X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=5c601886facd22777606fa63f8f6f842803ea164;hb=e8f90596b902f02129008b46f8801c6cac99fe85;hp=4de557c205b9f0d9bbd8a7a532025deb9a735bf5;hpb=f4993573d69a6a5b1887ad6a9fa65b3fdcd565de;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 4de557c..5c60188 100755 --- a/roguelike-server +++ b/roguelike-server @@ -688,13 +688,29 @@ def mv_yx_in_dir_legal(dir, y, x): def enter_altar(): # # """What happens when the player enters the altar.""" - if world_db["GAME_WON"]: + if world_db["FAVOR_STAGE"] > 9000: strong_write(io_db["file_out"], "LOG You step on a soul-less slab of stone.\n") return strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n") - if world_db["GOD_FAVOR"] > 9000: - world_db["GAME_WON"] = 1 + if world_db["FAVOR_STAGE"] == 0: + world_db["FAVOR_STAGE"] = 1 + strong_write(io_db["file_out"], "LOG The Island God speaks to you: " + + "\"I don't trust you. You intrude on the island's " + + "affairs. I think you're a nuisance at best, and a " + + "danger to my children at worst. I will give you a " + + "chance to lighten my mood, however: For a while now, " + + "I've been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe " + + "you can make yourself useful there. I will count " + + "each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\n") + elif world_db["GOD_FAVOR"] > 9000: + world_db["FAVOR_STAGE"] = 9001 strong_write(io_db["file_out"], "LOG The Island God speaks to you: " + "\"You have proven yourself worthy of my respect. " + "You were a good citizen to the island, and sometimes " @@ -874,6 +890,9 @@ def thingproliferation(t, prol_map): newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) world_db["Things"][id] = newT world_db["GOD_MOOD"] += 1 # # + if (world_db["FAVOR_STAGE"] > 0 # # + and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 def try_healing(t): @@ -1406,6 +1425,9 @@ def command_makeworld(seed_string): if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # # print("Ignoring: No valid SLIPPERS set.") # # return # # + if not world_db["PLANT_0"] in world_db["ThingTypes"]: # # + print("Ignoring: No valid PLANT_0 set.") # # + return # # world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -1446,8 +1468,8 @@ def command_worldactive(worldactive_string): map. On activation, rebuild all Things' FOVs, and the player's map memory. Also call log_help(). """ - # 7DRL: altar must be on map, and (valid) SLIPPERS must be set for world - # activation. + # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set + # for world activation. val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1467,6 +1489,7 @@ def command_worldactive(worldactive_string): player_exists = True break valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # # + valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # # altar_found = False # # if world_db["MAP"]: # # pos = world_db["MAP"].find(b'_') # # @@ -1476,7 +1499,7 @@ def command_worldactive(worldactive_string): world_db["altar"] = (y, x) # # altar_found = True # # if wait_exists and player_exists and world_db["MAP"] \ - and altar_found and valid_slippers: # # + and altar_found and valid_slippers and valid_plant0: # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1502,6 +1525,17 @@ def command_slippers(str_int): # # print("SLIPPERS matches no known ThingTypes, deactivating world.") +def command_plant0(str_int): # # + """Set PLANT_0, but deactivate world if not in ThingTypes.""" + val = integer_test(str_int, 0) + if None != val: + world_db["PLANT_0"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["PLANT_0"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("PLANT_0 matches no known ThingTypes, deactivating world.") + + def test_for_id_maker(object, category): """Return decorator testing for object having "id" attribute.""" def decorator(f): @@ -1773,8 +1807,9 @@ commands_db = { "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), "MAP": (2, False, setter_map("MAP")), - "GAME_WON": (1, False, setter(None, "GAME_WON", 0, 1)), # # + "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # # "SLIPPERS": (1, False, command_slippers), # # + "PLANT_0": (1, False, command_plant0), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1823,8 +1858,9 @@ world_db = { "GOD_MOOD": 0, # # "GOD_FAVOR": 0, # # "MAP": False, - "GAME_WON": 0, # # + "FAVOR_STAGE": 0, # # "SLIPPERS": 0, # # + "PLANT_0": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {}