X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=38da4a804a738967be8096acabd11bd1029d0666;hb=refs%2Fheads%2F7drl;hp=8ffa7a4ff1716892ac5b125469232de42f8d623b;hpb=7e8c4f15cfef6cbb8dd8b878d252080b75f06ff4;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 8ffa7a4..38da4a8 100755 --- a/roguelike-server +++ b/roguelike-server @@ -688,6 +688,7 @@ def log_help(): log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of " + "the player over the map).") log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.") + log("The stats window: T=TURN, H=HEALTH, S=SATIATION, G=GOD'S FAVOR.") log("See README file for more details.") @@ -698,8 +699,10 @@ def decrement_lifepoints(t): still display memory data. On non-player things, erase fovmap and memory. Dying actors drop all their things. """ - # 7DRL: Return 1 if death, else 0. + # 7DRL: Return TT_LIFEPOINTS if death, else 0. + # 7DRL: Re-spawn died-out species. t["T_LIFEPOINTS"] -= 1 + live_type = t["T_TYPE"] # 7DRL if 0 == t["T_LIFEPOINTS"]: for id in t["T_CARRIES"]: t["T_CARRIES"].remove(id) @@ -716,7 +719,24 @@ def decrement_lifepoints(t): t["T_MEMMAP"] = False t["T_MEMDEPTHMAP"] = False t["T_MEMTHING"] = [] - return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # # + n_species = len([id for id in world_db["Things"] # # + if world_db["Things"][id]["T_TYPE"] == live_type]) + if 0 == n_species: # # + if world_db["FAVOR_STAGE"] >= 3 and \ + live_type == world_db["ANIMAL_0"]: + world_db["GOD_FAVOR"] += 3000 + log("CONGRATULATIONS! The " + + world_db["ThingTypes"][live_type]["TT_NAME"] + + " species has died out. The Island God is pleased.") + else: + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(live_type, + world_db["altar"]) + log("The " + + world_db["ThingTypes"][live_type]["TT_NAME"] + + " species has temporarily died out. " + + "One new-born is spawned at the altar.") + return world_db["ThingTypes"][live_type]["TT_LIFEPOINTS"] # # return 0 # # @@ -730,68 +750,109 @@ def mv_yx_in_dir_legal(dir, y, x): def enter_altar(): # # - """What happens when the player enters the altar.""" - if world_db["FAVOR_STAGE"] > 9000: - log("You step on a soul-less slab of stone.") - return - log("YOU ENTER SACRED GROUND.") - if world_db["FAVOR_STAGE"] == 0: - world_db["FAVOR_STAGE"] = 1 - log("The Island God speaks to you: \"I don't trust you. You intrude " - + "on the island's affairs. I think you're a nuisance at best, " - + "and a danger to my children at worst. I will give you a " - + "chance to lighten my mood, however: For a while now, I've " - + "been trying to spread the plant " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] - + "\"). I have not been very successful so far. Maybe you can " - + "make yourself useful there. I will count each further " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] - + " that grows to your favor.\"") - elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: - world_db["FAVOR_STAGE"] = 2 - log("The Island God speaks to you: \"You could have done worse so " - + "far. Maybe you are not the worst to happen to this island " - + "since the metal birds threw the great lightning ball. Maybe " - + "you can help me spread another plant. It multiplies faster, " - + "and it is highly nutritious: " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] - + "\"). It is new. I give you the only example. Be very careful " - + "with it! I also give you another tool that may be helpful.\"") - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["PLANT_1"], - world_db["altar"]) - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["TOOL_0"], - world_db["altar"]) - elif world_db["FAVOR_STAGE"] == 2 and \ - 0 == len([id for id in world_db["Things"] - if world_db["Things"][id]["T_TYPE"] - == world_db["PLANT_1"]]): - log("The Island God speaks to you: \"I am greatly disappointed that " - + "you lost all " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] - + " this island had. Here is another one. It cost me great work. " - + "Be more careful this time.\"") - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["PLANT_1"], - world_db["altar"]) - world_db["GOD_FAVOR"] -= 250 - elif world_db["GOD_FAVOR"] > 9000: - world_db["FAVOR_STAGE"] = 9001 - log("The Island God speaks to you: \"You have proven yourself worthy" - + " of my respect. You were a good citizen to the island, and " - + "sometimes a better steward to its inhabitants than me. The " - + "island shall miss you when you leave. But you have earned " - + "the right to do so. Take this " - + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] - + " and USE it when you please. It will take you to where you " - + "came from. (But do feel free to stay here as long as you " - + "like.)