X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=462a3428331d01a1f58f7f23659e0e1e371c8eab;hb=98a85951798545071ceafd9d43a18520465d21c5;hp=3672296a1fd710a115638e57b418338baef16423;hpb=5716247b6948176151c97be24be54df8f870c7dd;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 3672296..462a342 100755 --- a/roguelike-server +++ b/roguelike-server @@ -12,6 +12,7 @@ import shlex import shutil import time import ctypes +import math class RandomnessIO: @@ -39,6 +40,12 @@ def prep_library(): return libpr +def c_pointer_to_bytearray(ba): + """Return C char * pointer to ba.""" + type = ctypes.c_char * len(ba) + return type.from_buffer(ba) + + def strong_write(file, string): """Apply write(string), then flush().""" file.write(string) @@ -58,7 +65,7 @@ def setup_server_io(): path_tmp = path + tmp_suffix msg = "Found file '" + path_tmp + "' that may be a leftover from an " \ "aborted previous attempt to write '" + path + "'. Aborting " \ - "until matter is resolved by removing it from its current path." + "until matter is resolved by removing it from its current path." if os.access(path_tmp, os.F_OK): raise SystemExit(msg) io_db["teststring"] = str(os.getpid()) + " " + str(time.time()) @@ -103,7 +110,8 @@ def obey(command, prefix, replay=False, do_record=False): is called (and io_db["record_chunk"] written) if 15 seconds have passed since the last time it was called. The prefix string is inserted into the server's input message between its beginning 'input ' and ':'. All activity - is preceded by a server_test() call. + is preceded by a server_test() call. Commands that start with a lowercase + letter are ignored when world_db["WORLD_ACTIVE"] is False/0. """ server_test() if io_db["verbose"]: @@ -117,6 +125,8 @@ def obey(command, prefix, replay=False, do_record=False): and len(tokens) == commands_db[tokens[0]][0] + 1: if commands_db[tokens[0]][1]: commands_db[tokens[0]][2](*tokens[1:]) + elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]: + print("Ignoring lowercase-starting commands when world inactive.") elif replay: print("Due to replay mode, reading command as 'go on in record'.") line = io_db["file_record"].readline() @@ -133,7 +143,8 @@ def obey(command, prefix, replay=False, do_record=False): if time.time() > io_db["save_wait"] + 15: atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) - save_world() + if world_db["WORLD_ACTIVE"]: + save_world() io_db["record_chunk"] = "" io_db["save_wait"] = time.time() io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"] @@ -165,15 +176,16 @@ def save_world(): return '"' + string.replace('"', '\u005C"') + '"' def mapsetter(key): - def helper(id): + def helper(id=None): string = "" - if world_db["Things"][id][key]: - map = world_db["Things"][id][key] + if key == "MAP" or world_db["Things"][id][key]: + map = world_db["MAP"] if key == "MAP" \ + else world_db["Things"][id][key] length = world_db["MAP_LENGTH"] for i in range(length): line = map[i * length:(i * length) + length].decode() string = string + key + " " + str(i) + " " + quote(line) \ - + "\n" + + "\n" return string return helper @@ -181,7 +193,7 @@ def save_world(): string = "" for memthing in world_db["Things"][id]["T_MEMTHING"]: string = string + "T_MEMTHING " + str(memthing[0]) + " " + \ - str(memthing[1]) + " " + str(memthing[2]) + "\n" + str(memthing[1]) + " " + str(memthing[2]) + "\n" return string def helper(category, id_string, special_keys={}): @@ -199,15 +211,15 @@ def save_world(): string = "" for key in sorted(world_db.keys()): - if dict != type(world_db[key]) and key != "MAP" and \ - key != "WORLD_ACTIVE" and key != "SEED_MAP": + if (not isinstance(world_db[key], dict)) and key != "MAP" and \ + key != "WORLD_ACTIVE": string = string + key + " " + str(world_db[key]) + "\n" - string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" + string = string + mapsetter("MAP")() string = string + helper("ThingActions", "TA_ID") string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False}) for id in sorted(world_db["ThingTypes"].keys()): string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \ - str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n" + str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n" string = string + helper("Things", "T_ID", {"T_CARRIES": False, "carried": False, "T_MEMMAP": mapsetter("T_MEMMAP"), @@ -216,10 +228,10 @@ def save_world(): for id in sorted(world_db["Things"].keys()): if [] != world_db["Things"][id]["T_CARRIES"]: string = string + "T_ID " + str(id) + "\n" - for carried in sorted(world_db["Things"][id]["T_CARRIES"].keys()): + for carried in sorted(world_db["Things"][id]["T_CARRIES"]): string = string + "T_CARRIES " + str(carried) + "\n" string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \ - "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) atomic_write(io_db["path_save"], string) @@ -295,21 +307,6 @@ def try_worldstate_update(): """Write worldstate file if io_db["worldstate_updateable"] is set.""" if io_db["worldstate_updateable"]: - def draw_visible_Things(map, run): - for id in world_db["Things"]: - type = world_db["Things"][id]["T_TYPE"] - consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"] - alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] - if (0 == run and not consumable and not alive) \ - or (1 == run and consumable and not alive) \ - or (2 == run and alive): - y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSX"] - fovflag = world_db["Things"][0]["fovmap"][(y * length) + x] - if 'v' == chr(fovflag): - c = world_db["ThingTypes"][type]["TT_SYMBOL"] - map[(y * length) + x] = ord(c) - def write_map(string, map): for i in range(length): line = map[i * length:(i * length) + length].decode() @@ -325,27 +322,37 @@ def try_worldstate_update(): name = world_db["ThingTypes"][type_id]["TT_NAME"] inventory = inventory + name + "\n" string = str(world_db["TURN"]) + "\n" + \ - str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \ - str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \ - inventory + "%\n" + \ - str(world_db["Things"][0]["T_POSY"]) + "\n" + \ - str(world_db["Things"][0]["T_POSX"]) + "\n" + \ - str(world_db["MAP_LENGTH"]) + "\n" + str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \ + str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \ + inventory + "%\n" + \ + str(world_db["Things"][0]["T_POSY"]) + "\n" + \ + str(world_db["Things"][0]["T_POSX"]) + "\n" + \ + str(world_db["MAP_LENGTH"]) + "\n" length = world_db["MAP_LENGTH"] fov = bytearray(b' ' * (length ** 2)) - for pos in range(length ** 2): - if 'v' == chr(world_db["Things"][0]["fovmap"][pos]): - fov[pos] = world_db["MAP"][pos] - for i in range(3): - draw_visible_Things(fov, i) + ord_v = ord("v") + for pos in [pos for pos in range(length ** 2) + if ord_v == world_db["Things"][0]["fovmap"][pos]]: + fov[pos] = world_db["MAP"][pos] + length = world_db["MAP_LENGTH"] + for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"]))) + for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_TYPE"] == tid + if world_db["Things"][0]["fovmap"][ + world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] == ord_v]: + type = world_db["Things"][id]["T_TYPE"] + c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"]) + fov[world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] = c string = write_map(string, fov) mem = world_db["Things"][0]["T_MEMMAP"][:] - for i in range(2): - for mt in world_db["Things"][0]["T_MEMTHING"]: - consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"] - if (i == 0 and not consumable) or (i == 1 and consumable): - c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"] - mem[(mt[1] * length) + mt[2]] = ord(c) + for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"]))) + for mt in world_db["Things"][0]["T_MEMTHING"] + if mt[0] == tid]: + c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"] + mem[(mt[1] * length) + mt[2]] = ord(c) string = write_map(string, mem) atomic_write(io_db["path_worldstate"], string, delete=False) strong_write(io_db["file_out"], "WORLD_UPDATED\n") @@ -403,7 +410,7 @@ def play_game(): obey(read_command(), "in file", do_record=True) -def remake_map(): +def make_map(): """(Re-)make island map. Let "~" represent water, "." land, "X" trees: Build island shape randomly, @@ -412,6 +419,7 @@ def remake_map(): to land. The cycle ends when a land cell is due to be created at the map's border. Then put some trees on the map (TODO: more precise algorithm desc). """ + def is_neighbor(coordinates, type): y = coordinates[0] x = coordinates[1] @@ -434,8 +442,7 @@ def remake_map(): and type == chr(world_db["MAP"][pos + length - (not ind)])): return True return False - store_seed = rand.seed - rand.seed = world_db["SEED_MAP"] + world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) length = world_db["MAP_LENGTH"] add_half_width = (not (length % 2)) * int(length / 2) @@ -456,43 +463,53 @@ def remake_map(): x = rand.next() % length pos = (y * length) + x if "." == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "X")): + and ((not single_allowed) or is_neighbor((y, x), "X")): world_db["MAP"][pos] = ord("X") i_trees += 1 - rand.seed = store_seed # This all-too-precise replica of the original C code misses iter_limit(). def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" + + def age_some_memdepthmap_on_nonfov_cells(): + # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: + # ord_v = ord("v") + # ord_0 = ord("0") + # ord_9 = ord("9") + # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2) + # if not ord_v == t["fovmap"][pos] + # if ord_0 <= t["T_MEMDEPTHMAP"][pos] + # if ord_9 > t["T_MEMDEPTHMAP"][pos] + # if not rand.next() % (2 ** + # (t["T_MEMDEPTHMAP"][pos] - 48))]: + # t["T_MEMDEPTHMAP"][pos] += 1 + memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"]) + fovmap = c_pointer_to_bytearray(t["fovmap"]) + libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap) + if not t["T_MEMMAP"]: t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) if not t["T_MEMDEPTHMAP"]: t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) ord_v = ord("v") ord_0 = ord("0") - ord_space = ord(" ") for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2) if ord_v == t["fovmap"][pos]]: t["T_MEMDEPTHMAP"][pos] = ord_0 - if ord_space == t["T_MEMMAP"][pos]: - t["T_MEMMAP"][pos] = world_db["MAP"][pos] + t["T_MEMMAP"][pos] = world_db["MAP"][pos] if age_map: - maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"]) - memdepthmap = maptype.from_buffer(t["T_MEMDEPTHMAP"]) - fovmap = maptype.from_buffer(t["fovmap"]) - libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap) - for mt in [mt for mt in t["T_MEMTHING"] - if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) - + mt[2]])]: - t["T_MEMTHING"].remove(mt) + age_some_memdepthmap_on_nonfov_cells() + t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"] + if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) + + mt[2]]] for id in [id for id in world_db["Things"] if not world_db["Things"][id]["carried"]]: type = world_db["Things"][id]["T_TYPE"] if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: y = world_db["Things"][id]["T_POSY"] x = world_db["Things"][id]["T_POSX"] - if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): + if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]: t["T_MEMTHING"].append((type, y, x)) @@ -508,12 +525,12 @@ def integer_test(val_string, min, max=None): """Return val_string if integer >= min & (if max set) <= max, else None.""" try: val = int(val_string) - if val < min or (max != None and val > max): + if val < min or (max is not None and val > max): raise ValueError return val except ValueError: msg = "Ignoring: Please use integer >= " + str(min) - if max != None: + if max is not None: msg += " and <= " + str(max) msg += "." print(msg) @@ -549,32 +566,42 @@ def setter(category, key, min, max=None): def build_fov_map(t): """Build Thing's FOV map.""" t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2)) - maptype = ctypes.c_char * len(world_db["MAP"]) - test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"], - maptype.from_buffer(t["fovmap"]), - maptype.from_buffer(world_db["MAP"])) - if test: + fovmap = c_pointer_to_bytearray(t["fovmap"]) + map = c_pointer_to_bytearray(world_db["MAP"]) + if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map): raise RuntimeError("Malloc error in build_fov_Map().") +def log_help(): + """Send quick usage info to log.""" + strong_write(io_db["file_out"], "LOG See README file for help.\n") + + def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. If t is the player avatar, only blank its fovmap, so that the client may still display memory data. On non-player things, erase fovmap and memory. + Dying actors drop all their things. """ t["T_LIFEPOINTS"] -= 1 if 0 == t["T_LIFEPOINTS"]: + for id in t["T_CARRIES"]: + t["T_CARRIES"].remove(id) + world_db["Things"][id]["T_POSY"] = t["T_POSY"] + world_db["Things"][id]["T_POSX"] = t["T_POSX"] + world_db["Things"][id]["carried"] = False t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) strong_write(io_db["file_out"], "LOG You die.\n") + strong_write(io_db["file_out"], + "LOG See README on how to start over.\n") else: t["fovmap"] = False t["T_MEMMAP"] = False t["T_MEMDEPTHMAP"] = False t["T_MEMTHING"] = [] - strong_write(io_db["file_out"], "LOG It dies.\n") def mv_yx_in_dir_legal(dir, y, x): @@ -599,7 +626,6 @@ def actor_move(t): t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - passable = "." == chr(world_db["MAP"][pos]) hitted = [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_LIFEPOINTS"] @@ -607,16 +633,18 @@ def actor_move(t): if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): hit_id = hitted[0] - hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - hitter = "You" if t == world_db["Things"][0] else hitter_name - hitted_type = world_db["Things"][hit_id]["T_TYPE"] - hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - hitted = "you" if hit_id == 0 else hitted_name - verb = " wound " if hitter == "You" else " wounds " - strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + - ".\n") + if t == world_db["Things"][0]: + hitted_type = world_db["Things"][hit_id]["T_TYPE"] + hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] + strong_write(io_db["file_out"], "LOG You wound " + + hitted_name + ".\n") + elif 0 == hit_id: + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + strong_write(io_db["file_out"], "LOG " + hitter_name + + " wounds you.\n") decrement_lifepoints(world_db["Things"][hit_id]) return + passable = "." == chr(world_db["MAP"][pos]) dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] if passable: @@ -633,19 +661,23 @@ def actor_move(t): def actor_pick_up(t): - """Make t pick up (topmost?) Thing from ground into inventory.""" - # Topmostness is actually not defined so far. Picks Thing with highest ID. + """Make t pick up (topmost?) Thing from ground into inventory. + + Define topmostness by how low the thing's type ID is. + """ ids = [id for id in world_db["Things"] if world_db["Things"][id] != t if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] if len(ids): - highest_id = 0 - for id in ids: - if id > highest_id: - highest_id = id - world_db["Things"][highest_id]["carried"] = True - t["T_CARRIES"].append(highest_id) + lowest_tid = -1 + for iid in ids: + tid = world_db["Things"][iid]["T_TYPE"] + if lowest_tid == -1 or tid < lowest_tid: + id = iid + lowest_tid = tid + world_db["Things"][id]["carried"] = True + t["T_CARRIES"].append(id) if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You pick up an object.\n") elif t == world_db["Things"][0]: @@ -673,10 +705,10 @@ def actor_use(t): if len(t["T_CARRIES"]): id = t["T_CARRIES"][t["T_ARGUMENT"]] type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_CONSUMABLE"]: + if world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] - t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"] + t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You consume this object.\n") @@ -688,31 +720,21 @@ def actor_use(t): "LOG You try to use an object, but you own none.\n") -def thingproliferation(t): - """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell. +def thingproliferation(t, prol_map): + """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell. - Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be - passable and not be inhabited by a Thing of the same type, or, if Thing is - animate, any other animate Thing. If there are several map cell candidates, - one is selected randomly. + Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be + marked '.' in prol_map. If there are several map cell candidates, one is + selected randomly. """ - def test_cell(t, y, x): - if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]): - for id in [id for id in world_db["Things"] - if y == world_db["Things"][id]["T_POSY"] - if x == world_db["Things"][id]["T_POSX"] - if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"]) - or (t["T_LIFEPOINTS"] and - world_db["Things"][id]["T_LIFEPOINTS"])]: - return False - return True - return False prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)): candidates = [] - for dir in [directions_db[key] for key in directions_db]: + for dir in [directions_db[key] for key in sorted(directions_db.keys())]: mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]): + if mv_result[0] and ord('.') == prol_map[mv_result[1] + * world_db["MAP_LENGTH"] + + mv_result[2]]: candidates.append((mv_result[1], mv_result[2])) if len(candidates): i = rand.next() % len(candidates) @@ -722,41 +744,30 @@ def thingproliferation(t): def try_healing(t): - """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting. - - On success, decrease satiation score by 32. - """ - if t["T_SATIATION"] > 0 \ - and t["T_LIFEPOINTS"] < \ - world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \ - and 0 == (rand.next() % 31) \ - and t["T_COMMAND"] == [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == - "wait"][0]: - t["T_LIFEPOINTS"] += 1 - t["T_SATIATION"] -= 32 - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You heal.\n") - else: - name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + name + "heals.\n") - + """If t's HP < max, increment them if well-nourished, maybe waiting.""" + if t["T_LIFEPOINTS"] < \ + world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: + wait_id = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] + wait_divider = 8 if t["T_COMMAND"] == wait_id else 1 + testval = int(abs(t["T_SATIATION"]) / wait_divider) + if (testval <= 1 or 1 == (rand.next() % testval)): + t["T_LIFEPOINTS"] += 1 + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You heal.