X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=roguelike-server;h=98a92dff04653ac5cc6063a704d14bc98f63f88e;hb=210d6a216ecfd22d1ea8be5f80b2a38fb092a87b;hp=cf836ec90b6b19f9b76aded8851cc9c3b145f1ac;hpb=e99f6e60c1f36d5db9d5f216c1d2a9f509a62248;p=plomrogue diff --git a/roguelike-server b/roguelike-server index cf836ec..98a92df 100755 --- a/roguelike-server +++ b/roguelike-server @@ -330,7 +330,7 @@ def try_worldstate_update(): type_id = world_db["Things"][id]["T_TYPE"] name = world_db["ThingTypes"][type_id]["TT_NAME"] inventory = inventory + name + "\n" - ## 7DRL additions: GOD_MOOD, GOD_FAVOR + # # 7DRL additions: GOD_MOOD, GOD_FAVOR string = str(world_db["TURN"]) + "\n" + \ str(world_db["GOD_MOOD"]) + "\n" + \ str(world_db["GOD_FAVOR"]) + "\n" + \ @@ -475,7 +475,10 @@ def remake_map(): def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" def age_some_memdepthmap_on_nonfov_cells(): - # OUTSOURCED TO libplomrogue.so: + # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: + # ord_v = ord("v") + # ord_0 = ord("0") + # ord_9 = ord("9") # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2) # if not ord_v == t["fovmap"][pos] # if ord_0 <= t["T_MEMDEPTHMAP"][pos] @@ -501,8 +504,8 @@ def update_map_memory(t, age_map=True): if age_map: age_some_memdepthmap_on_nonfov_cells() for mt in [mt for mt in t["T_MEMTHING"] - if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) - + mt[2]])]: + if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) + + mt[2]]]: t["T_MEMTHING"].remove(mt) for id in [id for id in world_db["Things"] if not world_db["Things"][id]["carried"]]: @@ -510,7 +513,7 @@ def update_map_memory(t, age_map=True): if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: y = world_db["Things"][id]["T_POSY"] x = world_db["Things"][id]["T_POSX"] - if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): + if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]: t["T_MEMTHING"].append((type, y, x)) @@ -579,8 +582,12 @@ def decrement_lifepoints(t): If t is the player avatar, only blank its fovmap, so that the client may still display memory data. On non-player things, erase fovmap and memory. """ + # # 7DRL: also decrements God's mood; deaths heavily so + # # 7DRL: return 1 if death, else 0 t["T_LIFEPOINTS"] -= 1 + world_db["GOD_MOOD"] -= 1 # # if 0 == t["T_LIFEPOINTS"]: + world_db["GOD_MOOD"] -= 9 # # t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -590,7 +597,8 @@ def decrement_lifepoints(t): t["T_MEMMAP"] = False t["T_MEMDEPTHMAP"] = False t["T_MEMTHING"] = [] - strong_write(io_db["file_out"], "LOG It dies.\n") + return 1 # # + return 0 # # def mv_yx_in_dir_legal(dir, y, x): @@ -610,6 +618,7 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" + # # 7DRL: Player wounding (worse: killing) others will lower God's favor. passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -623,15 +632,19 @@ def actor_move(t): if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): hit_id = hitted[0] - hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - hitter = "You" if t == world_db["Things"][0] else hitter_name - hitted_type = world_db["Things"][hit_id]["T_TYPE"] - hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - hitted = "you" if hit_id == 0 else hitted_name - verb = " wound " if hitter == "You" else " wounds " - strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + - ".\n") - decrement_lifepoints(world_db["Things"][hit_id]) + if t == world_db["Things"][0]: + hitted_type = world_db["Things"][hit_id]["T_TYPE"] + hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] + strong_write(io_db["file_out"], "LOG You wound " + hitted_name + + ".\n") + world_db["GOD_FAVOR"] -= 1 # # + elif 0 == hit_id: + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + strong_write(io_db["file_out"], "LOG " + hitter_name + + " wounds you.\n") + test = decrement_lifepoints(world_db["Things"][hit_id]) # # + if test and t == world_db["Things"][0]: # # + world_db["GOD_FAVOR"] -= 10 # # return dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] @@ -651,22 +664,27 @@ def actor_move(t): def actor_pick_up(t): """Make t pick up (topmost?) Thing from ground into inventory.""" # Topmostness is actually not defined so far. Picks Thing with highest ID. - ids = [id for id in world_db["Things"] if world_db["Things"][id] != t - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] - if len(ids): - highest_id = 0 - for id in ids: - if id > highest_id: - highest_id = id - world_db["Things"][highest_id]["carried"] = True - t["T_CARRIES"].append(highest_id) - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You pick up an object.