X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=2f95b2ca7880f1fdf2dd91cd5ddb8233ac88b011;hb=9f15933271c9ca5db5d6a91145a01116f4f21740;hp=d68b4ff204ee6abf6a76032f49e7981d5c860a3e;hpb=9936d394bf98932db7fa601edcd53e899933e3f8;p=plomrogue diff --git a/roguelike-server b/roguelike-server index d68b4ff..2f95b2c 100755 --- a/roguelike-server +++ b/roguelike-server @@ -211,10 +211,13 @@ def save_world(): string = "" for key in world_db: - if dict != type(world_db[key]) \ - and key != "MAP" and key != "WORLD_ACTIVE": + if (dict != type(world_db[key]) + and key != "ALTAR" # # + and key != "MAP" and key != "WORLD_ACTIVE"): string = string + key + " " + str(world_db[key]) + "\n" string = string + mapsetter("MAP")() + string = (string + "ALTAR " + str(world_db["ALTAR"][0]) + " " # # + + str(world_db["ALTAR"][1]) + "\n") # # string = string + helper("ThingActions", "TA_ID") string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False}) for id in world_db["ThingTypes"]: @@ -1348,9 +1351,21 @@ def command_makeworld(seed_string): id = id_setter(-1, "Things") plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # # world_db["Things"][id] = new_Thing(type, free_pos(plantness)) + world_db["ALTAR"] = free_pos() # # strong_write(io_db["file_out"], "NEW_WORLD\n") +def command_altar(str_y, str_x): # # + """Set position of Island God's altar.""" + y = integer_test(str_y, 0, 255) + x = integer_test(str_x, 0, 255) + if None != y and None != x: + if y < world_db["MAP_LENGTH"] and x < world_db["MAP_LENGTH"]: + world_db["ALTAR"] = (y, x) + else: + print("Ignoring: Position is outside of map.") + + def command_maplength(maplength_string): """Redefine map length. Invalidate map, therefore lose all things on it.""" val = integer_test(maplength_string, 1, 256) @@ -1369,6 +1384,7 @@ def command_worldactive(worldactive_string): set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. """ + # 7DRL: Altar position must also be set for world activation. val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1387,7 +1403,8 @@ def command_worldactive(worldactive_string): if 0 == Thing: player_exists = True break - if wait_exists and player_exists and world_db["MAP"]: + if wait_exists and player_exists and world_db["MAP"] \ + and world_db["ALTAR"]: # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1672,6 +1689,7 @@ commands_db = { "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), "MAP": (2, False, setter_map("MAP")), + "ALTAR": (2, False, command_altar), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1720,6 +1738,7 @@ world_db = { "GOD_MOOD": 0, # # "GOD_FAVOR": 0, # # "MAP": False, + "ALTAR": False, "ThingActions": {}, "ThingTypes": {}, "Things": {}