\n") def hunger(t): """Decrement t's satiation,dependent on it trigger lifepoint dec chance.""" if t["T_SATIATION"] > -32768: - t["T_SATIATION"] -= 1 - testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"] - if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: - raise RuntimeError("A thing that should not hunger is hungering.") - stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) - if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)): + max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + t["T_SATIATION"] -= int(math.sqrt(max_hp)) + if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])): if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You suffer from hunger.\n") - else: - name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + name + - " suffers from hunger.\n") + if t["T_SATIATION"] < 0: + strong_write(io_db["file_out"], "LOG You suffer from hunger.\n") + else: + strong_write(io_db["file_out"], + "LOG You suffer from over-eating.\n") decrement_lifepoints(t) @@ -780,10 +791,12 @@ def get_dir_to_target(t, filter): """ def zero_score_map_where_char_on_memdepthmap(c): - maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"]) - map = maptype.from_buffer(t["T_MEMDEPTHMAP"]) - test = libpr.zero_score_map_where_char_on_memdepthmap(c, map) - if test: + # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: + # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2) + # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]: + # set_map_score(i, 0) + map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"]) + if libpr.zero_score_map_where_char_on_memdepthmap(c, map): raise RuntimeError("No score map allocated for " "zero_score_map_where_char_on_memdepthmap().") @@ -809,33 +822,42 @@ def get_dir_to_target(t, filter): + Thing["T_POSX"]]): ThingType = world_db["ThingTypes"][Thing["T_TYPE"]] if ("f" == filter and ThingType["TT_LIFEPOINTS"] >= - t["T_LIFEPOINTS"]) \ + t["T_LIFEPOINTS"]) \ or ("a" == filter and ThingType["TT_LIFEPOINTS"] < - t["T_LIFEPOINTS"]): + t["T_LIFEPOINTS"]): return True elif t["T_MEMMAP"] and "c" == filter: for mt in t["T_MEMTHING"]: if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"]) - + mt[2]]) \ - and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]: + + mt[2]]) \ + and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food": return True return False + def set_cells_passable_on_memmap_to_65534_on_scoremap(): + # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: + # ord_dot = ord(".") + # memmap = t["T_MEMMAP"] + # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2) + # if ord_dot == memmap[i]]: + # set_map_score(i, 65534) # i.e. 65535-1 + map = c_pointer_to_bytearray(t["T_MEMMAP"]) + if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map): + raise RuntimeError("No score map allocated for set_cells_passable" + "_on_memmap_to_65534_on_scoremap().") + def init_score_map(): test = libpr.init_score_map() if test: raise RuntimeError("Malloc error in init_score_map().") - ord_dot = ord(".") ord_v = ord("v") ord_blank = ord(" ") - for i in [i for i in range(world_db["MAP_LENGTH"] ** 2) - if ord_dot == t["T_MEMMAP"][i]]: - set_map_score(i, 65535 - 1) + set_cells_passable_on_memmap_to_65534_on_scoremap() if "a" == filter: for id in world_db["Things"]: Thing = world_db["Things"][id] pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ - + Thing["T_POSX"] + + Thing["T_POSX"] if t != Thing and Thing["T_LIFEPOINTS"] and \ t["T_TYPE"] != Thing["T_TYPE"] and \ ord_v == t["fovmap"][pos] and \ @@ -849,7 +871,7 @@ def get_dir_to_target(t, filter): if world_db["Things"][id]["T_LIFEPOINTS"]]: Thing = world_db["Things"][id] pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ - + Thing["T_POSX"] + + Thing["T_POSX"] if t["T_TYPE"] != Thing["T_TYPE"] and \ ord_v == t["fovmap"][pos] and \ t["T_LIFEPOINTS"] <= \ @@ -858,9 +880,9 @@ def get_dir_to_target(t, filter): elif "c" == filter: for mt in [mt for mt in t["T_MEMTHING"] if ord_blank != t["T_MEMMAP"][mt[1] - * world_db["MAP_LENGTH"] - + mt[2]] - if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]: + * world_db["MAP_LENGTH"] + + mt[2]] + if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]: set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0) elif "s" == filter: zero_score_map_where_char_on_memdepthmap(mem_depth_c[0]) @@ -897,7 +919,7 @@ def get_dir_to_target(t, filter): for i in range(len(dirs)): mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"]) pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \ - + libpr.result_x() + + libpr.result_x() for pos in [pos for pos in inhabited if pos == pos_cmp]: neighbors[i] = 65535 break @@ -918,7 +940,7 @@ def