X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=4ab7287bccf2f063d32021cbdf74078e11b0ac36;hb=7ee8d801cf446845504674ccd804905180bfb35b;hp=9d53bd0d2e08ade07eb41480bf27da00aa5f00b5;hpb=41444a809c3acb7804666844ad4506cd326010e1;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 9d53bd0..4ab7287 100755 --- a/roguelike-server +++ b/roguelike-server @@ -34,7 +34,7 @@ def prep_library(): """Prepare ctypes library at ./libplomrogue.so""" libpath = ("./libplomrogue.so") if not os.access(libpath, os.F_OK): - raise SystemExit("No library " + libpath + ", run ./redo first?") + raise SystemExit("No library " + libpath + ", run ./build.sh first?") libpr = ctypes.cdll.LoadLibrary(libpath) libpr.seed_rrand.restype = ctypes.c_uint32 return libpr @@ -56,7 +56,7 @@ def setup_server_io(): """Fill IO files DB with proper file( path)s. Write process IO test string. Ensure IO files directory at server/. Remove any old input file if found. - Set up new input file for reading, and new output file for writing. Start + Set up new input file for reading, and new output file for appending. Start output file with process hash line of format PID + " " + floated UNIX time (io_db["teststring"]). Raise SystemExit if file is found at path of either record or save file plus io_db["tmp_suffix"]. @@ -73,7 +73,7 @@ def setup_server_io(): io_db["verbose"] = False io_db["record_chunk"] = "" os.makedirs(io_db["path_server"], exist_ok=True) - io_db["file_out"] = open(io_db["path_out"], "w") + io_db["file_out"] = open(io_db["path_out"], "a") strong_write(io_db["file_out"], io_db["teststring"] + "\n") if os.access(io_db["path_in"], os.F_OK): os.remove(io_db["path_in"]) @@ -585,11 +585,6 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") -def log_help(): - """Send quick usage info to log.""" - log("LOG See README file for help.") - - def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. @@ -1140,6 +1135,15 @@ def id_setter(id, category, id_store=False, start_at_1=False): return id +def command_plugin(str_plugin): + """Run code in plugins/[str_plugin].""" + if (str_plugin.replace("_", "").isalnum() + and os.access("plugins/" + str_plugin, os.F_OK)): + exec(open("plugins/" + str_plugin).read()) + return + print("Bad plugin name:", str_plugin) + + def command_ping(): """Send PONG line to server output file.""" strong_write(io_db["file_out"], "PONG\n") @@ -1279,7 +1283,6 @@ def command_makeworld(seed_string): according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. - Call log_help(). """ def free_pos(): @@ -1342,7 +1345,6 @@ def command_makeworld(seed_string): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(type, free_pos()) strong_write(io_db["file_out"], "NEW_WORLD\n") - log_help() def command_maplength(maplength_string): @@ -1362,7 +1364,6 @@ def command_worldactive(worldactive_string): An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. - Also call log_help(). """ val = integer_test(worldactive_string, 0, 1) if None != val: @@ -1392,7 +1393,6 @@ def command_worldactive(worldactive_string): empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 - log_help() else: print("Ignoring: Not all conditions for world activation met.") @@ -1664,6 +1664,7 @@ be ignored in replay mode if read from server input file), and ([2]) a function to be called on it. """ commands_db = { + "PLUGIN": (1, True, command_plugin), "QUIT": (0, True, command_quit), "PING": (0, True, command_ping), "THINGS_HERE": (2, True, command_thingshere), @@ -1732,10 +1733,10 @@ io_db = { "path_save": "save", "path_record": "record_save", "path_worldconf": "confserver/world", - "path_server": "server/", - "path_in": "server/in", - "path_out": "server/out", - "path_worldstate": "server/worldstate", + "path_server": "server_run/", + "path_in": "server_run/in", + "path_out": "server_run/out", + "path_worldstate": "server_run/worldstate", "tmp_suffix": "_tmp", "kicked_by_rival": False, "worldstate_updateable": False