X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=887bf7e1ca468dd7d42879dffbf9515728c77c46;hb=62997c25342a03e2bd62f297af643c7044b45ab0;hp=a32a13b0ba6c771ca7c25b41c5350ac5c94a80d1;hpb=ca05ae11dd05d99843e9e229f5454af47d974397;p=plomrogue diff --git a/roguelike-server b/roguelike-server index a32a13b..887bf7e 100755 --- a/roguelike-server +++ b/roguelike-server @@ -211,10 +211,13 @@ def save_world(): string = "" for key in world_db: - if dict != type(world_db[key]) \ - and key != "MAP" and key != "WORLD_ACTIVE": + if (dict != type(world_db[key]) + and key != "ALTAR" # # + and key != "MAP" and key != "WORLD_ACTIVE"): string = string + key + " " + str(world_db[key]) + "\n" string = string + mapsetter("MAP")() + string = (string + "ALTAR " + str(world_db["ALTAR"][0]) + " " # # + + str(world_db["ALTAR"][1]) + "\n") # # string = string + helper("ThingActions", "TA_ID") string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False}) for id in world_db["ThingTypes"]: @@ -418,7 +421,7 @@ def play_game(): obey(read_command(), "in file", do_record=True) -def remake_map(): +def make_map(): """(Re-)make island map. Let "~" represent water, "." land, "X" trees: Build island shape randomly, @@ -427,6 +430,7 @@ def remake_map(): to land. The cycle ends when a land cell is due to be created at the map's border. Then put some trees on the map (TODO: more precise algorithm desc). """ + # 7DRL: Also add some ":" cells as land to which plants may proliferate. def is_neighbor(coordinates, type): y = coordinates[0] @@ -475,10 +479,22 @@ def remake_map(): world_db["MAP"][pos] = ord("X") i_trees += 1 # This all-too-precise replica of the original C code misses iter_limit(). + n_colons = int((length ** 2) / 16) # # + i_colons = 0 # # + while (i_colons <= n_colons): # # + single_allowed = rand.next() % 256 # # + y = rand.next() % length # # + x = rand.next() % length # # + pos = (y * length) + x # # + if ("." == chr(world_db["MAP"][pos]) # # + and ((not single_allowed) or is_neighbor((y, x), ":"))): # # + world_db["MAP"][pos] = ord(":") # # + i_colons += 1 # # def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" + def age_some_memdepthmap_on_nonfov_cells(): # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: # ord_v = ord("v") @@ -494,6 +510,7 @@ def update_map_memory(t, age_map=True): memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"]) fovmap = c_pointer_to_bytearray(t["fovmap"]) libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap) + if not t["T_MEMMAP"]: t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) if not t["T_MEMDEPTHMAP"]: @@ -655,7 +672,9 @@ def actor_move(t): t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - passable = "." == chr(world_db["MAP"][pos]) + passable = ("." == chr(world_db["MAP"][pos]) or + ":" == chr(world_db["MAP"][pos]) or # # + "_" == chr(world_db["MAP"][pos])) # # hitted = [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_LIFEPOINTS"] @@ -768,18 +787,20 @@ def thingproliferation(t, prol_map): """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell. Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be - marked '.' in prol_map. If there are several map cell candidates, one is + marked "." in prol_map. If there are several map cell candidates, one is selected randomly. """ # # 7DRL: success increments God's mood + # # 7DRL: Things proliferate only on ":" ground. prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)): candidates = [] for dir in [directions_db[key] for key in directions_db]: mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - if mv_result[0] and ord('.') == prol_map[mv_result[1] - * world_db["MAP_LENGTH"] - + mv_result[2]]: + if mv_result[0] and ord(":") == prol_map[mv_result[1] # # + # if mv_result[0] and ord(".") == prol_map[mv_result[1] + * world_db["MAP_LENGTH"] + + mv_result[2]]: candidates.append((mv_result[1], mv_result[2])) if len(candidates): i = rand.next() % len(candidates) @@ -1261,21 +1282,25 @@ def command_makeworld(seed_string): Seed rand with seed. Do more only with a "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then, - world_db["Things"] emptied, call