\n") - elif t == world_db["Things"][0]: - err = "You try to pick up an object, but there is none." - strong_write(io_db["file_out"], "LOG " + err + "\n") + used_slots = len(t["T_CARRIES"]) # # + if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # # + ids = [id for id in world_db["Things"] if world_db["Things"][id] != t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] + if len(ids): + highest_id = 0 + for id in ids: + if id > highest_id: + highest_id = id + world_db["Things"][highest_id]["carried"] = True + t["T_CARRIES"].append(highest_id) + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You pick up an object.\n") + elif t == world_db["Things"][0]: + err = "You try to pick up an object, but there is none." + strong_write(io_db["file_out"], "LOG " + err + "\n") + elif t == world_db["Things"][0]: # # + strong_write(io_db["file_out"], "LOG Can't pick up object: " + # # + "No storage room to carry more.\n") # # def actor_drop(t): @@ -712,6 +730,7 @@ def thingproliferation(t): animate, any other animate Thing. If there are several map cell candidates, one is selected randomly. """ + # # 7DRL: success increments God's mood def test_cell(t, y, x): if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]): for id in [id for id in world_db["Things"] @@ -735,6 +754,7 @@ def thingproliferation(t): id = id_setter(-1, "Things") newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) world_db["Things"][id] = newT + world_db["GOD_MOOD"] += 1 # # def try_healing(t): @@ -742,6 +762,7 @@ def try_healing(t): On success, decrease satiation score by 32. """ + # # 7DRL: Successful heals increment God's mood. if t["T_SATIATION"] > 0 \ and t["T_LIFEPOINTS"] < \ world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \ @@ -750,12 +771,10 @@ def try_healing(t): if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]: t["T_LIFEPOINTS"] += 1 + world_db["GOD_MOOD"] += 1 # # t["T_SATIATION"] -= 32 if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You heal.\n") - else: - name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + name + "heals.\n") def hunger(t): @@ -769,10 +788,6 @@ def hunger(t): if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)): if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You suffer from hunger.\n") - else: - name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + name + - " suffers from hunger.\n") decrement_lifepoints(t) @@ -796,7 +811,7 @@ def get_dir_to_target(t, filter): """ def zero_score_map_where_char_on_memdepthmap(c): - # OUTSOURCED TO libplomrogue.so: + # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2) # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]: # set_map_score(i, 0) @@ -840,7 +855,7 @@ def get_dir_to_target(t, filter): return False def set_cells_passable_on_memmap_to_65534_on_scoremap(): - # OUTSOURCED TO libplomrogue.so: + # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: # ord_dot = ord(".") # memmap = t["T_MEMMAP"] # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2) @@ -1009,6 +1024,7 @@ def ai(t): none, they will explore parts of the map unseen since ever or for at least one turn; if there is nothing to explore, they will simply wait. """ + # # 7DRL add: Don't pick up or search things when inventory is full. t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] if not get_dir_to_target(t, "f"): @@ -1018,11 +1034,16 @@ def ai(t): if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] t["T_ARGUMENT"] = sel - elif standing_on_consumable(t): + elif standing_on_consumable(t) \ + and (len(t["T_CARRIES"]) < # # + world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # # t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "pick_up"][0] - elif (not get_dir_to_target(t, "c")) and \ + elif (not + (len(t["T_CARRIES"]) < # # + world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # # + and get_dir_to_target(t, "c"))) and \ (not get_dir_to_target(t, "a")): get_dir_to_target(t, "s") @@ -1120,8 +1141,9 @@ def command_ping(): def command_quit(): """Abort server process.""" - save_world() - atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) + if None == opts.replay: + save_world() + atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) raise SystemExit("received QUIT command") @@ -1469,6 +1491,7 @@ def command_ttid(id_string): "TT_LIFEPOINTS": 0, "TT_PROLIFERATE": 0, "TT_START_NUMBER": 0, + "TT_STORAGE": 0, # # "TT_SYMBOL": "?", "TT_CORPSE_ID": id } @@ -1582,6 +1605,7 @@ commands_db = { "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE", 0, 255)), "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)), + "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # # "T_ID": (1, False, command_tid), "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)), "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),