T_TYPE"] != Thing["T_TYPE"] and \ - 'v' == chr(t["fovmap"][(Thing["T_POSY"] - * world_db["MAP_LENGTH"]) - + Thing["T_POSX"]]): - ThingType = world_db["ThingTypes"][Thing["T_TYPE"]] - if ("f" == filter and ThingType["TT_LIFEPOINTS"] >= - t["T_LIFEPOINTS"]) \ - or ("a" == filter and ThingType["TT_LIFEPOINTS"] < - t["T_LIFEPOINTS"]): + if animate_in_fov(world_db["Things"][id]): + if good_attack_target(world_db["Things"][id]): + return True + elif t["fovmap"] and "f" == filter: + for id in world_db["Things"]: + if animate_in_fov(world_db["Things"][id]): + if good_flee_target(world_db["Things"][id]): return True elif t["T_MEMMAP"] and "c" == filter: + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for mt in t["T_MEMTHING"]: if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"]) + mt[2]]) \ - and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food": + and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \ + and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \ + > eat_cost: return True return False @@ -862,37 +887,36 @@ def get_dir_to_target(t, filter): set_cells_passable_on_memmap_to_65534_on_scoremap() if "a" == filter: for id in world_db["Things"]: - Thing = world_db["Things"][id] - pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ - + Thing["T_POSX"] - if t != Thing and Thing["T_LIFEPOINTS"] and \ - t["T_TYPE"] != Thing["T_TYPE"] and \ - ord_v == t["fovmap"][pos] and \ - t["T_LIFEPOINTS"] > \ - world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: - set_map_score(pos, 0) - elif t["T_TYPE"] == Thing["T_TYPE"]: - set_map_score(pos, 65535) + if animate_in_fov(world_db["Things"][id]) \ + and good_attack_target(world_db["Things"][id]): + set_map_score_at_thingpos(id, 0) elif "f" == filter: - for id in [id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"]]: - Thing = world_db["Things"][id] - pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ - + Thing["T_POSX"] - if t["T_TYPE"] != Thing["T_TYPE"] and \ - ord_v == t["fovmap"][pos] and \ - t["T_LIFEPOINTS"] <= \ - world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: - set_map_score(pos, 0) + for id in world_db["Things"]: + if animate_in_fov(world_db["Things"][id]) \ + and good_flee_target(world_db["Things"][id]): + set_map_score_at_thingpos(id, 0) elif "c" == filter: + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for mt in [mt for mt in t["T_MEMTHING"] if ord_blank != t["T_MEMMAP"][mt[1] * world_db["MAP_LENGTH"] + mt[2]] - if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]: + if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" + if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] + > eat_cost]: set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0) elif "s" == filter: zero_score_map_where_char_on_memdepthmap(mem_depth_c[0]) + if "a" != filter: + for id in world_db["Things"]: + if animate_in_fov(world_db["Things"][id]): + if "f" == filter: + pos = world_db["Things"][id]["T_POSY"] \ + * world_db["MAP_LENGTH"] \ + + world_db["Things"][id]["T_POSX"] + if 0 == get_map_score(pos): + continue + set_map_score_at_thingpos(id, 65535) def rand_target_dir(neighbors, cmp, dirs): candidates = [] @@ -917,19 +941,6 @@ def get_dir_to_target(t, filter): dirs = "edcxsw" eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] neighbors = get_neighbor_scores(dirs, eye_pos) - if "f" == filter: - inhabited = [world_db["Things"][id]["T_POSY"] - * world_db["MAP_LENGTH"] - + world_db["Things"][id]["T_POSX"] - for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"]] - for i in range(len(dirs)): - mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"]) - pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \ - + libpr.result_x() - for pos in [pos for pos in inhabited if pos == pos_cmp]: - neighbors[i] = 65535 - break minmax_start = 0 if "f" == filter else 65535 - 1 minmax_neighbor = minmax_start for i in range(len(dirs)): @@ -940,19 +951,23 @@ def get_dir_to_target(t, filter): if minmax_neighbor != minmax_start: dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs) if "f" == filter: + distance = get_map_score(eye_pos) + fear_distance = world_db["MAP_LENGTH"] + if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0: + fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"]) + attack_distance = 1 if not dir_to_target: - if 1 == get_map_score(eye_pos): - dir_to_target = rand_target_dir(neighbors, 0, dirs) - elif 3 >= get_map_score(eye_pos): + if attack_distance >= distance: + dir_to_target = rand_target_dir(neighbors, + distance - 1, dirs) + elif fear_distance >= distance: t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] return 1 - elif dir_to_target and 3 < get_map_score(eye_pos): + elif dir_to_target and fear_distance < distance: dir_to_target = 0 - elif "a" == filter and 10 <= get_map_score(eye_pos): - dir_to_target = 0 return dir_to_target dir_to_target = False @@ -976,58 +991,62 @@ def get_dir_to_target(t, filter): def standing_on_food(t): - """Return True/False whether t is standing on a consumable.""" + """Return True/False whether t is standing on healthy consumable.""" + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for id in [id for id in world_db["Things"] if world_db["Things"][id] != t + if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"] if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] - ["TT_TOOL"] == "food"]: + ["TT_TOOL"] == "food" + if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] + ["TT_TOOLPOWER"] > eat_cost]: return True return False def get_inventory_slot_to_consume(t): - """Return slot Id of strongest consumable in t's inventory, else -1.""" - cmp_food = 0 + """Return invent. slot of healthiest consumable(if any healthy),else -1.""" + cmp_food = -1 selection = -1 i = 0 + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ - and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food: - cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - selection = i + and world_db["ThingTypes"][type]["TT_TOOLPOWER"]: + nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost) + if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \ + or tmp_cmp < cmp_food: + cmp_food = tmp_cmp + selection = i i += 1 return selection def ai(t): - """Determine next command/argment for actor t via AI algorithms. - - AI will look for, and move towards, enemies (animate Things not of their - own ThingType); if they see none, they will consume consumables in their - inventory; if there are none, they will pick up what they stand on if they - stand on consumables; if they stand on none, they will move towards the - next consumable they see or remember on the map; if they see or remember - none, they will explore parts of the map unseen since ever or for at least - one turn; if there is nothing to explore, they will simply wait. - """ + """Determine next command/argment for actor t via AI algorithms.""" t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] - if not get_dir_to_target(t, "f"): - sel = get_inventory_slot_to_consume(t) - if -1 != sel: - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "use"][0] - t["T_ARGUMENT"] = sel - elif standing_on_food(t): + if get_dir_to_target(t, "f"): + return + sel = get_inventory_slot_to_consume(t) + if -1 != sel: + t["T_COMMAND"] = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] + == "use"][0] + t["T_ARGUMENT"] = sel + elif standing_on_food(t): t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "pick_up"][0] - elif (not get_dir_to_target(t, "c")) and \ - (not get_dir_to_target(t, "a")): - get_dir_to_target(t, "s") + else: + going_to_known_food_spot = get_dir_to_target(t, "c") + if not going_to_known_food_spot: + aiming_for_walking_food = get_dir_to_target(t, "a") + if not aiming_for_walking_food: + get_dir_to_target(t, "s") def turn_over(): @@ -1121,6 +1140,15 @@ def id_setter(id, category, id_store=False, start_at_1=False): return id +def command_plugin(str_plugin): + """Run code in plugins/[str_plugin].""" + if (str_plugin.replace("_", "").isalnum() + and os.access("plugins/" + str_plugin, os.F_OK)): + exec(open("plugins/" + str_plugin).read()) + return + print("Bad plugin