\"") - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], - world_db["altar"]) + """What happens when the player enters the altar.""" + if world_db["FAVOR_STAGE"] > 9000: + log("You step on a soul-less slab of stone.") + return + log("YOU ENTER SACRED GROUND.") + if world_db["FAVOR_STAGE"] == 0: + world_db["FAVOR_STAGE"] = 1 + log("The Island God speaks to you: \"I don't trust you. You intrude " + + "on the island's affairs. I think you're a nuisance at best, " + + "and a danger to my children at worst. I will give you a " + + "chance to lighten my mood, however: For a while now, I've " + + "been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe you can " + + "make yourself useful there. I will count each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\"") + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100: + log("The Island God will talk again when it favors you to >=100 " + +" points.") + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: + world_db["FAVOR_STAGE"] = 2 + log("The Island God speaks to you: \"You could have done worse so " + + "far. Maybe you are not the worst to happen to this island " + + "since the metal birds threw the great lightning ball. Maybe " + + "you can help me spread another plant. It multiplies faster, " + + "and it is highly nutritious: " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + + "\"). It is new. I give you the only example. Be very careful " + + "with it! I also give you another tool that may be helpful.\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["TOOL_0"], + world_db["altar"]) + elif world_db["FAVOR_STAGE"] == 2 and \ + 0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_TYPE"] + == world_db["PLANT_1"]]): + log("The Island God speaks to you: \"I am greatly disappointed that " + + "you lost all " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " this island had. Here is another one. It cost me great work. " + + "Be more careful this time when planting it.\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + world_db["GOD_FAVOR"] -= 250 + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500: + log("The Island God will talk again when it favors you to >=500 " + +" points.") + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500: + world_db["FAVOR_STAGE"] = 3 + log("The Island God speaks to you: \"The " + + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + + " has lately become a pest. These creatures do not please me " + + "as much as they used to do. Exterminate them all. I will count " + + "each kill to your favor. To help you with the hunting, I grant " + + "you the empathy and knowledge to read animals.\"") + log("You will now see animals' health bars, and activities (\"m\": " + + "moving (maybe for an attack), \"u\": eating, \"p\": picking " + + "something up; no letter: waiting).") + world_db["EMPATHY"] = 1 + elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000: + log("The Island God will talk again when it favors you to >=5000 " + +" points.") + elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000: + world_db["FAVOR_STAGE"] = 4 + log("The Island God speaks to you: \"You know what animal I find the " + + "cutest? The " + + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + + "! I think what this islands clearly needs more of is " + + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + + "s. Why don't you help? Support thm. Make sure they are well, " + + "and they will multiply faster. From now on, I will " + + "count each new-born " + + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + + " (not spawned by me due to undo an extinction event) " + + "greatly to your favor. To help you with the feeding, here is " + + "something to make the ground bear more consumables.") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["TOOL_1"], + world_db["altar"]) + elif world_db["GOD_FAVOR"] < 20000: + log("The Island God will talk again when it favors you to >=20000 " + +" points.") + elif world_db["GOD_FAVOR"] >= 20000: + world_db["FAVOR_STAGE"] = 9001 + log("The Island God speaks to you: \"You have proven yourself worthy" + + " of my respect. You were a good citizen to the island, and " + + "sometimes a better steward to its inhabitants than me. The " + + "island shall miss you when you leave. But you have earned " + + "the right to do so. Take this " + + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + + " and USE it when you please. It will take you to where you " + + "came from. (But do feel free to stay here as long as you " + + "like.)