get_dir_to_target(t, filter): t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] - == "wait"][0] + == "wait"][0] return 1 elif dir_to_target and 3 < get_map_score(eye_pos): dir_to_target = 0 @@ -933,7 +955,7 @@ def get_dir_to_target(t, filter): run_i -= 1 init_score_map() mem_depth_c = b'9' if b' ' == mem_depth_c \ - else bytes([mem_depth_c[0] - 1]) + else bytes([mem_depth_c[0] - 1]) if libpr.dijkstra_map(): raise RuntimeError("No score map allocated for dijkstra_map().") dir_to_target = get_dir_from_neighbors() @@ -941,31 +963,32 @@ def get_dir_to_target(t, filter): if dir_to_target and str == type(dir_to_target): t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] - == "move"][0] + == "move"][0] t["T_ARGUMENT"] = ord(dir_to_target) return dir_to_target -def standing_on_consumable(t): +def standing_on_food(t): """Return True/False whether t is standing on a consumable.""" for id in [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_POSY"] == t["T_POSY"] if world_db["Things"][id]["T_POSX"] == t["T_POSX"] if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] - ["TT_CONSUMABLE"]]: + ["TT_TOOL"] == "food"]: return True return False def get_inventory_slot_to_consume(t): """Return slot Id of strongest consumable in t's inventory, else -1.""" - cmp_consumability = 0 + cmp_food = 0 selection = -1 i = 0 for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability: - cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"] + if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \ + and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food: + cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"] selection = i i += 1 return selection @@ -989,12 +1012,12 @@ def ai(t): if -1 != sel: t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] - == "use"][0] + == "use"][0] t["T_ARGUMENT"] = sel - elif standing_on_consumable(t): + elif standing_on_food(t): t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] - == "pick_up"][0] + == "pick_up"][0] elif (not get_dir_to_target(t, "c")) and \ (not get_dir_to_target(t, "a")): get_dir_to_target(t, "s") @@ -1005,6 +1028,12 @@ def turn_over(): id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: + proliferable_map = world_db["MAP"][:] + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"]]: + y = world_db["Things"][id]["T_POSY"] + x = world_db["Things"][id]["T_POSX"] + proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X') for id in [id for id in world_db["Things"]]: # Only what's from start! if not id in world_db["Things"] or \ world_db["Things"][id]["carried"]: # May have been consumed or @@ -1018,16 +1047,17 @@ def turn_over(): break ai(Thing) try_healing(Thing) - Thing["T_PROGRESS"] += 1 - taid = [a for a in world_db["ThingActions"] - if a == Thing["T_COMMAND"]][0] - ThingAction = world_db["ThingActions"][taid] - if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: - eval("actor_" + ThingAction["TA_NAME"])(Thing) - Thing["T_COMMAND"] = 0 - Thing["T_PROGRESS"] = 0 hunger(Thing) - thingproliferation(Thing) + if Thing["T_LIFEPOINTS"]: + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + eval("actor_" + ThingAction["TA_NAME"])(Thing) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 + thingproliferation(Thing, proliferable_map) if whilebreaker: break world_db["TURN"] += 1 @@ -1079,7 +1109,6 @@ def id_setter(id, category, id_store=False, start_at_1=False): id = id + 1 if id not in world_db[category]: break - return None if id_store: id_store.id = id return id @@ -1092,8 +1121,10 @@ def command_ping(): def command_quit(): """Abort server process.""" - save_world() - atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) + if None == opts.replay: + if world_db["WORLD_ACTIVE"]: + save_world() + atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) raise SystemExit("received QUIT command") @@ -1107,18 +1138,21 @@ def command_thingshere(str_y, str_x): pos = (y * world_db["MAP_LENGTH"]) + x strong_write(io_db["file_out"], "THINGS_HERE START\n") if "v" == chr(world_db["Things"][0]["fovmap"][pos]): - for id in world_db["Things"]: - if y == world_db["Things"][id]["T_POSY"] \ - and x == world_db["Things"][id]["T_POSX"] \ - and not world_db["Things"][id]["carried"]: - type = world_db["Things"][id]["T_TYPE"] - name = world_db["ThingTypes"][type]["TT_NAME"] - strong_write(io_db["file_out"], name + "\n") + for id in [id for tid in sorted(list(world_db["ThingTypes"])) + for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_TYPE"] == tid + if y == world_db["Things"][id]["T_POSY"] + if x == world_db["Things"][id]["T_POSX"]]: + type = world_db["Things"][id]["T_TYPE"] + name = world_db["ThingTypes"][type]["TT_NAME"] + strong_write(io_db["file_out"], name + "\n") else: - for mt in world_db["Things"][0]["T_MEMTHING"]: - if y == mt[1] and x == mt[2]: - name = world_db["ThingTypes"][mt[0]]["TT_NAME"] - strong_write(io_db["file_out"], name + "\n") + for mt in [mt for tid in sorted(list(world_db["ThingTypes"])) + for mt in world_db["Things"][0]["T_MEMTHING"] + if mt[0] == tid if y == mt[1] if x == mt[2]]: + name = world_db["ThingTypes"][mt[0]]["TT_NAME"] + strong_write(io_db["file_out"], name + "\n") strong_write(io_db["file_out"], "THINGS_HERE END\n") else: print("Ignoring: Invalid map coordinates.") @@ -1134,7 +1168,7 @@ def play_commander(action, args=False): def set_command(): id = [x for x in world_db["ThingActions"] - if world_db["ThingActions"][x]["TA_NAME"] == action][0] + if world_db["ThingActions"][x]["TA_NAME"] == action][0] world_db["Things"][0]["T_COMMAND"] = id turn_over() @@ -1166,22 +1200,17 @@ def command_seedrandomness(seed_string): rand.seed = val -def command_seedmap(seed_string): - """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map.""" - setter(None, "SEED_MAP", 0, 4294967295)(seed_string) - remake_map() - - def command_makeworld(seed_string): """(Re-)build game world, i.e. map, things, to a new turn 1 from seed. - Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a - "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of - TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map() - and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things + Seed rand with seed. Do more only with a "wait" ThingAction and + world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then, + world_db["Things"] emptied, call make_map() and set + world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. + Call log_help(). """ def free_pos(): @@ -1209,7 +1238,6 @@ def command_makeworld(seed_string): if None == val: return rand.seed = val - world_db["SEED_MAP"] = val player_will_be_generated = False playertype = world_db["PLAYER_TYPE"] for ThingType in world_db["ThingTypes"]: @@ -1218,8 +1246,7 @@ def command_makeworld(seed_string): player_will_be_generated = True break if not player_will_be_generated: - print("Ignoring beyond SEED_MAP: " + - "No player type with start number >0 defined.") + print("Ignoring: No player type with start number >0 defined.") return wait_action = False for ThingAction in world_db["ThingActions"]: @@ -1230,12 +1257,15 @@ def command_makeworld(seed_string): "No thing action with name 'wait' defined.") return world_db["Things"] = {} - remake_map() + make_map() world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(playertype, free_pos()) + if not world_db["Things"][0]["fovmap"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap update_map_memory(world_db["Things"][0]) for type in world_db["ThingTypes"]: for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): @@ -1243,6 +1273,7 @@ def command_makeworld(seed_string): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(type, free_pos()) strong_write(io_db["file_out"], "NEW_WORLD\n") + log_help() def command_maplength(maplength_string): @@ -1250,6 +1281,7 @@ def command_maplength(maplength_string): val = integer_test(maplength_string, 1, 256) if None != val: world_db["MAP_LENGTH"] = val + world_db["MAP"] = False set_world_inactive() world_db["Things"] = {} libpr.set_maplength(val) @@ -1259,12 +1291,12 @@ def command_worldactive(worldactive_string): """Toggle world_db["WORLD_ACTIVE"] if possible. An active world can always be set inactive. An inactive world can only be - set active with a "wait" ThingAction, and a player Thing (of ID 0). On - activation, rebuild all Things' FOVs, and the player's map memory. + set active with a "wait" ThingAction, and a player Thing (of ID 0), and a + map. On activation, rebuild all Things' FOVs, and the player's map memory. + Also call log_help(). """ - # In original version, map existence was also tested (unnecessarily?). val = integer_test(worldactive_string, 0, 1) - if val: + if None != val: if 0 != world_db["WORLD_ACTIVE"]: if 0 == val: set_world_inactive() @@ -1281,13 +1313,19 @@ def command_worldactive(worldactive_string): if 0 == Thing: player_exists = True break - if wait_exists and player_exists: + if wait_exists and player_exists and world_db["MAP"]: for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) if 0 == id: update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 + log_help() + else: + print("Ignoring: Not all conditions for world activation met.") def test_for_id_maker(object, category): @@ -1354,7 +1392,7 @@ def command_tcarries(str_int): if val == command_tid.id: print("Ignoring: Thing cannot carry itself.") elif val in world_db["Things"] \ - and not world_db["Things"][val]["carried"]: + and not world_db["Things"][val]["carried"]: world_db["Things"][command_tid.id]["T_CARRIES"].append(val) world_db["Things"][val]["carried"] = True else: @@ -1383,12 +1421,12 @@ def command_tmemthing(str_t, str_y, str_x): def setter_map(maptype): - """Set selected Thing's map of maptype's int(str_int)-th line to mapline. + """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline. - If Thing has no map of maptype yet, initialize it with ' ' bytes first. + If no map of maptype exists yet, initialize it with ' ' bytes first. """ - @test_Thing_id - def helper(str_int, mapline): + + def valid_map_line(str_int, mapline): val = integer_test(str_int, 0, 255) if None != val: if val >= world_db["MAP_LENGTH"]: @@ -1396,15 +1434,36 @@ def setter_map(maptype): elif len(mapline) != world_db["MAP_LENGTH"]: print("Map line length is unequal map width.") else: - length = world_db["MAP_LENGTH"] - map = None - if not world_db["Things"][command_tid.id][maptype]: - map = bytearray(b' ' * (length ** 2)) - else: - map = world_db["Things"][command_tid.id][maptype] - map[val * length:(val * length) + length] = mapline.encode() + return val + return None + + def nonThingMap_helper(str_int, mapline): + val = valid_map_line(str_int, mapline) + if None != val: + length = world_db["MAP_LENGTH"] + if not world_db["MAP"]: + map = bytearray(b' ' * (length ** 2)) + else: + map = world_db["MAP"] + map[val * length:(val * length) + length] = mapline.encode() + if not world_db["MAP"]: + world_db["MAP"] = map + + @test_Thing_id + def ThingMap_helper(str_int, mapline): + val = valid_map_line(str_int, mapline) + if None != val: + length = world_db["MAP_LENGTH"] + if not world_db["Things"][command_tid.id][maptype]: + map = bytearray(b' ' * (length ** 2)) + else: + map = world_db["Things"][command_tid.id][maptype] + map[val * length:(val * length) + length] = mapline.encode() + if not world_db["Things"][command_tid.id][maptype]: world_db["Things"][command_tid.id][maptype] = map - return helper + + return nonThingMap_helper if maptype == "MAP" else ThingMap_helper + def setter_tpos(axis): @@ -1431,18 +1490,20 @@ def setter_tpos(axis): def command_ttid(id_string): """Set ID of ThingType to manipulate. ID unused? Create new one. - Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0. + Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to + "", others: 0. """ id = id_setter(id_string, "ThingTypes", command_ttid) if None != id: world_db["ThingTypes"][id] = { "TT_NAME": "(none)", - "TT_CONSUMABLE": 0, + "TT_TOOLPOWER": 0, "TT_LIFEPOINTS": 0, "TT_PROLIFERATE": 0, "TT_START_NUMBER": 0, "TT_SYMBOL": "?", - "TT_CORPSE_ID": id + "TT_CORPSE_ID": id, + "TT_TOOL": "" } @@ -1455,6 +1516,12 @@ def command_ttname(name): world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name +@test_ThingType_id +def command_tttool(name): + """Set TT_TOOL of selected ThingType.""" + world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name + + @test_ThingType_id def command_ttsymbol(char): """Set TT_SYMBOL of selected ThingType. """ @@ -1532,25 +1599,25 @@ commands_db = { "PING": (0, True, command_ping), "THINGS_HERE": (2, True, command_thingshere), "MAKE_WORLD": (1, False, command_makeworld), - "SEED_MAP": (1, False, command_seedmap), "SEED_RANDOMNESS": (1, False, command_seedrandomness), "TURN": (1, False, setter(None, "TURN", 0, 65535)), "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)), "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), + "MAP": (2, False, setter_map("MAP")), "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), "TT_ID": (1, False, command_ttid), "TT_NAME": (1, False, command_ttname), + "TT_TOOL": (1, False, command_tttool), "TT_SYMBOL": (1, False, command_ttsymbol), "TT_CORPSE_ID": (1, False, command_ttcorpseid), - "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE", - 0, 65535)), + "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)), "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER", 0, 255)), "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE", - 0, 255)), + 0, 65535)), "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)), "T_ID": (1, False, command_tid), "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)), @@ -1572,15 +1639,16 @@ commands_db = { "use": (1, False, play_commander("use", True)), "ai": (0, False, command_ai) } +# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS. """World state database. With sane default values. (Randomness is in rand.)""" world_db = { "TURN": 0, "MAP_LENGTH": 64, - "SEED_MAP": 0, "PLAYER_TYPE": 0, "WORLD_ACTIVE": 0, + "MAP": False, "ThingActions": {}, "ThingTypes": {}, "Things": {}