name:", str_plugin) + + def command_ping(): """Send PONG line to server output file.""" strong_write(io_db["file_out"], "PONG\n") @@ -1167,37 +1195,80 @@ def command_thingshere(str_y, str_x): print("Ignoring: Command only works on existing worlds.") -def play_commander(action, args=False): - """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over(). +def set_command(action): + """Set player's T_COMMAND, then call turn_over().""" + id = [x for x in world_db["ThingActions"] + if world_db["ThingActions"][x]["TA_NAME"] == action][0] + world_db["Things"][0]["T_COMMAND"] = id + turn_over() - T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args. - """ - def set_command(): - id = [x for x in world_db["ThingActions"] - if world_db["ThingActions"][x]["TA_NAME"] == action][0] - world_db["Things"][0]["T_COMMAND"] = id - turn_over() +def play_wait(): + """Try "wait" as player's T_COMMAND.""" + set_command("wait") + + +def play_pickup(): + """Try "pick_up" as player's T_COMMAND".""" + t = world_db["Things"][0] + ids = [id for id in world_db["Things"] if id + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] + if not len(ids): + log("NOTHING to pick up.") + else: + set_command("pick_up") + - def set_command_and_argument_int(str_arg): +def play_drop(str_arg): + """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" + t = world_db["Things"][0] + if 0 == len(t["T_CARRIES"]): + log("You have NOTHING to drop in your inventory.") + else: val = integer_test(str_arg, 0, 255) - if None != val: + if None != val and val < len(t["T_CARRIES"]): world_db["Things"][0]["T_ARGUMENT"] = val - set_command() - - def set_command_and_argument_movestring(str_arg): - if str_arg in directions_db: - world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg]) - set_command() + set_command("drop") else: - print("Ignoring: Argument must be valid direction string.") + print("Illegal inventory index.") + - if action == "move": - return set_command_and_argument_movestring - elif args: - return set_command_and_argument_int +def play_use(str_arg): + """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" + t = world_db["Things"][0] + if 0 == len(t["T_CARRIES"]): + log("You have NOTHING to use in your inventory.") else: - return set_command + val = integer_test(str_arg, 0, 255) + if None != val and val < len(t["T_CARRIES"]): + id = t["T_CARRIES"][val] + type = world_db["Things"][id]["T_TYPE"] + if not world_db["ThingTypes"][type]["TT_TOOL"] == "food": + log("You CAN'T consume this thing.") + return + world_db["Things"][0]["T_ARGUMENT"] = val + set_command("use") + else: + print("Illegal inventory index.") + + +def play_move(str_arg): + """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction.""" + t = world_db["Things"][0] + if not str_arg in directions_db: + print("Illegal move direction string.") + return + dir = ord(directions_db[str_arg]) + move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if ord(".") == world_db["MAP"][pos]: + world_db["Things"][0]["T_ARGUMENT"] = dir + set_command("move") + return + log("You CAN'T move there.") def command_seedrandomness(seed_string): @@ -1602,6 +1673,7 @@ be ignored in replay mode if read from server input file), and ([2]) a function to be called on it. """ commands_db = { + "PLUGIN": (1, True, command_plugin), "QUIT": (0, True, command_quit), "PING": (0, True, command_ping), "THINGS_HERE": (2, True, command_thingshere), @@ -1639,11 +1711,11 @@ commands_db = { "T_MEMTHING": (3, False, command_tmemthing), "T_POSY": (1, False, setter_tpos("Y")), "T_POSX": (1, False, setter_tpos("X")), - "wait": (0, False, play_commander("wait")), - "move": (1, False, play_commander("move")), - "pick_up": (0, False, play_commander("pick_up")), - "drop": (1, False, play_commander("drop", True)), - "use": (1, False, play_commander("use", True)), + "wait": (0, False, play_wait), + "move": (1, False, play_move), + "pick_up": (0, False, play_pickup), + "drop": (1, False, play_drop), + "use": (1, False, play_use), "ai": (0, False, command_ai) } # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.