remake_map() and set + world_db["Things"] emptied, call make_map() and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. """ - def free_pos(): + # def free_pos(plant=False): + def free_pos(plant=False): # # i = 0 while 1: err = "Space to put thing on too hard to find. Map too small?" while 1: y = rand.next() % world_db["MAP_LENGTH"] x = rand.next() % world_db["MAP_LENGTH"] - if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]): + pos = y * world_db["MAP_LENGTH"] + x; + if (not plant # # + and "." == chr(world_db["MAP"][pos])) \ + or ":" == chr(world_db["MAP"][pos]): # # break i += 1 if i == 65535: @@ -1311,26 +1336,46 @@ def command_makeworld(seed_string): print("Ignoring: No thing action with name 'wait' defined.") return world_db["Things"] = {} - remake_map() + make_map() + world_db["ALTAR"] = free_pos() # # + world_db["MAP"][world_db["ALTAR"][0] * world_db["MAP_LENGTH"] # # + + world_db["ALTAR"][1]] = ord("_") # # world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(playertype, free_pos()) + if not world_db["Things"][0]["fovmap"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap update_map_memory(world_db["Things"][0]) for type in world_db["ThingTypes"]: for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): if type != playertype: id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(type, free_pos()) + plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # # + world_db["Things"][id] = new_Thing(type, free_pos(plantness)) strong_write(io_db["file_out"], "NEW_WORLD\n") +def command_altar(str_y, str_x): # # + """Set position of Island God's altar.""" + y = integer_test(str_y, 0, 255) + x = integer_test(str_x, 0, 255) + if None != y and None != x: + if y < world_db["MAP_LENGTH"] and x < world_db["MAP_LENGTH"]: + world_db["ALTAR"] = (y, x) + world_db["MAP"][y * world_db["MAP_LENGTH"] + x] = ord("_") + else: + print("Ignoring: Position is outside of map.") + + def command_maplength(maplength_string): """Redefine map length. Invalidate map, therefore lose all things on it.""" val = integer_test(maplength_string, 1, 256) if None != val: world_db["MAP_LENGTH"] = val + world_db["MAP"] = False set_world_inactive() world_db["Things"] = {} libpr.set_maplength(val) @@ -1343,8 +1388,9 @@ def command_worldactive(worldactive_string): set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. """ + # 7DRL: Altar position must also be set for world activation. val = integer_test(worldactive_string, 0, 1) - if val: + if None != val: if 0 != world_db["WORLD_ACTIVE"]: if 0 == val: set_world_inactive() @@ -1361,12 +1407,16 @@ def command_worldactive(worldactive_string): if 0 == Thing: player_exists = True break - if wait_exists and player_exists and "MAP" in world_db: + if wait_exists and player_exists and world_db["MAP"] \ + and world_db["ALTAR"]: # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) if 0 == id: update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 else: print("Ignoring: Not all conditions for world activation met.") @@ -1485,12 +1535,12 @@ def setter_map(maptype): val = valid_map_line(str_int, mapline) if None != val: length = world_db["MAP_LENGTH"] - if not "MAP" in world_db: + if not world_db["MAP"]: map = bytearray(b' ' * (length ** 2)) else: map = world_db["MAP"] map[val * length:(val * length) + length] = mapline.encode() - if not "MAP" in world_db: + if not world_db["MAP"]: world_db["MAP"] = map @test_Thing_id @@ -1643,6 +1693,7 @@ commands_db = { "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), "MAP": (2, False, setter_map("MAP")), + "ALTAR": (2, False, command_altar), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1679,6 +1730,7 @@ commands_db = { "use": (1, False, play_commander("use", True)), "ai": (0, False, command_ai) } +# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS. """World state database. With sane default values. (Randomness is in rand.)""" @@ -1689,6 +1741,8 @@ world_db = { "WORLD_ACTIVE": 0, "GOD_MOOD": 0, # # "GOD_FAVOR": 0, # # + "MAP": False, + "ALTAR": False, "ThingActions": {}, "ThingTypes": {}, "Things": {}