X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=7eaf5a347b4e938a82b20022571ee33ec32c9a30;hb=5c20916347a0d272100fdb451e4726127742012f;hp=0461c5cf25a0f8a51ce09a325e2007f1c5b52a2f;hpb=41d0e36cde41250d261ad5a57feacdf3b9162dd2;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 0461c5c..7eaf5a3 100755 --- a/roguelike-server +++ b/roguelike-server @@ -330,7 +330,7 @@ def try_worldstate_update(): type_id = world_db["Things"][id]["T_TYPE"] name = world_db["ThingTypes"][type_id]["TT_NAME"] inventory = inventory + name + "\n" - ## 7DRL additions: GOD_MOOD, GOD_FAVOR + # # 7DRL additions: GOD_MOOD, GOD_FAVOR string = str(world_db["TURN"]) + "\n" + \ str(world_db["GOD_MOOD"]) + "\n" + \ str(world_db["GOD_FAVOR"]) + "\n" + \ @@ -582,8 +582,13 @@ def decrement_lifepoints(t): If t is the player avatar, only blank its fovmap, so that the client may still display memory data. On non-player things, erase fovmap and memory. """ + # # 7DRL: also decrements God's mood; deaths heavily so + # # 7DRL: return 1 if death, else 0 t["T_LIFEPOINTS"] -= 1 + world_db["GOD_MOOD"] -= 1 # # if 0 == t["T_LIFEPOINTS"]: + sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # # + world_db["GOD_MOOD"] -= sadness # # t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -593,6 +598,8 @@ def decrement_lifepoints(t): t["T_MEMMAP"] = False t["T_MEMDEPTHMAP"] = False t["T_MEMTHING"] = [] + return sadness # # + return 0 # # def mv_yx_in_dir_legal(dir, y, x): @@ -612,6 +619,7 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" + # # 7DRL: Player wounding (worse: killing) others will lower God's favor. passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -626,14 +634,18 @@ def actor_move(t): if len(hitted): hit_id = hitted[0] if t == world_db["Things"][0]: + hitted_type = world_db["Things"][hit_id]["T_TYPE"] hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - strong_write(io_db["file_out"], "LOG You wound " + hitted + - ".\n") + strong_write(io_db["file_out"], "LOG You wound " + hitted_name + + ".\n") + world_db["GOD_FAVOR"] -= 1 # # elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + hitter + + strong_write(io_db["file_out"], "LOG " + hitter_name + " wounds you.\n") - decrement_lifepoints(world_db["Things"][hit_id]) + test = decrement_lifepoints(world_db["Things"][hit_id]) # # + if test and t == world_db["Things"][0]: # # + world_db["GOD_FAVOR"] -= test # # return dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] @@ -719,6 +731,7 @@ def thingproliferation(t): animate, any other animate Thing. If there are several map cell candidates, one is selected randomly. """ + # # 7DRL: success increments God's mood def test_cell(t, y, x): if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]): for id in [id for id in world_db["Things"] @@ -742,6 +755,7 @@ def thingproliferation(t): id = id_setter(-1, "Things") newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) world_db["Things"][id] = newT + world_db["GOD_MOOD"] += 1 # # def try_healing(t): @@ -749,6 +763,7 @@ def try_healing(t): On success, decrease satiation score by 32. """ + # # 7DRL: Successful heals increment God's mood. if t["T_SATIATION"] > 0 \ and t["T_LIFEPOINTS"] < \ world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \ @@ -757,6 +772,7 @@ def try_healing(t): if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]: t["T_LIFEPOINTS"] += 1 + world_db["GOD_MOOD"] += 1 # # t["T_SATIATION"] -= 32 if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You heal.\n") @@ -1009,7 +1025,7 @@ def ai(t): none, they will explore parts of the map unseen since ever or for at least one turn; if there is nothing to explore, they will simply wait. """ - # 7DRL add: Don't pick up or search things when inventory is full. + # # 7DRL add: Don't pick up or search things when inventory is full. t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] if not get_dir_to_target(t, "f"): @@ -1126,8 +1142,9 @@ def command_ping(): def command_quit(): """Abort server process.""" - save_world() - atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) + if None == opts.replay: + save_world() + atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) raise SystemExit("received QUIT command")