\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], + world_db["altar"]) def actor_wait(t): @@ -817,17 +878,20 @@ def actor_move(t): if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): hit_id = hitted[0] + hitted_type = world_db["Things"][hit_id]["T_TYPE"] if t == world_db["Things"][0]: - hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - log("You wound " + hitted_name + ".") - world_db["GOD_FAVOR"] -= -1 # # + log("You WOUND " + hitted_name + ".") + world_db["GOD_FAVOR"] -= 1 # # elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - log(hitter_name +" wounds you.") + log(hitter_name +" WOUNDS you.") test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=) - if test and t == world_db["Things"][0]: # # - world_db["GOD_FAVOR"] -test # # + if test and world_db["FAVOR_STAGE"] >= 3 and \ + hitted_type == world_db["ANIMAL_0"]: # # + world_db["GOD_FAVOR"] += 125 + elif test and t == world_db["Things"][0]: # # + world_db["GOD_FAVOR"] -= 2 * test # # return if (ord("X") == world_db["MAP"][pos] # # or ord("|") == world_db["MAP"][pos]): # # @@ -851,9 +915,9 @@ def actor_move(t): or (not case_X and # # 0 == int(rand.next() / (3 * chop_power))))): # # if t == world_db["Things"][0]: # # - log("You chop it down.") # # + log("You chop it DOWN.") # # if world_db["MAP"][pos] == ord("X"): # # - world_db["GOD_FAVOR"] = -10 # # + world_db["GOD_FAVOR"] -= 10 # # world_db["MAP"][pos] = ord(".") # # i = 3 if case_X else 1 # # for i in range(i): # # @@ -881,7 +945,7 @@ def actor_move(t): move_result[2] == world_db["altar"][1]): # # enter_altar() # # elif t == world_db["Things"][0]: - log("You fail to move " + dir + ".") + log("You FAIL to move " + dir + ".") def actor_pick_up(t): @@ -920,11 +984,11 @@ def actor_pick_up(t): world_db["Things"][id]["T_PLAYERDROP"] = 0 # # t["T_CARRIES"].append(id) if t == world_db["Things"][0]: - log("You pick up an object.") + log("You PICK UP an object.") elif t == world_db["Things"][0]: log("You try to pick up an object, but there is none.") elif t == world_db["Things"][0]: # # - log("Can't pick up object: No storage room to carry more.") # # + log("CAN'T pick up object: No storage room to carry more.") # # def actor_drop(t): @@ -935,10 +999,10 @@ def actor_drop(t): t["T_CARRIES"].remove(id) world_db["Things"][id]["carried"] = False if t == world_db["Things"][0]: - log("You drop an object.") + log("You DROP an object.") world_db["Things"][id]["T_PLAYERDROP"] = 1 # # elif t == world_db["Things"][0]: - log("You try to drop an object, but you own none.") + log("You try to drop an object, but you own NONE.") def actor_use(t): @@ -964,14 +1028,14 @@ def actor_use(t): pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if (world_db["MAP"][pos] == ord("X") # # or world_db["MAP"][pos] == ord("|")): # # - log("Can't build when standing on barrier.") # # + log("CAN'T build when standing on barrier.") # # return for id in [id for id in world_db["Things"] if not world_db["Things"][id] == t if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: - log("Can't build when standing objects.") # # + log("CAN'T build when standing objects.") # # return for id in t["T_CARRIES"]: # # type_tool = world_db["Things"][id]["T_TYPE"] # # @@ -991,30 +1055,30 @@ def actor_use(t): world_db["MAP"][pos] = ord("|") # # log("With your " # # + world_db["ThingTypes"][type_tool]["TT_NAME"] # # - + " you build a wooden barrier from your " # # + + " you build a WOODEN BARRIER from your " # # + world_db["ThingTypes"][type_material]["TT_NAME"] # # + ".") # # else: # # - log("You can't use a " # # + log("You CAN'T use a " # # + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + " without some wood in your inventory.") # # elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # # pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if world_db["MAP"][pos] == ord("."): - log("You create soil.") + log("You create SOIL.") world_db["MAP"][pos] = ord(":") else: - log("Can only make soil out of non-soil earth.") + log("Can only make soil out of NON-SOIL earth.") elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] if t == world_db["Things"][0]: - log("You consume this object.") + log("You eat this thing.") elif t == world_db["Things"][0]: - log("You try to use this object, but fail.") + log("You try to use this object, but FAIL.") elif t == world_db["Things"][0]: - log("You try to use an object, but you own none.") + log("You try to use an object, but you own NONE.") def thingproliferation(t, prol_map): @@ -1026,8 +1090,14 @@ def thingproliferation(t, prol_map): """ # 7DRL: success increments God's mood # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground. + # 7DRL: Animals only proliferate when >= 0.9 their max HP. prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] - if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)): + if prolscore and \ + (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or # # + t["T_LIFEPOINTS"] >= 0.9 * # # + world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \ + and \ + (1 == prolscore or 1 == (rand.next() % prolscore)): candidates = [] for dir in [directions_db[key] for key in directions_db]: mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) @@ -1050,6 +1120,10 @@ def thingproliferation(t, prol_map): world_db["GOD_FAVOR"] += 5 # # elif t["T_TYPE"] == world_db["PLANT_1"]: # # world_db["GOD_FAVOR"] += 25 # # + elif world_db["FAVOR_STAGE"] >= 4 and \ + t["T_TYPE"] == world_db["ANIMAL_1"]: + log("The Island God SMILES upon a new-born bear baby.") + world_db["GOD_FAVOR"] += 750 def try_healing(t): @@ -1064,7 +1138,7 @@ def try_healing(t): if (testval <= 1 or 1 == (rand.next() % testval)): t["T_LIFEPOINTS"] += 1 if t == world_db["Things"][0]: - log("You heal.") + log("You HEAL.") def hunger_per_turn(type_id): @@ -1075,14 +1149,13 @@ def hunger_per_turn(type_id): def hunger(t): """Decrement t's satiation,dependent on it trigger lifepoint dec chance.""" if t["T_SATIATION"] > -32768: - #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp)) + t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])): if t == world_db["Things"][0]: if t["T_SATIATION"] < 0: - log("You suffer from hunger.") + log("You SUFFER from hunger.") else: - log("You suffer from over-eating.") + log("You SUFFER from over-eating.") decrement_lifepoints(t) @@ -1543,7 +1616,7 @@ def play_commander(action, args=False): if action == "drop": t = world_db["Things"][0] if 0 == len(t["T_CARRIES"]): - log("You have nothing to drop in your inventory.") + log("You have NOTHING to drop in your inventory.") return elif action == "pick_up": @@ -1553,12 +1626,12 @@ def play_commander(action, args=False): if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] if not len(ids): - log("No object to pick up.") + log("NOTHING to pick up.") return used_slots = len(t["T_CARRIES"]) # # if used_slots >= world_db["ThingTypes"][t["T_TYPE"]] \ ["TT_STORAGE"]: # # - log("Can't pick up: No storage room to carry anything more.") + log("CAN'T pick up: No storage room to carry anything more.") return elif action == "move": @@ -1568,6 +1641,9 @@ def play_commander(action, args=False): t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if ord("~") == world_db["MAP"][pos]: + log("You can't SWIM.") + return if (ord("X") == world_db["MAP"][pos] # # or ord("|") == world_db["MAP"][pos]): # # carries_axe = False # # @@ -1577,10 +1653,10 @@ def play_commander(action, args=False): carries_axe = True # # break # # if not carries_axe: # # - log("You can't move there.") + log("You CAN'T move there.") return else: - log("You can't move there.") + log("You CAN'T move there.") return elif action == "use": @@ -1596,14 +1672,14 @@ def play_commander(action, args=False): pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if (world_db["MAP"][pos] == ord("X") # # or world_db["MAP"][pos] == ord("|")): # # - log("Can't build when standing on barrier.") # # + log("CAN'T build when standing on barrier.") # # return for id in [id for id in world_db["Things"] if not world_db["Things"][id] == t if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] ==t["T_POSX"]]: - log("Can't build when standing objects.") # # + log("CAN'T build when standing objects.") # # return for id in t["T_CARRIES"]: # # type_tool = world_db["Things"][id]["T_TYPE"] # # @@ -1618,20 +1694,20 @@ def play_commander(action, args=False): wood_id = id # # break # # if wood_id == None: # # - log("You can't use a " # # + log("You CAN'T use a " # # + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + " without some wood in your inventory.") # # return elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # # pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if not world_db["MAP"][pos] == ord("."): - log("Can only make soil out of non-soil earth.") + log("Can only make soil out of NON-SOIL earth.") return elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood": # # - log("To use wood, you need a carpentry tool.") # # + log("To use wood, you NEED a carpentry tool.") # # return else: - log("You have nothing to use in your inventory.") + log("You have NOTHING to use in your inventory.") return @@ -2116,6 +2192,8 @@ commands_db = { "LUMBER": (1, False, specialtypesetter("LUMBER")), # # "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # # "TOOL_1": (1, False, specialtypesetter("TOOL_1")), # # + "ANIMAL_0": (1, False, specialtypesetter("ANIMAL_0")), # # + "ANIMAL_1": (1, False, specialtypesetter("ANIMAL_1")), # # "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), @@ -2168,10 +2246,12 @@ world_db = { "SLIPPERS": 0, # # "PLANT_0": 0, # # "PLANT_1": 0, # # + "ANIMAL_0": 0, # # + "ANIMAL_1": 0, # # "LUMBER": 0, # # "TOOL_0": 0, # # "TOOL_1": 0, # # - "EMPATHY": 1, # # + "EMPATHY": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {} @@ -2179,7 +2259,8 @@ world_db = { # 7DRL-specific! """Special type settings.""" -specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0", "TOOL_1"] # # +specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0", "TOOL_1", + "ANIMAL_0", "ANIMAL_1"] """Mapping of direction names to internal direction chars.""" directions_db = {"east": "d", "south-east": "c", "south-west": "x",